Vidknight
Inkling Cadet
- Joined
- Mar 26, 2024
- Messages
- 218
- Pronouns
- He/Him
When it comes to primary gear abilities Headgear and Clothing have pretty diverse options for the primary ability. Headgear got LDE, CB and even though its more niche OG the only bad ability being tenacity. As for clothing Ninja squid, Respawn punisher, Thermal ink, and Haunt are a bit more niche, but they still have their uses. This is not even getting into the abilities that are not gear exclusive so all in all Headgear and Clothing have a lot of options. Now what about footwear? Great question now lets see you have stealth jump... and that's it. Footwear abilities are heavily lacking since 99% of the time you're running SJ sometime there are exceptions like object shredder on some weapons and drop roller on ONE weapon in the game (Maybe 2, but nobody plays annaki nova so truth be told I'm not sure). SJ in so integral for so many weapons.
Now why is this? Simply SJ hiding your jump marker allows you to not only make safer jumps back into the fights, but also makes you faster in a way. Not faster as in jump speed being increased, but faster as in you can make jump toward players who are further ahead and as such spend less time needing to paint and swim back into position. While Object shredder has it uses and is a pretty decent ability if the enemy team has no objects than the ability is just pretty useless while SJ is just flexible in every situation. Meanwhile drop roller just get outclassed by SJ in every single way except for vanilla ballpoint.
So you might be reading this and think "just nerf SJ" and while on paper it might be a good idea in practice it would be a pretty bad idea. If let say we give SJ back its jumping penalty it won't decrease the usage for stealth jump it would just mean you might need 2 subs of QSJ instead of the usual 1 or we still only run 1 and just have an ability that feel slightly worse to use. All in all SJ would still be one of the best footwear ability. It has been since Splatoon 1 and it would most likely remain that way unless there are some major changes.
AND MAJOR CHANGES I WILL DO. So the idea I have is not really my idea I got it from a certain somebody with a mewtwo PFP and ever since then I felt like this is the best way of allowing for more diversity in footwear primary abilities while still having SJ in the game. Basically remove the ability and just make SJ an ability that everybody has by default SJ had been required for a majority of weapons for the entire series so by making it apart of your character naturally means that now everybody has one free main slot that can do a lot (While we're at it maybe IRU, QSJ, and SS as well).
Now for the ability to replace SJ it should be bomb sniffer an ability that was pretty decent in splatoon 1 as it allowed for players to quickly locate bombs and watch out for it and also tone down the splash damage reduction slightly since there ain't really any bomb rushes that players would need to worry about. OS is perfectly fine and with the SJ changes allow for more weapons to run it and also serves as a indirect nerf to splashwall. DR needs some buffs so I'm thinking of increasing the RSU, SSU, and IRU durations by about 1 second as it would serve as a way for players to use that speed to quickly get into position.
But this is just my thoughts. Do you agree?, disagree?, have any changes you would or wouldn't make? Please let me know because while I do love SJ I always felt that it pretty much just dominates the entire footwear category and leave no room.
Now why is this? Simply SJ hiding your jump marker allows you to not only make safer jumps back into the fights, but also makes you faster in a way. Not faster as in jump speed being increased, but faster as in you can make jump toward players who are further ahead and as such spend less time needing to paint and swim back into position. While Object shredder has it uses and is a pretty decent ability if the enemy team has no objects than the ability is just pretty useless while SJ is just flexible in every situation. Meanwhile drop roller just get outclassed by SJ in every single way except for vanilla ballpoint.
So you might be reading this and think "just nerf SJ" and while on paper it might be a good idea in practice it would be a pretty bad idea. If let say we give SJ back its jumping penalty it won't decrease the usage for stealth jump it would just mean you might need 2 subs of QSJ instead of the usual 1 or we still only run 1 and just have an ability that feel slightly worse to use. All in all SJ would still be one of the best footwear ability. It has been since Splatoon 1 and it would most likely remain that way unless there are some major changes.
AND MAJOR CHANGES I WILL DO. So the idea I have is not really my idea I got it from a certain somebody with a mewtwo PFP and ever since then I felt like this is the best way of allowing for more diversity in footwear primary abilities while still having SJ in the game. Basically remove the ability and just make SJ an ability that everybody has by default SJ had been required for a majority of weapons for the entire series so by making it apart of your character naturally means that now everybody has one free main slot that can do a lot (While we're at it maybe IRU, QSJ, and SS as well).
Now for the ability to replace SJ it should be bomb sniffer an ability that was pretty decent in splatoon 1 as it allowed for players to quickly locate bombs and watch out for it and also tone down the splash damage reduction slightly since there ain't really any bomb rushes that players would need to worry about. OS is perfectly fine and with the SJ changes allow for more weapons to run it and also serves as a indirect nerf to splashwall. DR needs some buffs so I'm thinking of increasing the RSU, SSU, and IRU durations by about 1 second as it would serve as a way for players to use that speed to quickly get into position.
But this is just my thoughts. Do you agree?, disagree?, have any changes you would or wouldn't make? Please let me know because while I do love SJ I always felt that it pretty much just dominates the entire footwear category and leave no room.