As I was playing Breath of the Wild on my Switch, I noticed right away the first time I got a bow that the motion input felt a bit laggy (similar to how Wii felt back in the day). I've put a lot of hours into Splatoon on my Wii U (which is very responsive) so it was pretty noticeable to me right away.
One of the first things that blew me away about the Wii U gamepad was when I booted up Nintendoland and noticed just how accurate and responsive the motion controls were in that game. I hadn't experienced anything like it, and I believe it's one of the reasons Splatoon felt so good.
I did some research into the Wii U gamepad's tech back then and found the key element it had that was missing in every other controller that features motion inputs was something called a "magnetometer" which offers so-called "nine-axis" controls. From this [article](http://www.nintendolife.com/news/2012/11/wii_u_gamepad_offers_nine_axis_controls):
> Becky Oh, chief executive of PNI Sensor Corporation, the company behind the GamePad’s geomagnetic sensor, has spoken in an interview with GamesBeat about how the technology improves the accuracy and reliability of the GamePad.
> "[The gyro and accelerometer] are good at tracking relativistic change. But it doesn’t tell you absolutely where you’re pointing and where the pointer is. What the magnetic sensor does is use the Earth’s magnetic field as a reference. It can always guide [the GamePad] back to what the absolute position is."
> Oh believes the new geomagnetic technology will allow the failings of six-axis devices — such as the Wii Remote — to be eradicated, saying she thinks several genres of games can now be played much more responsively.
> "I think games such as first-person shooters, driving games, or some type of flying game would be a good candidate for this type of technology. Sony’s Sharpshooter [Move peripheral] did something like this, but when we played with it we saw it was not accurately tracking. There was both latency and inaccuracy. In that case, hardcore gamers would go back to using a joystick or game controllers, but if you had a very accurate way — with no latency or very little latency — to use the gun to point what you’re shooting. I think that does change the way the game is played."
I did some research and I could not find any information regarding whether the switch has a geomagnetic sensor like in the Wii U gamepad, and after comparing bow aiming in BOTW with Splatoon and Nintendoland on Wii U, the difference is absolutely noticeable.
People who don't like gyro aiming won't care either way, but I'm afraid the exclusion of such a feature will completely ruin games like Splatoon. I could have lived with this if it was limited to the Joycons, but it doesn't even look like the pro control has this feature either. I'm hoping this is just some odd way the developers have implemented gyro aiming in BOTW and it will be more responsive in Splatoon, but I don't think that's the case.
Does anyone have a copy of BOTW for both Switch and Wii U that can compare?
One of the first things that blew me away about the Wii U gamepad was when I booted up Nintendoland and noticed just how accurate and responsive the motion controls were in that game. I hadn't experienced anything like it, and I believe it's one of the reasons Splatoon felt so good.
I did some research into the Wii U gamepad's tech back then and found the key element it had that was missing in every other controller that features motion inputs was something called a "magnetometer" which offers so-called "nine-axis" controls. From this [article](http://www.nintendolife.com/news/2012/11/wii_u_gamepad_offers_nine_axis_controls):
> Becky Oh, chief executive of PNI Sensor Corporation, the company behind the GamePad’s geomagnetic sensor, has spoken in an interview with GamesBeat about how the technology improves the accuracy and reliability of the GamePad.
> "[The gyro and accelerometer] are good at tracking relativistic change. But it doesn’t tell you absolutely where you’re pointing and where the pointer is. What the magnetic sensor does is use the Earth’s magnetic field as a reference. It can always guide [the GamePad] back to what the absolute position is."
> Oh believes the new geomagnetic technology will allow the failings of six-axis devices — such as the Wii Remote — to be eradicated, saying she thinks several genres of games can now be played much more responsively.
> "I think games such as first-person shooters, driving games, or some type of flying game would be a good candidate for this type of technology. Sony’s Sharpshooter [Move peripheral] did something like this, but when we played with it we saw it was not accurately tracking. There was both latency and inaccuracy. In that case, hardcore gamers would go back to using a joystick or game controllers, but if you had a very accurate way — with no latency or very little latency — to use the gun to point what you’re shooting. I think that does change the way the game is played."
I did some research and I could not find any information regarding whether the switch has a geomagnetic sensor like in the Wii U gamepad, and after comparing bow aiming in BOTW with Splatoon and Nintendoland on Wii U, the difference is absolutely noticeable.
People who don't like gyro aiming won't care either way, but I'm afraid the exclusion of such a feature will completely ruin games like Splatoon. I could have lived with this if it was limited to the Joycons, but it doesn't even look like the pro control has this feature either. I'm hoping this is just some odd way the developers have implemented gyro aiming in BOTW and it will be more responsive in Splatoon, but I don't think that's the case.
Does anyone have a copy of BOTW for both Switch and Wii U that can compare?