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I'm finally caught up with all of the levels shared here.
Code doesn't work.
Nice levels. I hope you didn't mind, but I starred all the levels you uploaded.
Since I'm done with World 8 in my game, I'm now just making whatever the heck I like. Here's a Sky World inspired level. I can't do anything about the Airship ambiance though. Also, it's the last level I'm making pre-update tomorrow.
I'm finally caught up with all of the levels shared here.
Code doesn't work.
Nice levels. I hope you didn't mind, but I starred all the levels you uploaded.
Since I'm done with World 8 in my game, I'm now just making whatever the heck I like. Here's a Sky World inspired level. I can't do anything about the Airship ambiance though. Also, it's the last level I'm making pre-update tomorrow.
Heads up, I deleted my entire collection and I'll go and edit them starting with World 1. I'll edit with the new versions and their codes. None of the codes I posted earlier work anymore so just a heads up. They have been remade with new features from the update on top of handling them a little differently. Chill Chill Island has been retired due to being a rather unpopular map. Heart of Gold is a re-upload. The level is exactly the same it was pre-update.
My First Level: Remade! (Formerly Short Sprint) (SMB) 1609-0000-00D8-1B7F
Monty Mole Quarry (Formerly Short Mines) (NSMBU) 63CD-0000-00D8-20E0
Storm the Fortress! (Formerly Short Fortress) (SMB) 0F42-0000-00D8-255A
Goomba's New Shoes (SMB3) 0C86-0000-00D8-2715
Fear the Haunted Train! (SMW) 4519-0000-00D8-2E15
Yoshi Cove (NSMBU) 814B-0000-00D8-30D0
Bowser's Infernal Manor (SMW) 9EDB-0000-00D8-33A5
Hammer Bros. Heights (SMB) DB89-0000-00D8-35C5
Platform Plains (SMB3) 679B-0000-00D8-3FCC
Bob-Omb Tunnel (SMW) B9FC-0000-00D8-477D
Gear Grinder Castle (Formerly Bowser Jr.'s Grinder Castle) (NSMBU) 9115-0000-00D8-4C1A
Super Fresh Squids: Dark Harbor (Formerly Deep Black Harbor) (Inklings themed level) (SMB)14FB-0000-00D8-5556
Tale of the Coin Ship (SMW) B44C-0000-00D8-5B07
Battle at Bowser's Deck (NSMBU) 9B67-0000-00D8-6155
Navigate Castle Koopa! (SMB3) 4BD4-0000-00D8-6895
You were expecting a bad level? (SMB) (Waluigi themed level) B277-0000-00D8-6B75
Mario's Free Coin Diving (SMB3) (Replaces Chill Chill Island) 26B1-0000-00D8-78AB
Save Yoshi's Friend! (SMW) F440-0000-00D8-7F0C
Bowser Takes on Rogue Troops! (SMB) (Bowser themed level) 5FEC-0000-00D8-80EB
Heart of Gold (SMB) (Level has no checkpoints due to the gimmick, Gold Mario themed level) 3AAD-0000-00D8-8203
Dark Villa (NSMBU) 7D66-0000-00D8-8719
Shellkick Cave (SMB3) 2FB4-0000-00D8-8926
Three Doors, Three Bowser Jr.s (Formerly Bowser Jr.'s Triple Threat Fort) (SMW) 2CBA-0000-00D8-8C35
Super Fresh Squids: Octo Valley (Splatoon single player themed level) (SMB) 6022-0000-00D8-90D9
Hide-and-Go Hammer Bros. (SMW) 8975-0000-00D8-9449
Warships of Terror (Formerly Bowser's Elite Armada) (SMB3) 2028-0000-00D8-9B2F
Coup de Gras Castle (Formerly Bowser's Last Stand) (NSMBU) 9E5A-0000-00D8-9F2A
Cloudy Puff Climb (NSMBU) 85F7-0000-00D8-A2ED
And with that, is all of them. Whew, it took 7 hours to do all of that. I'll take a break from Mario Maker for now, but I'll be back later to play some levels~!
Whoever thought this game was a good idea to begin with needs to seriously reconsider their life decisions. This game Gnat Attack (Hard Mode) was so unbelievably hard that my hand started cramping after 2-3 hours of doing this over and over again. Seriously only 30 seconds? Are you out of your friggin' mind? I can't believe they did this. I just can't!
*Sighs*
Well ... at least I don't need to touch that game ever again. ._.
Whoever thought this game was a good idea to begin with needs to seriously reconsider their life decisions. This game Gnat Attack (Hard Mode) was so unbelievably hard that my hand started cramping after 2-3 hours of doing this over and over again. Seriously only 30 seconds? Are you out of your friggin' mind? I can't believe they did this. I just can't!
*Sighs*
Well ... at least I don't need to touch that game ever again. ._.
Following @Noire's example, I've edited and reuploaded several levels after the update. Also renamed most of them. Try 'em out. You may find new secrets!
Bowser's Aquarium: 5122-0000-00D8-8F34
Enter Star Fox: 96F6-0000-00D8-89FE
Cave Of Spinies 2 v.1.01: 3BAA-0000-00D8-84A6
Yoshi's Island Athletic: 419E-0000-00D8-80DA
Best Of Donkey Kong Country #2: 77F6-0000-00D8-7E8B
And two new levels, one a remastered old upload:
Armada Of Hurlers v.1.01: C590-0000-00D8-47C1
Plus my brand new level:
Can you escape Bowser's Manour?: DBE9-0000-00D8-98CB
Following @Noire's example, I've edited and reuploaded several levels after the update. Also renamed most of them. Try 'em out. You may find new secrets!
Bowser's Aquarium: 5122-0000-00D8-8F34
Enter Star Fox: 96F6-0000-00D8-89FE
Cave Of Spinies 2 v.1.01: 3BAA-0000-00D8-84A6
Yoshi's Island Athletic: 419E-0000-00D8-80DA
Best Of Donkey Kong Country #2: 77F6-0000-00D8-7E8B
And two new levels, one a remastered old upload:
Armada Of Hurlers v.1.01: C590-0000-00D8-47C1
Plus my brand new level:
Can you escape Bowser's Manour?: DBE9-0000-00D8-98CB
I'm glad I inspired you in sort sort of way, I starred all of your new courses and the checkpoints really helped them out. Hopefully people will give the levels a chance now that they don't have to do it over from the beginning.
Heads up, I deleted my entire collection and I'll go and edit them starting with World 1. I'll edit with the new versions and their codes. None of the codes I posted earlier work anymore so just a heads up. They have been remade with new features from the update on top of handling them a little differently. Chill Chill Island has been retired due to being a rather unpopular map. Heart of Gold is a re-upload. The level is exactly the same it was pre-update.
My First Level: Remade! (Formerly Short Sprint) (SMB) 1609-0000-00D8-1B7F
Monty Mole Quarry (Formerly Short Mines) (NSMBU) 63CD-0000-00D8-20E0
Storm the Fortress! (Formerly Short Fortress) (SMB) 0F42-0000-00D8-255A
Goomba's New Shoes (SMB3) 0C86-0000-00D8-2715
Fear the Haunted Train! (SMW) 4519-0000-00D8-2E15
Yoshi Cove (NSMBU) 814B-0000-00D8-30D0
Bowser's Infernal Manor (SMW) 9EDB-0000-00D8-33A5
Hammer Bros. Heights (SMB) DB89-0000-00D8-35C5
Platform Plains (SMB3) 679B-0000-00D8-3FCC
Bob-Omb Tunnel (SMW) B9FC-0000-00D8-477D
Gear Grinder Castle (Formerly Bowser Jr.'s Grinder Castle) (NSMBU) 9115-0000-00D8-4C1A
Super Fresh Squids: Dark Harbor (Formerly Deep Black Harbor) (Inklings themed level) (SMB)14FB-0000-00D8-5556
Tale of the Coin Ship (SMW) B44C-0000-00D8-5B07
Battle at Bowser's Deck (NSMBU) 9B67-0000-00D8-6155
Navigate Castle Koopa! (SMB3) 4BD4-0000-00D8-6895
You were expecting a bad level? (SMB) (Waluigi themed level) B277-0000-00D8-6B75
Mario's Free Coin Diving (SMB3) (Replaces Chill Chill Island) 26B1-0000-00D8-78AB
Save Yoshi's Friend! (SMW) F440-0000-00D8-7F0C
Bowser Takes on Rogue Troops! (SMB) (Bowser themed level) 5FEC-0000-00D8-80EB
Heart of Gold (SMB) (Level has no checkpoints due to the gimmick, Gold Mario themed level) 3AAD-0000-00D8-8203
Dark Villa (NSMBU) 7D66-0000-00D8-8719
Shellkick Cave (SMB3) 2FB4-0000-00D8-8926
Three Doors, Three Bowser Jr.s (Formerly Bowser Jr.'s Triple Threat Fort) (SMW) 2CBA-0000-00D8-8C35
Super Fresh Squids: Octo Valley (Splatoon single player themed level) (SMB) 6022-0000-00D8-90D9
Hide-and-Go Hammer Bros. (SMW) 8975-0000-00D8-9449
Warships of Terror (Formerly Bowser's Elite Armada) (SMB3) 2028-0000-00D8-9B2F
Coup de Gras Castle (Formerly Bowser's Last Stand) (NSMBU) 9E5A-0000-00D8-9F2A
Cloudy Puff Climb (NSMBU) 85F7-0000-00D8-A2ED
And with that, is all of them. Whew, it took 7 hours to do all of that. I'll take a break from Mario Maker for now, but I'll be back later to play some levels~!
I'd like to reupload some of my levels with the checkpoints and such (like some of you others), but not really sure it's worth it...so I'll just continue considering it. But I did just upload a new level today, called Plunge Bowser's Pipes: AB05-0000-00E3-6F1B
Heads up, the Super Mario Kun Mario, Cat Mario, and Cat Peach Mystery Mushroom costumes are now available, finish the event stages to get them. You do get a costume for beating Gnat Attack Hard too, so if you're really bored.. you can attempt at getting it.
The Fighter Fly enemy from the original Mario Bros. as a Mystery Mushroom costume.
I'd like to reupload some of my levels with the checkpoints and such (like some of you others), but not really sure it's worth it...so I'll just continue considering it. But I did just upload a new level today, called Plunge Bowser's Pipes: AB05-0000-00E3-6F1B
I just played your new level, really fun and not too hard. As for if it's worth to re-upload, that's up to you. I did it to help the not as experienced enjoy my levels a little bit more.
Yeah, Yoshi is Awesome had some really cool ideas and even introduced me to some design ideas I had never before considered (particularly the bit with the p-switch trick where you have to manually escort Yoshi).
Speaking of the para-beetles, does anyone know if their physics have any different quirks depending on the game style? I've been wanting to do a fortress level based on para-beetles and escorting Bowser Jr. to the end, but I keep getting tripped up by some quirk of the style I start working with and end up having to change styles and rework the whole thing, which is annoying.
(EDIT: To be clear, it's just the Bowser Jr./other mechanics that are tripping me up right now, I haven't had a chance to implement the para-beetles into the design yet.)
Yeah, Yoshi is Awesome had some really cool ideas and even introduced me to some design ideas I had never before considered (particularly the bit with the p-switch trick where you have to manually escort Yoshi).
Speaking of the para-beetles, does anyone know if their physics have any different quirks depending on the game style? I've been wanting to do a fortress level based on para-beetles and escorting Bowser Jr. to the end, but I keep getting tripped up by some quirk of the style I start working with and end up having to change styles and rework the whole thing, which is annoying.
(EDIT: To be clear, it's just the Bowser Jr./other mechanics that are tripping me up right now, I haven't had a chance to implement the para-beetles into the design yet.)
It appears the 4 game styles have their own physics. Some feel similar, but it's like learning four new games to play. Also, Ced's Para Beetle level is a good example of using the Para Beetles. I hate to say that it's the only Para Beetle level I played.
Yeah, Yoshi is Awesome had some really cool ideas and even introduced me to some design ideas I had never before considered (particularly the bit with the p-switch trick where you have to manually escort Yoshi).
Speaking of the para-beetles, does anyone know if their physics have any different quirks depending on the game style? I've been wanting to do a fortress level based on para-beetles and escorting Bowser Jr. to the end, but I keep getting tripped up by some quirk of the style I start working with and end up having to change styles and rework the whole thing, which is annoying.
(EDIT: To be clear, it's just the Bowser Jr./other mechanics that are tripping me up right now, I haven't had a chance to implement the para-beetles into the design yet.)
The problem with Jr. (and Bowser to a lesser extent) is that his A.I. is somewhat random, making it difficult to get him to do specific things.
This is why I hate it when people try to recreate the Bowser fight from SMB3, because his A.I. does not follow a specific pattern like in the original so you can spend ages dodging fireballs until he finally decides to jump... but not always towards you.
Maybe you should just use a lesser enemy with more predictable A.I. for your escort.
The problem with Jr. (and Bowser to a lesser extent) is that his A.I. is somewhat random, making it difficult to get him to do specific things.
This is why I hate it when people try to recreate the Bowser fight from SMB3, because his A.I. does not follow a specific pattern like in the original so you can spend ages dodging fireballs until he finally decides to jump... but not always towards you.
Maybe you should just use a lesser enemy with more predictable A.I. for your escort.
Yeah, that's why I'm going with Jr, his AI is a lot more predictable than normal Bowser's, particularly once you get him in his shell. Bowser Jr. is just more fun to fight and use overall, which is kind of disappointing when you think about it. :P
Sorry for being slow on the draw, I just played these and starred both of them. I am RUSTY at Mario Maker.
How Peppy barely escaped Venom: I actually enjoyed this one a lot and I saw what you were going with. Great level and I hope more play it.
Amazing Flyin' Hammer Bro Tryout: I wish the Hammer Bros didn't want to abandon ship or this level would've been so much harder. I hope there's a update that lets you attach them to blocks so they don't want to just jump off. Nice level though.
Sorry I really haven't posted much but I really cannot put up many levels till I am capable of uploading more. Not sure when that'll be but I do have some levels sitting around that I'll upload once I get a chance to upload more than 30 levels.
My stars are at 272 the last I checked. They may of increased more since then, not sure.
As for the levels that are in wait, the two remaining World 8 levels and two other levels for World 9 which I ramped up the difficulty for. I may make more for World 9 before I upload them, but I've been kind of in a imagination low lately.
Update Edit: I have updated three of my levels. Due to this, I had to take down most of my levels and re-upload them. The levels I updated are ones that have new pipe warps. I hope you enjoy them.
What the Pipe v2: 8928-0000-0103-F3E0
Sewer of Secrets v2: 86B4-0000-0103-F54E
Many Pipes Little Time v2: F652-0000-0103-F908
Here are my re-uploaded levels for anyone who wants to play them.
I have no idea why the site put one of my re-uploaded levels in it's own spoiler but I cannot fix the problem. So I'm just dealing with it.
Second Edit due to odd level of inactivity in this thread: I have two more levels up. They are the last two levels for World 8! Enjoy them and be sure to be careful!