Oh hey, this exists. Okay, sure, here's a current wishlist.
- A complete weapon overhaul. Let's be frank, the current system of "weapon with a kit and same weapon with a palette change that has a different kit" is NOT working. Whether they pare back weapons or increase customization, we need a new system.
- Separate fashion from abilities. In truth, Splatoon's customization is hideously limited as it is, and then you put abilities on it and it's even more of a headache, it's very hard to look the way you want to while also having the abilities you want.
- A better firing range. The current one is a step up, but we need MORE. Let us simulate abilities of any amount, to see if a grind is worth doing. Programmable dummies too - different patterns, behavior, even applications of run/swim speed. This would massively increase the usefulness of the firing range for all skill levels.
- Personally? A homing main weapon. I love homing weapons in any game. I don't care if they have to make it slow or weak for balance purposes, give me a primary attack that seeks enemies ;)
- Back to the drawing table for maps. Make each map specifically for one mode only. This'll make balancing and design far easier.
-Bring back Splatoon 1's point-based rank system. Frankly, that WORKED. Remove all the stupid variables - you win, you gain this much progress, you lose, you lose this much progress. Guaranteed. That was so much better.
There's more I could say, but that's the gist of it.