I was wondering if I should make a thread like this, but after seeing how much Salmon Run has unfairly stacked against players, I decided to create a thread about how to make it more fair on the players.
The Boss Salmonids in need of toning down are...
Flyfish:
This boss Salmonid can hit you from anywhere on the map, although, you could theoretically run underside a platform to completely avoid the missiles easily, but those opportunities are far too few.
To tone it down, just have three as the absolute limit of the wave, and yes, the limit on how many can spawn in total, not just the limit of being on the map, either, a limit on spawn is all that's needed to tone this one down.
Stinger:
Yet another boss Salmonid that can get you from anywhere, and even worse, there are absolutely no safe instances from this one as it goes through all terrain.
The same idea for the Flyfish should also be applied to the Stinger as well.
Big Shot:
It's not as bad as the others and of the three that spawn and stays far, it's the one in which you can avoid damage the easiest. However it can still be problematic, so it's not safe from being toned down.
To tone this one down, just make it so the wavemaker effect doesn't have as much of a range as the player version.
Steel Eel:
Let's face it, a Salmonid that can completely cover its only vulnurable point and not allow the player some other way to hit it at all in a sudden move shouldn't be a thing.
Shrinking the hit box of the head and body a little bit should be enough to be able to splat the tail.
Steelhead:
While definitely not as bad as the others, the lowered countdown for the bomb to explode wasn't a good change in my mind.
Bringing it back to the Splatoon 2 countdown should be enough to tone it down.
That's just about it on the Boss Salmonids that can be toned down so Salmon Run can be more fair for the players. If there are any other Boss Salmonids in need of toning down, or if you have some other ways of toning down the bosses I talked about, feel free to let me know.
The Boss Salmonids in need of toning down are...
Flyfish:
This boss Salmonid can hit you from anywhere on the map, although, you could theoretically run underside a platform to completely avoid the missiles easily, but those opportunities are far too few.
To tone it down, just have three as the absolute limit of the wave, and yes, the limit on how many can spawn in total, not just the limit of being on the map, either, a limit on spawn is all that's needed to tone this one down.
Stinger:
Yet another boss Salmonid that can get you from anywhere, and even worse, there are absolutely no safe instances from this one as it goes through all terrain.
The same idea for the Flyfish should also be applied to the Stinger as well.
Big Shot:
It's not as bad as the others and of the three that spawn and stays far, it's the one in which you can avoid damage the easiest. However it can still be problematic, so it's not safe from being toned down.
To tone this one down, just make it so the wavemaker effect doesn't have as much of a range as the player version.
Steel Eel:
Let's face it, a Salmonid that can completely cover its only vulnurable point and not allow the player some other way to hit it at all in a sudden move shouldn't be a thing.
Shrinking the hit box of the head and body a little bit should be enough to be able to splat the tail.
Steelhead:
While definitely not as bad as the others, the lowered countdown for the bomb to explode wasn't a good change in my mind.
Bringing it back to the Splatoon 2 countdown should be enough to tone it down.
That's just about it on the Boss Salmonids that can be toned down so Salmon Run can be more fair for the players. If there are any other Boss Salmonids in need of toning down, or if you have some other ways of toning down the bosses I talked about, feel free to let me know.
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