Maybe we can have exciting themes AND close matches.
Team Art vs. Team Science? Or is that never gonna happen again in our polarised world?
There are plenty of non-copyrighted, non-trademarked themes that have ardent supporters of roughly equal quantities among all age groups and are interesting. Here are a few I can think of that haven't been done as Splatfests:
Coffee vs. Tea
Chocolate vs. Vanilla
Urban vs. Rural
Travel to Another Place: State/Province vs. Country or Country vs. Continent
Science Fiction vs. Fantasy
Movies vs. Television
Fast Food vs. Family Food
Cooking: Done by Oneself vs. Done by Someone Else
Learn Many Languages vs. Master One Language
Comedy vs. Drama
Sweet Foods vs. Savory Foods
Taiyaki vs. Takoyaki (whoops, wrong region)
Then again, what do I know about good taste? I missed large parts of the Past vs. Future Splatfest to participate in a pinball competition.
I'd up for switching back to x4 wins multiplier to try to discourage people from picking sides based mostly on which side will be less popular.
Another option could be to adjust how popularity factors into the final result. One way to do that might be to have wins determine the base amount of points and then have the more popular team get some bonus points (equivalent to 2-5% or something) on top of that base value. Doing that would give people an incentive to be on the more popular team, but not such a huge one to encourage gaming the system, while also helping ensure that wins are the main thing that determine the results of a Splatfest.
That said, I'm not very confident that we'll see any changes to the Splatfest scoring formula so long as this remains an NA specific problem.
It's not. Japan has the same problem, just for the more popular team instead. Europe/Oceania is the only region to not yet have this problem.
nintendo is not to blame
everyone is under the impression that the less popular team will win (or the team with the least amount of 'kids')
so everyone half-decent and above chooses the "less popular team" and proceeds to beat up the other team of "kids" and those dumb enough to actually choose a side they support
self-fulfilling prophecy
Au contraire, I saw a lot of very good players in Team Future, enough so that I was convinced it was too close to call until towards the last few hours.
True, but EU and Japanese Splatfest themes might not draw kids to one side as effectively. For example, if I were a kid and you asked me which flavor of ramen noodles I liked best, I'd probably just flip a coin. But every kid loves things like Autobots or ninjas. So the logic still applies elsewhere. . . it's just that sometimes neither team has more kids.
Cultural differences here. Ramen is to Japan much like hamburgers are to the United States and Canada: It's something everybody eats who isn't a vegetarian, and it's THE Japanese fast food. Every street corner has a ramen shop, and competition is fierce. Childrenin Japan DO have favorite types of ramen, and among large companies, you can bet they'll have a favorite brand too.
Is it such a bad thing that the Splatfest winner is determined by which team wins the most?
As I don't use Super Sea Snails much, I personally don't care if I win or lose a Splatfest. What DOES annoy me is the predictability of the winner and how lopsided a Splatfest experience can be.
To be quite honest, imo, wins should be the ONLY deciding factor in splatfests. The popularity thing is just ridiculous and there to very subtly rub in our faces how stupidly biased we can be towards things like ninjas and pizza as well as how naively ignorant people can be to forms of transportation like trains. I was extremely disappointed in N. America for preferring planes 2 to 1.
For themes like hot dogs and marshmallows, it doesn't say much about people, but things like trains and planes... it says more than you think.
Planes are more exciting to kids than cars. There's a reason why a pilot is consistently in the top 10 dream jobs for children. Planes are also faster than cars. That's why most cross-country commuters will regularly take planes (and to a lesser extent, trains) rather than drive.
In particular, we live in a culture of speed. We want speedy service, speedy work, speedy computers, speedy cooking, and in this case, speedy travel. Americans hate waiting.