Hitzel
Inkling Commander
A little explanation here:
This list isn't a tier list, as we are too early for tiers, but instead this is an observation of what weapons have been performing well in high level Japanese League, Western League, and Western Tournaments at the point of Inkstorm+
In case anyone wants my qualifications:
Some things to note:
With that in mind, before you respond remember that comments like "I saw more Octobrushes in solo queue," "Tri Slosher is bullshit and deserves a tier of its own," and "I think that Dualie Squelchers are very strong but people just haven't learned them yet" don't make sense in the context of this list being an observation of the highest level of play during month 1 and indicate that you have't listened to what I said, so I will most likely dismiss similar comments as such.
I hope that this helps you think about strategy and think about how you and your competitive team can take what you want to get good at and make it viable in the current trends and beyond. I hope that this also is something players can look back at a year or two from now and remember how silly the launch window meta was =P Enjoy!
This list isn't a tier list, as we are too early for tiers, but instead this is an observation of what weapons have been performing well in high level Japanese League, Western League, and Western Tournaments at the point of Inkstorm+
In case anyone wants my qualifications:
Of the two major western tournaments so far, G7 and Inkstorm+, I commentated G7 and competed in Inkstorm+. I am S+ in every mode and have about 30 gold league medals, including 1st place finishes NA and worldwide and gold in Japanese leagues (have an aussie host during Japan peak times). I am close to many other high level players and have taken their input into account as well, and I have many top-8 tournament finishes in Splat 1 including 1st place in a major.
KEEP IN MIND: I just said all of this ****y stuff to show that I am immersed in and am witnessing what the best teams are using, but I don't like being ****y so focus on me being experienced and not be showing off.. thanks lol
KEEP IN MIND: I just said all of this ****y stuff to show that I am immersed in and am witnessing what the best teams are using, but I don't like being ****y so focus on me being experienced and not be showing off.. thanks lol

Some things to note:
- This is an observation of what was used up until Inkstorm+, NOT what was/is good and NOT what is/will be good in the future. I am simply reporting trends at the highest levels of play.
- A weapon not being as high as you'd place it doesn't mean the weapon is bad, it only means that it's not seeing that much representation this early on in the process of good players learning the game.
- The basic team comp seen so far has been: 3 close range, one mid range. Pick a special and stack more than one. Slayers get Ink Resist / Bomb Defense / Swim Speed and Supports get Special Charge on a weapon that paints well + gets that special quickly.
- Dapple w/ object shreder (RM), Firefin (SZ) = niche picks.
- Luna is pretty much only there because of EXT Kagu lol
- Heavy is barely on this list (but it got buffed after that so... yay).
With that in mind, before you respond remember that comments like "I saw more Octobrushes in solo queue," "Tri Slosher is bullshit and deserves a tier of its own," and "I think that Dualie Squelchers are very strong but people just haven't learned them yet" don't make sense in the context of this list being an observation of the highest level of play during month 1 and indicate that you have't listened to what I said, so I will most likely dismiss similar comments as such.
I hope that this helps you think about strategy and think about how you and your competitive team can take what you want to get good at and make it viable in the current trends and beyond. I hope that this also is something players can look back at a year or two from now and remember how silly the launch window meta was =P Enjoy!