Blackout: Prevents the other team from viewing the map on their gamepads.
Ooh, that's evil. Especially against Beakon-heavy teams. Makes Echolocator less useful too (though you can still see lines from your Inkling to each enemy, you can't look at the minimap to see their exact location). Definitely would be useful to have, kind of surprised it isn't in already. I like it.
Satellite Strike: Fires some kind of attack at all members of the enemy team. I don't know what it will be yet, but it will be easy to dodge. Not that it doesn't have the potential to catch people off guard, though.
I pictured the first Splatoon trailer's Inkstrike dropping on everyone when I read this. Sounds neat.
Inkball Barrage: Summons a lot of ink balls (Like the thing that the second boss in the single player does) that ricochet off of walls, but shrink over time and disappear after a short time and can be shot by enemies to make them disappear faster.
Certainly sounds like a fun special, and pretty useful on some stages in particular (I can just picture pinball-ricocheting shots at people on Kelp Dome, or rolling 'em off of the top of Flounder Heights or Arowana Mall or Moray Towers (bit less so on that last one, but rolling over the center could be good)).
Bass Drop: Drops the bass, creating a large AoE attack that knocks enemies back very far, and fires some shots of ink. Yes, I had DJ Octavio in mind.
NINTENDO MAKE THIS A THING
I NEED TO D-D-D-DROP THE SEA BASS ON PEOPLE AND REMIX THEIR FACES
...Yeah, this one sounds nice as well.
Ink Fountain: User temporarily shoots out ink like a sprinkler, but with a higher fire rate, and more range and damage.
So could you fire your weapon while using this? Because it would be alright without that, but it'd be amazing (maybe too good, but I dunno) if you could.
Siphon: For a short time, you slowly drain ink from enemies. This ink is divided equally and split between teammates.
Quick question: Do you just auto-drain from all enemies, or do they have to be within a certain distance of you to be drained? Seems good though, just seems like it might be too good without a maximum range (or the ink drain being low, but that might make it not worth using if enemies can just cancel it out or overcome it by going into squid-form... Though even if that were the case, it would still be good for limiting enemies by forcing them to squid to recover more frequently while it is active, so maybe it'd be fine either way, I dunno). Also, does the ink drain give you less ink when there are fewer enemies (so, if 2 enemies were there, whether from disconnects or being splatted, you would get less than against a full, non-splatted team)? Because I feel like it would, but thought I should ask anyway.
I҉n͢k ̷Ship͜,͠ ҉a͏ ̡mo̧v͟e͏ ҉t͏h͜a͠t̀ ̶ac͟ts ̸a̷s̕ ͡a s͜mal҉l s͢h͟ip boarded by the̵ ͢u҉s͏e̕r.̴ ̡The͜ ͞m͏o̕ve̶ st̕r̕eaks ͏p͞ąi̧n̕t àcr̡ośs̀ a str͏aig̶ht ̨ļi̧ne for ͟8 s̡econ̴ds̵. ̢The̷ us҉er i̡s̕ ͏al̸so im͢m̸u͡ne͠ to̸ at͘t̶a̧c̕k͡ ͏ẁhil̕e̡ ̧usi͜ng͏ ͘th̨is͝ ͘special̀.
Could you turn with it? Or fire your weapons? Because otherwise it just sounds like a Seeker with an invincible Inkling riding it (which would probably be alright in some situations, but just seems outclassed by the Kraken, at least the way I'm interpreting it).
Jet propulsion: increases walking speed and swim speed for the special duration while cloaking you in ink that halves damage taken. Has a 5 second cool down period afterwards where your speed is halved.
Hey, that sounds pretty well balanced, though would the speed up stack with Run/Swim Speed Ups? Because that would be awesome if you could zip around the map with even faster than the normal maximum possible run and swim speeds.
Quick! Pick 2 of your
@ILikeKirbys I'll design them.
Do you mean the Specials I wrote up? If so, I'll go with... Multinkstrike and Reflector. Looking forward to what you come up with (assuming I'm reading that right)!