OnePotWonder
Inkling Commander
- Joined
- Jan 31, 2024
- Messages
- 428
- Location
- Marooner’s Bay
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
I'm not exactly sure how to start this thread.
If you've ever observed a sprinkler right after it's been placed, you'll notice something strange. While a sprinkler is in its high power mode, it leaves noticeable gaps between its ink splatters. This is because a sprinkler only fires in fifteen different directions during high power.
Firing once every 4 frames and rotating 33 degrees per frame, a high-power sprinkler fires one droplet for every 132 degrees of rotation. Factoring in that the two nozzles alternate which one is firing, the shots are actually fired 48 degrees apart from one another. There is 24 degrees of separation between where a sprinkler's shots land during high power. That's not insignificant.
So, my buff is to reduce a sprinkler's rotation speed during high power from 33 degrees per frame to 24 degrees per frame.
This increases the number of different directions the sprinkler will fire from 15 to 30, therefore reducing the separation between its shots from 24 to 12 degrees.
The math is pretty simple. The sprinkler rotates 96 degrees per shot, meaning its shots fire 84 degrees apart from one another.
It's a significant improvement, and I'd like to thank @youre_a_squib_now for figuring out a graph equation that made optimizing this rotation speed buff massively easier (the idea originally only buffed it to 18 different firing directions).
Thanks for reading this post. I hope that you found this mildly interesting.
Have a good day!
If you've ever observed a sprinkler right after it's been placed, you'll notice something strange. While a sprinkler is in its high power mode, it leaves noticeable gaps between its ink splatters. This is because a sprinkler only fires in fifteen different directions during high power.
Firing once every 4 frames and rotating 33 degrees per frame, a high-power sprinkler fires one droplet for every 132 degrees of rotation. Factoring in that the two nozzles alternate which one is firing, the shots are actually fired 48 degrees apart from one another. There is 24 degrees of separation between where a sprinkler's shots land during high power. That's not insignificant.
So, my buff is to reduce a sprinkler's rotation speed during high power from 33 degrees per frame to 24 degrees per frame.
This increases the number of different directions the sprinkler will fire from 15 to 30, therefore reducing the separation between its shots from 24 to 12 degrees.
The math is pretty simple. The sprinkler rotates 96 degrees per shot, meaning its shots fire 84 degrees apart from one another.
It's a significant improvement, and I'd like to thank @youre_a_squib_now for figuring out a graph equation that made optimizing this rotation speed buff massively easier (the idea originally only buffed it to 18 different firing directions).
Thanks for reading this post. I hope that you found this mildly interesting.
Have a good day!
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