KayB
Semi-Pro Squid
- Joined
- Jan 2, 2013
- Messages
- 83
Well I mean it depends on the map right? On blackbelly skatepark splat zones for example, if the enemy team doesn't have a heavy, hydra, splatterscope, or an e-liter, you're basically a god once you get on the middle tower of the map since you're basically a sentinel at that point (as long as you don't get nailed by a special). Moving from that point doesn't really benefit too much since you have a view of every vantage point and as long as you're not one of the four weapons I listed, plus Blackbelly's slopes make it more inconvenient for snipers to move around. If you're on that tower, you're basically playing support. Or area control depending on what you want to call it.Also Bamboozler isn't really a support weapon, don't know where this idea came from.
When would an MK II or MK I be more helpful than an MK III anyway? The inkstrike has much to ask for, but the MK III benefits so much from burst bombs that I don't know if exchanging it for a splash wall + killer wail set is worth it, much less a disruptor + echolocator set.MK II might be, but with MK I and MK III you're not really providing anything that directly helps your teammates.
As for equipment, would ink saver sub be more worth it or are run speed ups more worth it? I use two gears essentially filled with damage ups while my third is filled with either ink saver main or ink recovery up.
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