Ametrine
Inkster Jr.
- Joined
- Aug 23, 2014
- Messages
- 32
- NNID
- ferrethugger98
1. Saltspray Rig - I adore the symmetry and the sheer amount of things you can do on this map. Chuck a sprinkler on the moving grind, plant an ink mine in one of the many choke points, ride the lift to surprise attack enemies above or below - this map has everything. The fact that spawn camping is impossible helps a lot.
2. Flounder Heights - this map is huge, and there are a bunch of possible routes, which makes it hard for the enemy to predict where you are coming from. The cicadas and the sign of the map showing the match in real time are nice touches.
3. Walleye Warehouse - very balanced and fun to play on. The design can be a little underwhelming now when we have maps like Flounder Heights and Moray Towers, but it still feels fresh to me.
4. Urchin Underpass - before the redesign, I felt that this map hardly gave me room to breathe. But the redesign gave us an open space with a lot of platforms that I can't help but adore.
5. Blackbelly Skatepark - it's a really cool design, but the ever present possibility of spawn camping prevents it from being placed higher.
6. Kelp Dome - it kinda feels like a maze with all these big rooms and few means of navigating them. It's still a load of fun, though.
7. Arowana Mall - it has its weaknesses, but they don't take over the entire spirit of the map.
8. Moray Towers - this map could place higher if beacon users *cough cough* Krak-On rollers *cough* knew what the heck a beacon is. But without beacons, this map is just very clunky to navigate.
9. Camp Triggerfish - it's a nice break from the usual playstyle, but all those grids and the subpar floodgate system bring it down.
10. Bluefin Depot - I have so many mixed feelings on this map that it's better to not bring them up. I'm glad they didn't give the thing two splat zones, though.
11. Port Mackerel - **** this map, **** its cartoon hot dog husband, **** his stupid sunglasses and **** the ketchup kids. This map is the epitome of anti-fun. This would be a fine map if the goddamn containers could be climbed. But no, give us a very enclosed map with no elevation whatsoever that encourages spawn camping. Thanks, Splatoon Team! You really did do a great job there!
2. Flounder Heights - this map is huge, and there are a bunch of possible routes, which makes it hard for the enemy to predict where you are coming from. The cicadas and the sign of the map showing the match in real time are nice touches.
3. Walleye Warehouse - very balanced and fun to play on. The design can be a little underwhelming now when we have maps like Flounder Heights and Moray Towers, but it still feels fresh to me.
4. Urchin Underpass - before the redesign, I felt that this map hardly gave me room to breathe. But the redesign gave us an open space with a lot of platforms that I can't help but adore.
5. Blackbelly Skatepark - it's a really cool design, but the ever present possibility of spawn camping prevents it from being placed higher.
6. Kelp Dome - it kinda feels like a maze with all these big rooms and few means of navigating them. It's still a load of fun, though.
7. Arowana Mall - it has its weaknesses, but they don't take over the entire spirit of the map.
8. Moray Towers - this map could place higher if beacon users *cough cough* Krak-On rollers *cough* knew what the heck a beacon is. But without beacons, this map is just very clunky to navigate.
9. Camp Triggerfish - it's a nice break from the usual playstyle, but all those grids and the subpar floodgate system bring it down.
10. Bluefin Depot - I have so many mixed feelings on this map that it's better to not bring them up. I'm glad they didn't give the thing two splat zones, though.
11. Port Mackerel - **** this map, **** its cartoon hot dog husband, **** his stupid sunglasses and **** the ketchup kids. This map is the epitome of anti-fun. This would be a fine map if the goddamn containers could be climbed. But no, give us a very enclosed map with no elevation whatsoever that encourages spawn camping. Thanks, Splatoon Team! You really did do a great job there!