You nerds are going to complain about Blackbelly coming back, but not about how Port, the laziest design
(seriously it's 3 lanes in the middle with 2 lanes to your spawn, with some of the easiest spawn camps in the game) out of any classic stage by far came back into the game?
I can't tell you how many matches on port mackerel end in a dreaded spawn camp. The worst part is, the match always starts off in a boring stall war to see who peeks out their heads first. Forcing players who want to win here to have to peek behind the walls, or bring their own splash walls to be considered good here. This map also has next to no vertical positioning on it, so those who want to position themselves on top of perches and the like will be hard pressed to know that Port Mackerel doesn't care if you learned about high ground is important. Also if a stingray finds you on this map, you die instantly, there's no escape because the crane driver who put those boxes in the middle is actually a toddler, so you can't try to dodge to the sides if you don't want to die. (Plus since there is little to no vertical space to move, you can't go up or down to avoid either).
Now let's look at blackbelly. What's so "bad" about it? Long range weapons are somewhat suppressed here, with the lack of sniping perches, and the fact that most short/mid range weapons can hunt them down easily here. So don't go packing your E-Liter here. It's not like maps such as Camp Triggerfish and Moray Towers favored long range weapons more. Just pick a different weapon for this map.
"The matches were laggy here" I personally have never experienced this here, but I've experienced this kind of lag on Mahi Mahi and on Ancho-V a couple times, which isn't a problem with those maps, but it's more or less the game's connectivity spiking for no reason.
The Rainmaker matches last 30 seconds a lot of the time, and if you don't run qr, you get a loss if you lose the first team fight. This is the only problem I can actually say matters. Just because that's too punishing to instantly lose a game if you get wiped in the first 15 seconds. At least on Port they would have to spawn camp you for a couple minutes before they won.
Sorry for the salt, but if you guys are going to complain about maps, please highlight why they're bad instead of just saying "I don't like it, that's why it's bad".