I've been struggling to find a weapon that can cover turf well, hit far away, shoot quickly, and has decent accuracy. The Pro and Jets weren't cutting it for me, so I figured I should continue my rampage with something OTHER than the Zink Mini. -I tried the Heavy Splatlings, to great success, using primarily mobility builds. With a number of weapons, I like to stack damage up to potentially cut down the shots to kill by one (provided the enemy's stood in our ink for a moment) and thought I should give it a go with this as well.

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Legendary Cap

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Krak-On 528 (how do I get these weird rolls?)

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Hunter Hi-Tops
One main and five subs of Damage Up are enough to deal 33.3 damage per shot, and the shoes can be swapped out depending on preferred subs. Additionally, there are a number of shirts that provide damage up as their preferred subs, so they can be swapped out in conjunction with shoes to a variety of effects; the Layered Anchor LS has run speed as its main ability and naturally rolls Damage Up more frequently, which I'd have used if mine didn't already have two Run Speed subs. Weird rolls for days.
While I have had a good amount of success with this build, I have to question the practicality of
occasionally landing a 3 hit kill at the expense of one main and five subs that could be used elsewhere. Considering this weapon fires very quickly and very accurately, and you rarely stop firing after landing them, the loss of one hit is almost negligible. You also wouldn't want to swim strafe with a weapon that requires charging. It might prove more useful on the Mini, as you get up in the muck more often, but in that case special charges would prove to be much better suited.