Probably fine- they seem like they would fill the entirety of the slope and rollers do really good at laying at the bottom of slopes for the kills. I think most people will go through the path next to the slopes except in tower control because that is where the tower will most likely go through.It seems like the area doesn't allow chargers to dominate so much anymore. Which i like. I wonder how rollers will do with the new hills.
No, to be honest, I think they changed it because of the Splatlings. The middle entrance to the chokepoint would just be swamped with them shooting in continuously.I hate it so much. I liked how the original map had narrow chokes, but three of them so you could flank/would have to monitor them all. And I loved how the center was a hectic firefight once you pushed into there. They basically removed the whole premise of the map and replaced it with one that has nothing in common, why?
I think I can tell what they thought the problem was, too many newbies kept predictably rushing the center entrance every time. That would've solved itself if they gave players more time to learn to stop doing that. If any changes really were necessary, I would've just made the left entrance (the drop-down) easier to reach by letting you ink the wall on the outside leading up it.
Actually when I had the advantage there was a spot where I could monitor every single route too easily. I personally found taking control from the other team to be harder than other maps. Especially when the enemy is hiding in their huge pool of ink. The 3 routes just wasn't enough.I hate it so much. I liked how the original map had narrow chokes, but three of them so you could flank/would have to monitor them all. And I loved how the center was a hectic firefight once you pushed into there. They basically removed the whole premise of the map and replaced it with one that has nothing in common, why?
I think I can tell what they thought the problem was, too many newbies kept predictably rushing the center entrance every time. That would've solved itself if they gave players more time to learn to stop doing that. If any changes really were necessary, I would've just made the left entrance (the drop-down) easier to reach by letting you ink the wall on the outside leading up it.
Couldn't have said it better myself. Went straight from my least favorite map to one of the best. The openness is absolutely lovely now.New Urchin jumped all the way from the bottom of my favourite maps to the near-top. Seriously, they did an excellent job at redesigning this map. The old Urchin had horrendously exploitable chokepoints which was honestly the only thing I thought bad about it. Now it is much easier to take back control though you still have to work for it which is how it should be. Plus it's a tad more roomy with more defensive options which I think offers more strategy and depth. The fact that chargers don't suck here anymore is also appreciated.
I think they added in a few phrases for all of the maps or at least several.I think the things that cali and mari say are different as well as the map, 'cuz I don't remember them ever saying Cali: um...uh... Stay fresh? Mari: Ugh, someone fix the teleprompters.
You can still play the old Urchin Underpass in Battle Dojo.Of course, but I will be making a section for information of it's past self though, so people can look back on it.
Really? I guess Battle Dojo really is something Nintendo doesn't care about, it seems like they've completely forgotten about it with all these updates having been released with new maps and updates like Urchin Underpass and the fact that it hasn't been updated with these additions at all...You can still play the old Urchin Underpass in Battle Dojo.
It might be difficult for them, but also I agree that they are not their highest priority.Really? I guess Battle Dojo really is something Nintendo doesn't care about, it seems like they've completely forgotten about it with all these updates having been released with new maps and updates like Urchin Underpass and the fact that it hasn't been updated with these additions at all...
Granted, I don't care about it either, but it's still odd to leave it unchanged.