Returning from Sploon 1 or not, title and why do you think its happening? Little bonus question. Are you happy with how things are currently or are you looking for that last bit to solidify the game for you?
As a Carbon main, it took me a bit to get used to, but try splatting using the vertical flick instead of the regular. Your hit box is thinner, thus more ink and more of the roller hit your opponent.The new roller mechanics, by far. I just can NOT get into it. I've had infinitely better success on the Octobrush than I have had on the Splat Roller, Dynamo Roller, Carbon Roller, OR Flingza Roller. I just can't make them work. They feel so wrong, they feel so inconsistent, they just are not fun for me to play at all. So I just dropped the rollers this time around. They feel like much more of a hassle to use in the previous game, aren't as reliable, and I could just do everything better with a weapon I've always enjoyed since the first game, the Octobrush.
It's always been three hits technically, but with the game's low tick rate and wonky hit registration it never seems like that does it?I feel you guys, as I play the game, I notice more and more how much faster the splattershot kills, from the previous 4 hits to 3 hits, and in game feels like 2 hits, sometimes a 1 hit if i step in ink for a milisecond. And that's just been difficult for me to grasp.
I used the Kelp Splat Charger a lot in Splatoon 1, and I gotta say I was decent. But I just enjoyed using the Heavy Splatling so much more, and the same could be said for this game. Especially because how meta Ink Armor is right now. and the maps just feel very friendly towards Splatlings, at least to me.Most difficult for me has probably been using chargers. I had a really good streak using them for my first week or so, but then I started using splatling (which I'm getting pretty good with I think!) and I feel like I *completely forgot* how to snipe. That or I'm getting placed with more skilled players who are better at avoiding snipers.
If the enemy managed to dodge your shots and gets into close range, they deserve to splat you. The weapon with the longest range in the game should've never been viable as a melee weapon.I know 4k isn't meant for close range, but I used the 3k as a border line melee weapon sometimes.
The whole point of removing Damage Up was because how horrible it made the Splatoon 1 meta game. Chargers were using their weapons point blank and being rewarded for it, chargers weren't doing the one thing they're supposed to do, CHARGE their weapons. Honestly, good riddance to damage up and incomplete charge splats. Made Splatoon 1 extremely unfun.I hope they update it to improve the charge time or at least allow some below full charge kills. Or bring back Strength ability.
This exactly. I never really used chargers much myself, but honestly the whole point of the charge time is that it has to complete to make your weapon effective. It dominated 1 to the point where it was a necessity on a team, now it's just another option. I think that this change encourages weapon diversity, since it is still good in the right hands, it's just different. I've seen plenty of players do very well in higher ranks with it, it's not impossible. It just takes a different playstyle and skillset than before. The most long range weapon class in the game shouldn't be able to run around killing people on a partial charge, that would make the longer range shooters kind of pointless since it wouldn't be that much longer ttk, it one shots, and the range is much longer than others.If the enemy managed to dodge your shots and gets into close range, they deserve to splat you. The weapon with the longest range in the game should've never been viable as a melee weapon.
The whole point of removing Damage Up was because how horrible it made the Splatoon 1 meta game. Chargers were using their weapons point blank and being rewarded for it, chargers weren't doing the one thing they're supposed to do, CHARGE their weapons. Honestly, good riddance to damage up and incomplete charge splats. Made Splatoon 1 extremely unfun.