Two mode ideas I've had, one recent and one I've had for a while.
Advanced Turf Wars
The goal is pretty much the same as regular Turf War: Ink as much of the map as possible. There's a new element that will change the way you approach, however. The map is divided into three sections, starting close to your home base and extending out to the opponent's side of the map. Ink the initial section of the map for points as usual. However, once you pass into the 2nd section, your points double! And should you ink into the 3rd section of the map, your points for inking that section are tripled!! You'll know for sure how many points you're earning as you'll see a multiplier near your score that lets you know you're earning 2x or 3x the amount of points.
The winner of the game thus is not decided initially by the percentage of map, but rather the sum total points your team accumulated. You could ink the area closest to your home all you want and do pretty well in the second section, but letting the opponent too close to your home base could result in somebody earning a huge amount of points for their team. You may also wanna be careful about how you engage the enemy. Splatting them is great and all, but getting in a turf inking battle in the wrong section could mean you're just feeding them more points! If you gotta do that, do it close to their base or in the middle section where it evens out!
In the rare case of a tie, only then will map percentage decide the winner. This mode is set to 4 minutes as supposed to the usual 3 minute Turf War.
Treasure Hunters
Strewn across the map are 50 tokens, 25 belonging to your team and 25 belonging to the enemy. The objective is to collect all of the enemy's tokens before they collect all of your tokens. First to get all their opponent's tokens wins. However, there are some very important elements that make this much more complicated:
- Your opponent's tokens are invisible until they are revealed by inking them! They must be completely inked before they can be collected. But they're not too large, so it would only take a few seconds (depending on your weapon's fire rate).
- You can't see your own tokens... except by looking at the game map! You must be able to check the game map on occasion, especially to prevent an enemy player from stumbling upon one of your tokens and taking them back! Do you guard a precious token from a nearby foe? Do you act discreet and hope the enemy doesn't pick up that they're near a token? (Do you feign protector and lure enemies to search out fruitless areas and thus waste their time?)
- Tokens are hidden among the floor...AND THE WALLS! This mode is the one time where INKING THE WALLS COUNT!! They won't be hidden among hard-to-reach places, so everyone has a fair chance of finding one. But they are there (maybe), so you really have to examine everywhere.
- Interestingly, while the game randomly picks among a set of pre-chosen hiding spot to place the tokens, the rule of symmetry still applies. That means if you check your map and see one of your tokens, chances are if you go to the symmetrical equivalent of the other side of the map, you may find an enemy token! However - and this is important - TEN of the enemy's tokens are asymmetrically hidden! That means though you may use the symmetry rule to sniff out 15 of the tokens, you won't have the same fortune for the remaining 10. Luckily the same applies to your enemy, and you'll eventually know which of your 10 tokens are the asymmetrically hidden ones if you pay close enough attention. Search carefully for enemy tokens, guard your tokens well!
Now, first to get all 25 wins. If the timer runs out, it's whoever has the most tokens. In case of a tie however, the game goes into Tiebreaker mode (it's basically Overtime). When this happens, the uncollected token closest to each respective base will be revealed on the game pad! That means all players have a decision to make: Desperately guard that token from the enemy, or bravely infiltrate the enemy's area and obtain that final token? OR, provided the game didn't tie at 24, frantically continue your search and find just one more token to break the tie??