Splash Wall for Explosher certainly makes sense. I will gladly take Ink Mines or Squid Beacons aswell. I'd definitely prefer Inkjet, but I think they could also go Splashdown as it's another special no Slosher has.I was thinking that it would be really good for the Tenta Brella as it they can support each other while pushing forward. I was wondering why Nintendo didn't give this Splash Wall because it feels like a weapon that would have it. Any Ideas on their second variants? Explosher should have Splash Wall/Inkjet and Ballpoint should get .... I don't know. It already has a good kit!
Not too good of an idea to mainly focus on long range with this weapon. Play it like a mini, but have that emergence long range to kill runaways.I understand how it works, but still Ballpoint frustrates me. I want the long range mode most of the time, so it's annoying having to wait for it to transition out of short range mode. Then if it's only a partial charge, the long range mode doesn't last long at all. You can extend your stay in long range mode by rhythmically charging, but it's hard to maintain while focusing on everything else going on. It's a cool weapon and definitely good in experienced hands, but eh I'd rather just use any of the other Splatlings.
For alternate kit Ballpoint I am guessing Baller or bomb rush, based on not repeating specials within the weapon class.I was thinking that it would be really good for the Tenta Brella as it they can support each other while pushing forward. I was wondering why Nintendo didn't give this Splash Wall because it feels like a weapon that would have it. Any Ideas on their second variants? Explosher should have Splash Wall/Inkjet and Ballpoint should get .... I don't know. It already has a good kit!
Eh, it's charge time isn't nearly as fast as the Mini's, and why get up close and put yourself at risk when you can outrange most weapons in the game.Not too good of an idea to mainly focus on long range with this weapon. Play it like a mini, but have that emergence long range to kill runaways.
But you don't need to charge it all the way to get the mini action. Getting up close isn't putting yourself at risk with that weapon at all. Why be patient like that with not to great of a reward that doesn't even last too long?Eh, it's charge time isn't nearly as fast as the Mini's, and why get up close and put yourself at risk when you can outrange most weapons in the game.
How would you nerf Ballpoint? What part of this weapon makes it a little broken in your opinion?There's going to be patches. Explosher needs tweaks to how it's shot hits enemies and areas, and the Ballpoint will likely get nerfed in some capacity. Even with that in mind, both seem very solid and will likely remain popular for some time. Personally I'm glad to see a new weapon that isn't likely to fall by the wayside.
Run speed, for one. The weapon has a lot of perks that could be debated, but moving faster than the Mini Splatling while having range identical to the Hydra Splatling in it's second firing mode is kind of absurd.How would you nerf Ballpoint? What part of this weapon makes it a little broken in your opinion?
True but it still takes longer to charge. The short range mode outranges very few weapons so you're at risk of being splatted most of the time. 5 lines of range and superb accuracy is a great reward, and when done right the long range mode can last your whole ink tank, heck even longer since you can still charge even while out of ink.But you don't need to charge it all the way to get the mini action. Getting up close isn't putting yourself at risk with that weapon at all. Why be patient like that with not to great of a reward that doesn't even last too long?
I think explosher could enter the metagame. It's doing pretty well for itself as a backline role. Especially with those bubbles and the sprinkler to keep turf on its side. But yeah, I imagine it's going to be one of those weapons where people won't use it because it takes effort.The explosher is very situational and have too many issues with as of right now.
Agreed on this. I think the explosher is maybe not hard to use from a skill standpoint (it's not, say, something like a squeezer/nozzlenose/charger in that sense) but it's difficult because we've never seen a slosher quite like this. It plays completely different from the other slosher weapons. So my prediction is that, when people figure out the style of this weapon, it'll see a lot more play. But it'll probably be one of those, "Oh, I see how this person is destroying me with this," situations.I think explosher could enter the metagame. It's doing pretty well for itself as a backline role. Especially with those bubbles and the sprinkler to keep turf on its side. But yeah, I imagine it's going to be one of those weapons where people won't use it because it takes effort.
I think the main problem it'll have is competing with other backline options, like rapid pro, heavy deco, firefin, etc. Since there are a lot of great backline weapons, even ballpoint could be put on that list. So it'll be interesting to see where this weapon lies.
I could have sworn someone datamined this already, but I don't know where now. I hope Explosher gets either Splash Wall or Burst Bombs; either one would help it out in close quarters. It would also make a nasty pairing with Stingray, but that might be a bit OP. Maybe Tenta Missiles--a good match for the weapon without being unbalanced.Any Ideas on their second variants? Explosher should have Splash Wall/Inkjet and Ballpoint should get .... I don't know. It already has a good kit!
Yeah I learned the hard way you can't play it like the other Sloshers, but as long as the enemy is weakened prior it can win in melee combat. Not that you should try rushing down people with this weapon of course, but it's possible to stand your ground instead of falling back when being rushed down yourself.Agreed on this. I think the explosher is maybe not hard to use from a skill standpoint (it's not, say, something like a squeezer/nozzlenose/charger in that sense) but it's difficult because we've never seen a slosher quite like this. It plays completely different from the other slosher weapons. So my prediction is that, when people figure out the style of this weapon, it'll see a lot more play. But it'll probably be one of those, "Oh, I see how this person is destroying me with this," situations.
At the moment, I've been able to destroy most people using this weapon because they've tried to be aggressive with it, and you can just get up into them and make them pay.It's too slow to be played aggressively against equal competition. But people will learn that and adjust.
Luckily, my wife is a slosher main, and she tried it out when it dropped... I got to learn from her frustration and adjust accordingly before even jumping into a game with it.Yeah I learned the hard way you can't play it like the other Sloshers, but as long as the enemy is weakened prior it can win in melee combat. Not that you should try rushing down people with this weapon of course, but it's possible to stand your ground instead of falling back when being rushed down yourself.
Also what gear builds are people using? For the Explosher I've settled on this:
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Object Shredder|
Nothing special here, just going all in on Bubble Blower's effectiveness with some Swim Speed to reach my personal speed standard. Was using a main of Special Charge but found the weapon charges really well without it so using more Special Power instead.
The Ballpoint Splatling I'm still undecided on, mainly cause I'm not sure how much run speed to use. 1 main 3 subs would be the minimum, or should I go all in with 2 mains 6 subs? I personally never use Ink Resistance, but maybe it would be pretty good here? Perhaps I could finally try Drop Roller? So many choices!
Honestly? Tentas would make more sense on this weapon than any other weapon in the game. That could make them terrifying.I could have sworn someone datamined this already, but I don't know where now. I hope Explosher gets either Splash Wall or Burst Bombs; either one would help it out in close quarters. It would also make a nasty pairing with Stingray, but that might be a bit OP. Maybe Tenta Missiles--a good match for the weapon without being unbalanced.
Did you find yourself running out of Ink often? It's only happened to me on rare occasion despite no ink efficiency abilitys and being new to the weapon. Helps that the Sprinkler is the sub weapon which barely paints more than a single Explosher shot making it rarely worth throwing out.Luckily, my wife is a slosher main, and she tried it out when it dropped... I got to learn from her frustration and adjust accordingly before even jumping into a game with it.
As for my gear:
A main and a sub of special charge
A main and two subs of special power up
A main and a sub of ink saver main
Four subs of special saver
A sub each of ink saver sub and ink recovery
I know I should do object shredder, and I still might. I have a forge object shredder shoe that would be perfect if I get around to filling it out.
Honestly? Tentas would make more sense on this weapon than any other weapon in the game. That could make them terrifying.
I do tend to run out if ink often on this one, which I find is typical for me when playing zoning weapons. I’ve been throwing a lot of sprinklers, but your point about them is a good one. I may try to back off that a bit and see if that helps my ink consumption.Did you find yourself running out of Ink often? It's only happened to me on rare occasion despite no ink efficiency abilitys and being new to the weapon. Helps that the Sprinkler is the sub weapon which barely paints more than a single Explosher shot making it rarely worth throwing out.
Oh yes you guys are very right, Tenta Missles would definitely combo well with this weapon! The regular Slosher already has them, but so to did the Slosher Deco already have Sprinklers so it's definitely possible.
Interesting, so to be in painting mode you could alternate fire/charge until you reach 2 rings, and continue there never once letting the ring fall below 1.75 rings. To pressure people at range, keep firing/charging under 1.75? I'll have to keep poking around and see if I can develop the muscle memory here, but I'll keep looking back at your post while I do. Thanks!Actually, not entirely, the stage is actually more tied to a part of the ring rather than the whole ring itself.
The short burst will always and only last for a quarter of a ring. Any more than that and the weapon will switch to second stage.
But if you're recharging the weapons, the weapon will only be in the first stage between 1 3/4 and 2 ring charges. And I do specifically within that range, if the weapon goes below 1 3/4 charge, it will go back to second stage no matter how long its been firing.