SilverBrick
Pro Squid
I knew I'd see the Flingza on here, but you're all still missing the biggest strength of the Flingza - versatility.
It has a horizontal flick objectively worse than the Splat (though only by pixels because 3.0.0), but land a single vertical flick before the enemy gets close, and that flick suddenly has far better killing potential than the Splat. The horizontal also lets it go into rolling without a lengthy startup, which is a real problem for the Dynamo.
The vertical flick is lower-ranged than the Dynamo and deals less damage, but it's better at scouting and painting, and the faster startup time makes it more immediately useful, especially when peeking or when attacking the Tower or up ledges.
The roll is just identical to the Splat's. Nothing to say there, it's useful for painting while moving, and for killing superjumpers and around corners.
Splash Wall seems odd, but it makes enemies predictable, which makes them easy prey for either flick. It also acts as an actual wall for close-ranged weapons, which is surprisingly effective, and as cover against snipers.
Splat Bomb Rush deals damage, which makes the horizontal flick better; makes enemies predictable, which makes the vertical flick better; and forces the enemy to swim away from the blast, which makes the roll better. The trick is to mix in your Flingza attacks with the bombs, rather than just bomb spamming.
The long and short of it is that the Flingza is great at everything, if you have the patience to observe the enemy and predict their movements, and the skill to follow through on your predictions.
P.S. Use Thermal Ink. It's almost a broken combo with all the buffs it and the Flingza have gotten, and it sure as hell helps with the whole prediction thing.
It has a horizontal flick objectively worse than the Splat (though only by pixels because 3.0.0), but land a single vertical flick before the enemy gets close, and that flick suddenly has far better killing potential than the Splat. The horizontal also lets it go into rolling without a lengthy startup, which is a real problem for the Dynamo.
The vertical flick is lower-ranged than the Dynamo and deals less damage, but it's better at scouting and painting, and the faster startup time makes it more immediately useful, especially when peeking or when attacking the Tower or up ledges.
The roll is just identical to the Splat's. Nothing to say there, it's useful for painting while moving, and for killing superjumpers and around corners.
Splash Wall seems odd, but it makes enemies predictable, which makes them easy prey for either flick. It also acts as an actual wall for close-ranged weapons, which is surprisingly effective, and as cover against snipers.
Splat Bomb Rush deals damage, which makes the horizontal flick better; makes enemies predictable, which makes the vertical flick better; and forces the enemy to swim away from the blast, which makes the roll better. The trick is to mix in your Flingza attacks with the bombs, rather than just bomb spamming.
The long and short of it is that the Flingza is great at everything, if you have the patience to observe the enemy and predict their movements, and the skill to follow through on your predictions.
P.S. Use Thermal Ink. It's almost a broken combo with all the buffs it and the Flingza have gotten, and it sure as hell helps with the whole prediction thing.