Firstly, the sub ranks are organized alphabetically, since stacking A ranks among other A ranks would be far too tedious when you consider they are different weapon classes and provide different roles. So, I went with alphabetically instead to alleviate any more headaches than there already will be.
Ah, I see. that makes sense.
As far as the TTK goes, I feel that is the epitome of S right now. It's definitely the easiest weapon in the game to "master". It's got all of about 0 downsides. Suction Bombs are always incredible, Inkzooka despite the new Nerf is still utterly amazing and the TTKs stats over all aren't too bad either. Great range, power, and firing rate. Yes it received a nerf, however, it's not enough to make it any worse, it's still an absolute monster even with being turned down a small, small, notch. I personally feel it should remain S for such reasons. It's still an utterly amazing weapon. Same applies to .96 Gal for the most part.
TTK = Tentatek, yeah? Because I'm starting to see that myself. Maybe I just thought it fell off a bit because I hadn't seen it much nline, but now I have, and it still feels like a great weapon.
I can see your point on the .96 too. Even with inferior Splash Walls and Kraken, it still has Splash Walls and Kraken. I just hesitate to put something I raely see anymore into S, but I suppose it could still stay on the strength of how good it is.
I'm not too sure about moving the .52 Gal up myself. That may just be me though. Splash Walls are still utterly amazing, but I'm not sure how much I like Killer Wail as its special. It is amazing in some maps, however, not all of them. It's an iffy special, where as the Kraken, Bubbler, and Inkzooka are consistent in everything they do. If it had a different Special I'd be more than happy to agree with you. It may just be me and my lack of knowledge on how well it may work however.
Yeah, I could see the .52 Gal as among-the-best-in-Splatoon if it had any other Special (can you imagine this thing with Bubbler? I can), but I can also say that about it right now. Splash Walls and Splattershot range is a good combination (not as good as Splash Walls and .96 Gal range, but hey, the .52 Gal has a tighter spread than the .96 if I recall correctly), plus its run speed while firing is pretty good so you can strafe when Splash Wall can't be put up fast enough, plus you can two-shot (though Damage Up investment is a good idea to keep it that way, it's rather close to a 3-shot so it's probably a good idea to counter Defense Ups), plus you have good (not great, but good) range. Really, the only faults are that some weapons outrange it and that Killer Wail is still kinda weird on it (though having an infinite-range attack is nice, and it's good for aiming at an area to keep enemies out for a few seconds), and I just don't feel those are all that bad compared to its strengths.
The last one I'm actually in agreement with but mainly because of a weapon that isn't posted and that's the Range Blaster. Blasters Guzzle ink as it is, and Splash walls do as well. Put the two together and you have little to no ink to work with. Factor in the recovery time after throwing a wall up and Range blaster has a hard time being extremely effective. Inkstrike is just a "meh" at best special and just doesn't quite work well with many weapons as is. In any of the ranked modes that is. I feel it should be B+ at most, personally. Especially when you take into account the Custom Range Blaster that we just recently received and its absolutely insane loadout. It is set for long range, mid range and close combat it's absolutely decked out, which I acknowledged above. I can easily see it being A- at minimum if not pushing into A.
Yeah, the Custom was in the back of my head while I was writing about the regular Range Blaster. You've pretty much got it on that note, though personally I'd stick it in B at the moment. It might go into +/- depending on the other weapons in the Bs, but I can't see it above B+, and I have trouble even seeing it there.
As the the Custom, yeah that's pretty much correct. I'd slot it in at A- (the longer time between shots that the Range Blasters have is quite a detriment, and Splat Bombs still require a lot of ink even if they don't shut off ink recovery for 3 seconds like Walls do, and Kraken doesn't let you attack immediately after it ends anymore which seems kinda bad for the already-slow-firing Range Blaster), though if the Kraken nerf hadn't happened I could maybe see it in A, so it's fairly close.
Honestly, my intention was to not have the Carbon roller deco on the list at all yet since I couldn't get an idea for where it should be. One thing is for sure, it most certainly shouldn't be A-. So that is there completely as a mistake and I intend to take it down. If you care to have a discussion on it feel free, otherwise, I'll likely be putting it in about B if not B- in the next couple days.
Okay then!
I feel that the Carbon Roller Deco is rather map dependent. Since its loadout consists of Seekers and More Seekers, you really shouldn't use the Deco on maps where Seekers aren't very useful. However, I'm not entirely sure the opposite holds true: If a map is very Seeker-friendly (lots of inkable ground in long stretches or just as wide-open areas, composed of or has areas with corridors where there is less room to dodge Seekers), I'm not sure I'd pick the Deco over a weapon that has Seekers and a different Special, or just more range. Hell, even the normal Carbon Roller just feels like a superior pick to the Deco on most maps, even the Seeker-friendly ones, due to having Burst Bombs and the options those provide (quickly inking walls, hitting faraway areas, cancelling a throw into a flick to slightly extend the range at which you can reliably kill enemies), which the Deco just doesn't have an answer for.
But even in a vacuum, if we just weigh the Carbon Roller Deco on its own merits, I can't see myself picking it for reasons beyond "I enjoy using it, and also this map is a good one for Seeker tossing." On some maps, Seekers can see some use as a very-long-range attack (which is something the Carbon Roller in general needs, though the original filled this with the not-quite-as-long-range Burst Bombs and Inkzookas), though this requires a lack of gaps in the floor to be effective (otherwise your boats just fall ineffectually through a hole, which probably isn't useful), and sometimes you can use them for surprise attacks up ramps (the central tower in Blackbelly, the center area in Arowana, and any other sloped area could be used for this) or drop them down onto areas with enemies in them (any area where you can drop a Seeker from above onto a lower area with enemies in it, I'm sure there are plenty of those). However, the Deco stil has a pretty big flaw. The first is its lack of upward reach, which prevents you from doing much of anything against enemies who get above you (the original Carbon has the same problem to a much lesser extent, since its loadout mitigates this; Burst Bombs can be aimed upward and Inkzooka also has good vertical reach, whereas Seekers can't go up unless they're on a ramp).
Overall, the Carbon Roller Deco is fun, and it can be good, but I just feel it requires a bit too much support from teammates to be good compared to most weapons. I'd put it in C.
As for the Octobrush, I believe A- is too high as well. Despite what Silver stated, it has pretty sizable problems. It's much better than the ink brush because of its specials and subs. Yea, it has power and slightly better range however it's also slower, and has slower flicks, but it's sub and specials are what make it better than its other brush bretheren. Regardless it shouldn't be A-. The truth is, Inkbrushes subs are absolutely atrocious. And if it has good subs, its special is in the same boat. Neither of the ink brushes are really viable if at all. Where as the Octobrush has some very notable pros. Kraken is definitely one of them, and the support beacons supply is always nice. The downsides only being it's flick rate and movement speed. It shouldn't be A-, but it's most certainly above the other brushes.
Yeah, compared to the Inkbrushes, the Octo is just better in all fields except brush-rolling speed and turf covering (and even there it only really loses to the Inkbrush).
However, I'd argue the Octobrush probably belongs in A- or B+. This is mostly if not entirely because of the comparison with the Krak-On, which shares its loadout and is arguably superior because it can one-shot. The Octobrush is more dedicated to support, which probably hurts it a bit when the Krak-On can do that as well, but it can get around faster with its faster rolling and can maybe cover areas faster with its swings. I feel the Krak-On is better, but the Octobrush is fairly good too, just not as much. It can be a solid alternative though, and maybe be a bit better on occasion (on maps where you can brush-sprint to most areas, I feel the Octobrush might be a bit better since it can get around more easily than the Krak-On due to its faster speed), so I wouldn't put it that much lower, maybe in B+ or B.