WaifuRaccoonBL
Inkling Fleet Admiral
Note: This thread will be in a constant state of WIP. Will be updated when new content becomes known.
Welcome to the Urchin Underpass Analysis thread. Where we will try to gather and express as much info as we can on this stage.
This thread will hopefully find all sorts of strategies and cool details about this stage.
I decided to make this thread now with the opening of the Global Test-fire even coming very soon and the direct fresh in our minds. Plus, we need specific threads at some point.
So without further ado.
URCHIN UNDERPASS
Map Layouts:
Map by ZYさん
Overview
Total BP: 2100
Urchin Underpass is the stage we probably seen the most of at this point. It was the only stage playable at E3 2014, Apex 2015, and Pax.
Urchin Underpass is one the simplest stages. The layout is pretty direct with few branching pathways and an open spot in the middle where the main conflict usually is said to happen.
"Here, several of the areas are divided by concrete walls." - Splatoon Direct Announcer
Here is one of the looks of the branching path ways. Pictured here is a narrow space including objects to block your shots and an unpaintable surface.
"Squids should especially watch out for the path connecting to the central plaza. It gets messy there." - Splatoon Direct Announcer.
The center area of the map is where most of the conflict will happen, Since it has the most open space, controlling it will give quite a bit of points.
Inkopolis News Comments:
1.
Callie: Whoa! That's a big ol' underpass!
Marie: But don't stop to stare at it! There's battling to do!
2.
Callie: Road trip! Any cuties out there wanna go for a ride?
Marie: Let's use the airwaves responsibly, Callie!
3.
Callie: "Daah...I think securing the central area here is key?"
Marie: "I'd stage my attack from some of those side alleys..."
Strategies
-WIP-
Extras
-WIP-
Please help us find more info. I'll update the thread accordingly.
Welcome to the Urchin Underpass Analysis thread. Where we will try to gather and express as much info as we can on this stage.
This thread will hopefully find all sorts of strategies and cool details about this stage.
I decided to make this thread now with the opening of the Global Test-fire even coming very soon and the direct fresh in our minds. Plus, we need specific threads at some point.
So without further ado.
URCHIN UNDERPASS
Map Layouts:
Map by ZYさん
Overview
Total BP: 2100
Urchin Underpass is the stage we probably seen the most of at this point. It was the only stage playable at E3 2014, Apex 2015, and Pax.
Urchin Underpass is one the simplest stages. The layout is pretty direct with few branching pathways and an open spot in the middle where the main conflict usually is said to happen.
"Here, several of the areas are divided by concrete walls." - Splatoon Direct Announcer
Here is one of the looks of the branching path ways. Pictured here is a narrow space including objects to block your shots and an unpaintable surface.
"Squids should especially watch out for the path connecting to the central plaza. It gets messy there." - Splatoon Direct Announcer.
The center area of the map is where most of the conflict will happen, Since it has the most open space, controlling it will give quite a bit of points.
Inkopolis News Comments:
1.
Callie: Whoa! That's a big ol' underpass!
Marie: But don't stop to stare at it! There's battling to do!
2.
Callie: Road trip! Any cuties out there wanna go for a ride?
Marie: Let's use the airwaves responsibly, Callie!
3.
Callie: "Daah...I think securing the central area here is key?"
Marie: "I'd stage my attack from some of those side alleys..."
Strategies
-WIP-
Extras
-WIP-
Please help us find more info. I'll update the thread accordingly.
Last edited: