I am going to be honest here. I played about 10 matches with the Zink in Clam Blitz, the weapon just doesn't really work with me. I had to keep going through the pain if realizing this set didn't have burst bomb. All of a sudden I wasn't getting to the objective 5 seconds earlier than everyone else. Yes the Curling bomb helps with forward progression but in my opinion the Mini could already do that on its own. It struggled with walls move than anything, and the Burst Bomb patched that up. As for the Tenta Missles on the vanilla...forgetable. And for the Ink Storm on the Zink...slight improvement but still forgetble. People say that this is going to be a push tool, and yes I used it as a push tool in Clam Blitz, but I prefered the Tenta Missles over the Ink Storm as in terms of pushes. Because when people want to prevent pushes, they are going to want to be in a certain area. Tenta Middles helps manipulate movement, the Ink Storm, it does a little bit but it isn't like I am going to die if I stay in here for 2 seconds to get a solar to prevent a push. The Zink just doesn't work for me. The one positive of playing the Mini during that time though was watching all the inexperienced Mini players try to rush at me, forgetting that range and kill time of the weapon. I got quite a few 20 kill games. I will return to the Zink Mini in Solar Zones, Tower Control, and Rainmaker. I think that I will play the Zink Mini always during Solar Zones because of the Ink Storm.
In a summary, Nintendo really has to look at their weapons and choose weapons that actually need certain things. The Mini really doesn't need a Curling Bomb. It was just fine with the Burst Bomb. The Ink Storm is a slight improvement, but fails to start a push like everyone was saying. The Tenta Missles are better for that sort of thing. I hope if a Sheldon pick comes out for the Mini Will have a set that actually reflects the needs of a Mini Splatling.
As for what kit I would want it to have, Splash Wall and Splashdown