OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 965
- Location
- Canada
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
I personally love the concept of the Sting Ray, but its execution was... poor, to say the least.
The special is not doomed, though, it can be fixed!
First order of business: removing the shockwaves. They're obviously the main issue with the special. The concept of increasing power the longer it fires is interesting, however, so instead of gaining shockwaves, the special will now do a bit more damage the longer it's fired.
Second order of business: managing the range. Sting Ray's global range is a big issue and really kills any form of back-and-forth, and it's only encouraged due to the user's vulnerability and slow turning speed. The range will now be capped at just over E-liter range.
Now, the special still has the issue of being extremely vulnerable while firing; needing to fire for a second or so to reach maximum damage, and having slow turning speed. These weaknesses are integral to the design of the special, however, so instead of removing them, the special will now come with a forward-facing shield with some hundred HP.
That should solve most of the special's problems, but it's still pretty weak in close range. So make the special a bit more interesting, the special will be given a secondary firing mode where it fires an area of effect shot, however temporarily cancelling the main fire. Perhaps the shield could also apply while the user is in swim form, fully covering the user but drastically hampering movement.
Now it seems too strong, though. The special being able to fire through walls only encourages passive play, so it'll now be blocked by terrain. The thermal ink effect will also be removed since it's no longer necessary. Of course, then even low cover would be a strong counter. If only the main fire could be given falloff... or the AoE mode could have the same range as the main fire. Or both! Wait, how do you give a laser falloff...? Well, I'll think of something.
Yes, this seems like an excellent rework, we turn the Sting Ray from a one-sided death beam into a versatile weapon that beautifully balances offense and defense, with durable armor and multiple long-range firing modes that compliment one another.
No doubt this will be a balanced special.
...Hey, wait a minute!
The special is not doomed, though, it can be fixed!
First order of business: removing the shockwaves. They're obviously the main issue with the special. The concept of increasing power the longer it fires is interesting, however, so instead of gaining shockwaves, the special will now do a bit more damage the longer it's fired.
Second order of business: managing the range. Sting Ray's global range is a big issue and really kills any form of back-and-forth, and it's only encouraged due to the user's vulnerability and slow turning speed. The range will now be capped at just over E-liter range.
Now, the special still has the issue of being extremely vulnerable while firing; needing to fire for a second or so to reach maximum damage, and having slow turning speed. These weaknesses are integral to the design of the special, however, so instead of removing them, the special will now come with a forward-facing shield with some hundred HP.
That should solve most of the special's problems, but it's still pretty weak in close range. So make the special a bit more interesting, the special will be given a secondary firing mode where it fires an area of effect shot, however temporarily cancelling the main fire. Perhaps the shield could also apply while the user is in swim form, fully covering the user but drastically hampering movement.
Now it seems too strong, though. The special being able to fire through walls only encourages passive play, so it'll now be blocked by terrain. The thermal ink effect will also be removed since it's no longer necessary. Of course, then even low cover would be a strong counter. If only the main fire could be given falloff... or the AoE mode could have the same range as the main fire. Or both! Wait, how do you give a laser falloff...? Well, I'll think of something.
Yes, this seems like an excellent rework, we turn the Sting Ray from a one-sided death beam into a versatile weapon that beautifully balances offense and defense, with durable armor and multiple long-range firing modes that compliment one another.
No doubt this will be a balanced special.
...Hey, wait a minute!