- Joined
- Oct 19, 2015
- Messages
- 867
- NNID
- Saber
- Switch Friend Code
- SW-0369-4203-0233
First off, judging the match by the time when a player goes idle, and not when they DC, Yes thank you, having a player go AFK and then dc seconds before the match ends really used to upset me
So finally they nerfed special charge of the splattershot, blasters and brellas..it is slight, but I am glad it got some nerf
Jet squelcher getting buffed bullet speed, probably to keep up with the hydra, but a buff to a long range weapon gives me some hope....BUT*
Tri- slosher looks like it will make a return, with increased movement and damage, but hopefully it don't be as bad as it once was
Tentabrella buff is good, so many time you are stuck holding it until your death in a valiant last stand, now you can toss it out to protect allies, push in, or use it to cover your escape
Toxic mist....actually useful?!?! So many times I have tossed it and had no ink to act afterwards, forcing me to sit back and just spam it for allies or simply not use it so I am relieved to see it buffed, now deal with that inkmine.....
All the while burst bomb spam has been reduced by a nerf to sub up, so another indirect nerf for the splattershot
Inkjet finally got a buff to make it hitbox slightly smaller and make the special slightly more viable which I am glad to hear (felt like a suicide special more than a danger)
Tentamissles now move faster depending on the number of targets (I think?) Definately going to see a rise in duelies and this special overall in meta
*Charger buff feels very lackluster, they have been best up by the close range meta for so long but hey improved turfing at least gives them a slightly better chance to escape a close range meta
So finally they nerfed special charge of the splattershot, blasters and brellas..it is slight, but I am glad it got some nerf
Jet squelcher getting buffed bullet speed, probably to keep up with the hydra, but a buff to a long range weapon gives me some hope....BUT*
Tri- slosher looks like it will make a return, with increased movement and damage, but hopefully it don't be as bad as it once was
Tentabrella buff is good, so many time you are stuck holding it until your death in a valiant last stand, now you can toss it out to protect allies, push in, or use it to cover your escape
Toxic mist....actually useful?!?! So many times I have tossed it and had no ink to act afterwards, forcing me to sit back and just spam it for allies or simply not use it so I am relieved to see it buffed, now deal with that inkmine.....
All the while burst bomb spam has been reduced by a nerf to sub up, so another indirect nerf for the splattershot
Inkjet finally got a buff to make it hitbox slightly smaller and make the special slightly more viable which I am glad to hear (felt like a suicide special more than a danger)
Tentamissles now move faster depending on the number of targets (I think?) Definately going to see a rise in duelies and this special overall in meta
*Charger buff feels very lackluster, they have been best up by the close range meta for so long but hey improved turfing at least gives them a slightly better chance to escape a close range meta