Gameboy224
Inkling Fleet Admiral
- Joined
- Sep 20, 2015
- Messages
- 549
- NNID
- Gameboy224
While Dualies do get a huge advantage due to their ability to roll around, they still do have to deal with an overall worse accuracy compared to shooters of comparable range. Additionally, rolls are equally an opening as they are a benefit, you can't fire (unless you're a Tetra) for those frames and max rolls have endlag. That being said, out of the 5 Dualie classes, only Splat, Dapple, and Tetra get increased fire rates. I'd argue the close ranged nature of at least the Splat and Dapple, justify the slight firing rate increase.I'd like some small-ish weapon changes. I don't think Dualie weapons should get a killtime buff after dodge rolling. Dualies already get a massive advantage on other weapons during combat and they shouldn't also be able to kill much faster.
Dark Tetras are a bit harder to justify since they don't suffer the firing downtime during rolls. Squelchers don't get increased firing rate which is fair since it is less close quarters. Glooga's have increased damage which does make them powerful, but this is balanced by how terrible the weapon is before rolls.
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