Read this post as to why blasters still benefit from damage up.Reasons why rb is better than ever before:
- blaster nerf indirectly buffs rb as it's superiority is better seen and now is the only blaster that benefits from damage, besides maybe countering defense.
- recovery time buff makes it possible to escape bad situations, its actually a huge difference and I'm very much enjoying it.
- zooka and kraken nerfs mean you have an easier time punishing these specials, still pretty hard, but it's easier.
- walls aren't good anymore, one suction bomb should take care of them for the most part. or a few rb shots, quite easily only two. (sorry for the innaccuracy I haven't had much time to test it, but from the time i was able to I was very happy with wall nerfs.)
Also E liter is still freaking amazing. didn't move from my #1 spot. I don't see js rising up in the ranks tbh. the ink efficiency was something good players could get around and get used to, only made the weapon easier not really better IMO.
dual has a real presence over the spro.
Nzap has a real presence over splattershot, and definitely 52 with wall nerf. And in general nzaps are just annoying bc their fast.
The only thing I don't like is that the dynamo kinda got the short end of the stick with the ink nerf I don't think that was needed. Also wall nerf was kinda excessive.
They still benefit a bit from the perk because it truly stops the opponent from recovering enough health when they run away from you to survive the 2nd shot. Damage Up was always about kill assurance.While the indirect one shoting will now be gone, the blasters never really cared about it in the first place. Also from my experience from using blasters (since I main them due to their many perks) indirect one shotting was kind of random. If anything, it was simply RNG in our favor that we never really relied on in the first place. Hell I get far more direct hits from the weapon then I ever did indirect one shots. Also, Blasters don't rely direct hits for the vast majority of their kills. The real ice cream to the weapon was and is still the 2-shot indirect kills. The mere fact that I can hit people around corners and at higher elevations efficiently allows for me to truly take advantage of my surroundings like no other weapon.
Loser buffs are especially beneficial to a player like me.Anyone have any feelings on the rule changes to ranked modes?
I haven't had access to my wii u for a while so if anyone has a video of how N-Zap runs and shoots with 3 run mains I'd love to see it
Yes I know they still benefit from it, I guess I meant they don't really benefit from stacking it. One main and a few subs should be more than enough.Read this post as to why blasters still benefit from damage up.
They still benefit a bit from the perk because it truly stops the opponent from recovering enough health when they run away from you to survive the 2nd shot. Damage Up was always about kill assurance.
Yeah that is what I meant.Yes I know they still benefit from it, I guess I meant they don't really benefit from stacking it. One main and a few subs should be more than enough.
This. I ran into a lot of NZaps in duos last night that chained Echoes. Even with Cold Blooded on, it's quite annoying, because they often popped it twice in a row just to get the full 6 seconds on me. Oddly enough, Japan doesn't seem to like running CB very much, so the same tactic works against them.I did notice a lot more echolocator because of the changes though. Many more dual squelchers and NZap 85s running around. I will probably have to put a cold-blooded build together...
Those dynamo's are frauds, sorry.After having several Splatzones battles against Dynamo Rollers, I can really feel the nerf. In Splatzones I regularly use the Splash-o-matic. Their movements were much slower, and it was easier to close the distance and kill them even with my short range. That's a really big deal to me personally, as the short range of the Splash-o-matic vs. the range of the Dynamo almost always results in my death.
After each of the battles I checked the Dynamo users, and they were all very experienced with the weapon(usually having more than 150,000 turf inked) and I could tell they weren't as effective as usual. Maybe the dedicated Dynamo users will put in the time to make it work in spite of the nerf, but until then, I feel a little safer.
I wouldn't be sure of that, even the frauds stopped me dead in my tracks before. I'm not suggesting that all Dynamo users suck now, but if I can take them down, that changes the game for me in a big way, even if the meta remains untouched in a broad sense.Those dynamo's are frauds, sorry.