i mean on that note i just think all indirect damage should count towards thermal ink. the fact that one-shot blasters are literally unable to get value out of thermal ink when they're one of the main weapon types that would most benefit from it in theory is so dumb i can't believe that that's how it works in splatoonI think it would be cool if the explosions of the tri-stringer's arrows gave a similar effect to Thermal Ink
Agreed, but I more mean that the exploding arrows get thermal ink even if your not running iti mean on that note i just think all indirect damage should count towards thermal ink. the fact that one-shot blasters are literally unable to get value out of thermal ink when they're one of the main weapon types that would most benefit from it in theory is so dumb i can't believe that that's how it works in splatoon
i thought this was a bit are you seriousDynamo's vertical deals 100 damage minimum.
I don't even think that would make it overpowered.
thats incredibly funnyWhat if Bamboozler was like dreadwringer and shot two shots one goes straight and the other has rng
i think that's a little, much. would rather that be its own dualie, youd throw off every existing glooga player and it would suck to handle, would have to be very far from where youd actually like to end up after a roll to set up properly.Make the Glooga Dualies's roll travel like two or three times as far. Rolling just feels like a means to get into its better firing mode here as opposed to a genuine movement option and I think giving the "heavy dualie" a slower, but longer-distance roll is fitting rather than giving it just a slower one in an attempt to nerf it.
Understandable point actually, game feel's important and I know Glooga has a lot of fans out there despite it not being great.i think that's a little, much. would rather that be its own dualie, youd throw off every existing glooga player and it would suck to handle, would have to be very far from where youd actually like to end up after a roll to set up properly.
as one such glooga fan i don't even think "not being great" is even really accurate anymore, it's a pretty solid main weapon now and i don't think it really needs more buffs. it's like, basically a .96 gal with better accuracy and mobility, if you play it wellUnderstandable point actually, game feel's important and I know Glooga has a lot of fans out there despite it not being great.
Sensor alr technically has extra duration as if you walk into the field effect of sensor the effect lasts a shorter amount of time based on how long sensor has been there, it's kinda stupid but also accidentally bumping the last frames of sensor and being tracked for 5 years would feel kinda ****tyGive Point Sensor and Toxic Mist the ability to hit directs. I think adding a skillshot would just be the most fun way to buff these subs.
For Point Sensor, you could just have the effect last longer. TBH maybe the concept of directs is a bit antisynergistic since that means you already know the location of the player you're hitting, but eh, it's the only buff I can think of and maybe Sensors don't actually need something super huge anyway, just a tiny something.
For Toxic Mist, I almost want to say a direct turns it into Disruptor, but I'm not actually sure it's a good idea to bring that back even on a direct. Maybe you could have it drain some of their ink tank instead?
That's... not how dread worksWhat if Bamboozler was like dreadwringer and shot two shots one goes straight and the other has rng