Zombie Aladdin
Inkling Fleet Admiral
- Joined
- Aug 19, 2015
- Messages
- 523
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- Overhazard
True. Miyamoto's not entirely opposed to story, but from what I can get, he's opposed to having too much story, and his threshold is lower than most's. He is somewhat like John Kricfalusi in that regard (creator of Ren & Stimpy and founder of Spümco): Both of them are animator artists who believe that the ideal level of story is enough to allow the audience to understand what's going on and attach to the characters, then let other factors take over from there: Comedy for John, gameplay for Shigeru.
The key thing, however, is that bare story works for some franchises and not others. Sonic has been big on story and characters ever since the beginning (only they were between the lines until Sonic Adventure--notice, for instance, that each Round in Sonic CD is more industrialized or urbanized than the last), but when a new writing team took over who has a Miyamoto-like belief that a video game should let its story step aside, fans were not happy. This time, however, I would side with them in that, by the time Sonic Colors came out, Sonic lore was already rich and vast, and the bare-bones story felt like a step down, albeit I found the gameplay to be a big step up.
The key thing, however, is that bare story works for some franchises and not others. Sonic has been big on story and characters ever since the beginning (only they were between the lines until Sonic Adventure--notice, for instance, that each Round in Sonic CD is more industrialized or urbanized than the last), but when a new writing team took over who has a Miyamoto-like belief that a video game should let its story step aside, fans were not happy. This time, however, I would side with them in that, by the time Sonic Colors came out, Sonic lore was already rich and vast, and the bare-bones story felt like a step down, albeit I found the gameplay to be a big step up.