CP-Ice
Inkling
- Joined
- Sep 19, 2017
- Messages
- 3
- NNID
- powrain
- Switch Friend Code
- SW-6737-8728-2577
I've always wondered what Splatoon 2 would be like if the community balanced the game. I've compiled a list of what i would change about certain weapon classes
All Snipers: All charger weapons now have a toggleable scope.
Goo Tuber: Now holds charge 2x longer, will leak out more and more ink the longer you stay in charge while standing, Shoots 1/2 as far
E-liter 4k: The 4k now has 2x range but can no longer paint and only does damage, E-liter 4k charge can be held for 2x as long as base sniper.
Both Areosprays: Both of the Areosprays now shot 25% less ink and do 10% less damage.
All Splatlings: Now hold charge while in ink like chargers, now charges up 1.5x as fast, does 25% more damage, Gives 2x normal health while spinning/shooting but -75% speed. Charges 5x faster while in air. Besides Mini Splattling far all changes
Mini Splatling: Charges 1.5x faster, does 3x damage.
All Dualies: each roll has 5 sec cool down besides dapple dualies.
Dapple dualies: Now can 5x roll, -25% attack plus 10 seconds to fully recharage all 5 rolls
All Sloshers: Now covers 5x more area and does 5x more damage but uses all ammo.
Brella: Brella now only can shoot 4 times with full tank. Brella now does 3x damage, Brella gives 1.5x speed
Dynamo Roller: 2x speed, and 2x wider, can't fling ink
Flingza Roller: Can not roll only cna fling ink, Flings 3x more ink
Tenta Missile: Now auto locks onto all enemy players
Sting Ray: 2x wider
Bomb Launcher: Bomb do 50% less damage, and cover 50% less area in ink
Ink Armor: Charges 2x faster, Buffs damage by 50%
Auto Bomb: no longer covers area in ink only does damage.
Sprinkler: 2x range
Spash Wall: Stays up till destroyed, You can now place 3 at a time, 2x more health, 3x bigger
Suction Bomb: Now only can stick to walls
Toxic Mist: Now seen through walls. -50% more damage
Squid Beakon: Now has unlimited uses
Thoughts on my changes to the game? I know they're extreme, but that's the point. I know none of these changes will never happen but its fun to talk about. :)
All Snipers: All charger weapons now have a toggleable scope.
Goo Tuber: Now holds charge 2x longer, will leak out more and more ink the longer you stay in charge while standing, Shoots 1/2 as far
E-liter 4k: The 4k now has 2x range but can no longer paint and only does damage, E-liter 4k charge can be held for 2x as long as base sniper.
Both Areosprays: Both of the Areosprays now shot 25% less ink and do 10% less damage.
All Splatlings: Now hold charge while in ink like chargers, now charges up 1.5x as fast, does 25% more damage, Gives 2x normal health while spinning/shooting but -75% speed. Charges 5x faster while in air. Besides Mini Splattling far all changes
Mini Splatling: Charges 1.5x faster, does 3x damage.
All Dualies: each roll has 5 sec cool down besides dapple dualies.
Dapple dualies: Now can 5x roll, -25% attack plus 10 seconds to fully recharage all 5 rolls
All Sloshers: Now covers 5x more area and does 5x more damage but uses all ammo.
Brella: Brella now only can shoot 4 times with full tank. Brella now does 3x damage, Brella gives 1.5x speed
Dynamo Roller: 2x speed, and 2x wider, can't fling ink
Flingza Roller: Can not roll only cna fling ink, Flings 3x more ink
Tenta Missile: Now auto locks onto all enemy players
Sting Ray: 2x wider
Bomb Launcher: Bomb do 50% less damage, and cover 50% less area in ink
Ink Armor: Charges 2x faster, Buffs damage by 50%
Auto Bomb: no longer covers area in ink only does damage.
Sprinkler: 2x range
Spash Wall: Stays up till destroyed, You can now place 3 at a time, 2x more health, 3x bigger
Suction Bomb: Now only can stick to walls
Toxic Mist: Now seen through walls. -50% more damage
Squid Beakon: Now has unlimited uses
Thoughts on my changes to the game? I know they're extreme, but that's the point. I know none of these changes will never happen but its fun to talk about. :)