Slurmp
Pro Squid
- Joined
- Jun 22, 2016
- Messages
- 109
- NNID
- HedgehogOverlord
Spectator mode and gear being separated from abilities are confirmed.I hope Splatoon 2 has better execution than the first. I absolutely loved Splatoon and I still consider it one of my favorite shooters to date! The game is extremely fun and addicting but there were so many small things that slowly drove me away from the game entirely. For the sake of the community to expand I hope they took some of our feedback from playing the first game. I would love to return to Splatoon!
Some of the things I'm hoping get adjusted in Splatoon 2:
- Remove RNG from gear. Most people eventually hacked their gear once we had the option because we got tired of dealing with Spike RNG. I honestly think that was one of the best things to happen to the game since we finally had a chance to try out all sorts of builds and experiment. Some will disagree, and that's fair. Paying additional points for a guaranteed roll or rolling a single spot would have been a great addition to fix this issue.
- Please do not force people to play ranked because the only non ranked option is turf wars. This was one of the main things that killed the game for me. If I wanted to play tower control I was forced to either play ranked (during the right hours it was in rotation... and then hope the maps were not annoying) or hope there were enough friends online for a private match. Horrible idea...
- Remove the 2 map lockout and replace it with a voting system. Show 2-3 maps and let the players vote on the map they want to play on. Then give them 1 min to select a loadout before the match starts. In the event of a tie a new random map will be chosen. The same 2 maps and game mode FOR 4 HOURS was excruciating.
- Spectator mode needs to happen. We begged and begged for it but it was never added. Now that they have E-sports in mind I am hoping this is a no brainer.
- Some maps need some serious adjustments if they plan on returning. Moray Towers (already shown to have adjustments) was horrible if their was a charger on the other team, and trust me there always will be... Camp Triggerfish was the same way since there was no reliable way to get to a sniper on the wall and they had full vision of the map which made it really hard to use the flank routes.
- I hope they consider custom loadouts this time. This would add a lot of diversity options that having subs locked to a weapon would hinder. Balance is always an argument to this but if the game truly is balanced then there should be nothing to worry about. We already had an E-liter with burst bombs, not sure it can get any worse than that. I always wanted to see a carbon roller with ink mines or point sensor but it didn't happen :/