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The new Bamboozler 14mk III

Discussion in 'Competitive Discussion' started by ReeSquidGig, Apr 14, 2016.

?

Bamboozler vs squiffer

  1. I like my bamboozler better!!

    35.5%
  2. I like my squiffer better!!

    12.9%
  3. I like my splatterscope!

    19.4%
  4. I like my e-liter!

    9.7%
  5. I dont know.

    3.2%
  6. I dont use chargers.

    6.5%
  7. I use a variety.

    25.8%
  8. I like the Sub with the new bamboozler!

    16.1%
Multiple votes are allowed.
  1. KayB

    KayB Semi-Pro Squid

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    Well I mean it depends on the map right? On blackbelly skatepark splat zones for example, if the enemy team doesn't have a heavy, hydra, splatterscope, or an e-liter, you're basically a god once you get on the middle tower of the map since you're basically a sentinel at that point (as long as you don't get nailed by a special). Moving from that point doesn't really benefit too much since you have a view of every vantage point and as long as you're not one of the four weapons I listed, plus Blackbelly's slopes make it more inconvenient for snipers to move around. If you're on that tower, you're basically playing support. Or area control depending on what you want to call it.

    When would an MK II or MK I be more helpful than an MK III anyway? The inkstrike has much to ask for, but the MK III benefits so much from burst bombs that I don't know if exchanging it for a splash wall + killer wail set is worth it, much less a disruptor + echolocator set.

    As for equipment, would ink saver sub be more worth it or are run speed ups more worth it? I use two gears essentially filled with damage ups while my third is filled with either ink saver main or ink recovery up.
     
    #41 KayB, May 17, 2016
    Last edited: May 17, 2016
  2. Albatross

    Albatross Senior Squid

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    I no longer use Damage Up on Bamboo. I dropped it a while ago and haven't noticed myself losing out on kills since doing so. I know everyone in the world is going to disagree with this, enough people already did when I tried to advocate only using 1 Main and 4 Subs instead of 2 Main 5 Subs.

    MK II Build:
    Either 2 Main 3 Subs of Run Speed + 1 Main and 6 Subs of Special Charge Up. Or 1 Main 3 Subs of Run Speed, Tenacity, and 1 Main 6 Subs of Special Charge Up. The build is hyper defensive, you hold back build echo, don't push up, cover ground, get echo, kill anyone that tries to flank, get echo. Basically get echo and protect your team's back. I found this to work best on Kelp Dome, most notably Tower Control.

    MK III Build:
    This one is harder to use without damage, but I still manage, just have to hold the charge a little bit after throwing a burst bomb. 2 Mains of Ink Recovery Up, 6 Subs of Ink Saver Sub, and 1 Main 3 Subs of Run Speed.

    After trying SCU MK II I believe the weapon still has a place in the game. Outside of Port, I can't think of a reason to ever use MK I though.

    Run Speed on MK III feels less necessary than the other variants. If you're really that into damage you could probably get away with less Run Speed.
     
    KayB likes this.
  3. ReeSquidGig

    ReeSquidGig Inkling Commander

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    I got the hang of it, considering all of my gear has damage up, and I use the main weapon first, then the burst bomb, I know now! :)
     
  4. ReeSquidGig

    ReeSquidGig Inkling Commander

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    Rude much, I didn't ask for that comment. :( this thread is for fun, not for bums like you, lets get that straight first! # R U Mad or Naw?.
     
  5. MissingNumbers

    MissingNumbers Inkling Commander

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    Switch Friend Code:
    SW-4262-2166-2532
    I didn't ask for a reply to a month-old reply to an overall irrelevant comment, but here we are.
     
  6. ReeSquidGig

    ReeSquidGig Inkling Commander

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  7. Topazrekerboy

    Topazrekerboy Inkling Cadet

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    Just wanted to say thanks for showing me a correct usage and side of the bamboozler guys! I've been working on it and this really helped.
     
  8. Ber

    Ber Full Squid

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    Well with a more defensive play style Damage Up is certainly not necessary.
    Actually I don't think it's necessary on any of the variants but at least with my play style I've found it helps more than other abilities and I still don't run that much, I run 1 main and 2 subs which is just enough to turn the completely uncharged shots from 4 hit splat into a 3 hit splat on opponents with no defence up.
    Run speed is actually the ability I've found the least useful as I rarely run with this weapon, specially the MK III with which I can splatter hop around enemies with the burst bombs.

    Not trying to say you're wrong, I'm just trying to show how different play styles can be with this weapon.
    And I'm also rank S+ if that means anything.
     
    #48 Ber, May 24, 2016
    Last edited: May 24, 2016
  9. Albatross

    Albatross Senior Squid

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    Yeah, I said Run Speed is probably least useful with MK III because most of your movement will be done with Burst Bombs. Run Speed is more of a pressure, positioning, and spacing tool. To hold you distance from them if they either move up or try to back away while still being able to apply pressure with shots at the same time.
     
  10. Inkubus

    Inkubus Inkling Cadet

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    I don't know if I should get a Bamboozler, I'm not too shabby with chargers, but I also like to keep my distance from my opponents... Do you think I should get one? :wst_charge_light00:
     
  11. WiseSquid

    WiseSquid Semi-Pro Squid

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    Man I wish i could've seen those matches... Probably would've learned a lot.
     
  12. WiseSquid

    WiseSquid Semi-Pro Squid

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    G1ng3rGar1 likes this.
  13. Hitzel

    Hitzel Inkling Commander

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    @Albatross have you tried running 2 subs of damage on the 3? This makes it so a direct and indirect with two burst bombs kills, and it's not a big investment. I feel like every burst bomb weapon should run those 2 subs unless they have a REALLY good reason not to.

    Also, do you still think that the 3 is top tier?
     
  14. Albatross

    Albatross Senior Squid

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    I've gone back to using 1 Main 3 Subs on MK III to deal with defense. 2 subs of damage is good too though. I still think it's a very good weapon, but sometimes I have to supplement my team's composition more with MK I or II.
     
  15. Hikaru54

    Hikaru54 Pro Squid

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    @Albatross Do you have any way how I can watch how you play? I've been searching all over the internet but I couldn't find you anywhere.
     
  16. Albatross

    Albatross Senior Squid

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    I stream at https://www.twitch.tv/albinoalbatross sometimes, although I've been using Bento recently
     
  17. Hikaru54

    Hikaru54 Pro Squid

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    Thank you!
     
  18. ReeSquidGig

    ReeSquidGig Inkling Commander

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    Panda's use bamboo for energy, so why do we use it to fight?!...:):confused::confused:
     
  19. sega

    sega Inkling

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    try using this with bomb range up and ink saver sub....super good, but better than the MK II? dunno there.
    iv'e got 151947 turf inked with MK III and 304794 turf inked with MK II (16766 with MK I)
    LOVE THE MK II !!!
     
    ReeSquidGig likes this.
  20. Magnus0

    Magnus0 Pro Squid

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    This thing would be so much better with light or even medium depletion. The bamboozler is a very aggresive weapon, so if your play isn't on point at all times, you will lose your special. And, I mean, it's an inkstrike. An inkstrike shouldn't have high special depletion. Because inkstrike.
     
    WiseSquid likes this.

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