What's the best buff your main could get?

youre_a_squib_now

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Same idea as @isaac4's recent(ish) thread, but the opposite. What small change to your main would make it feel the best to play / would you personally enjoy the most?

For s-blast, I have to go with making it lightweight. Right now only the fastest, shortest-range weapons in each class are lightweight, but I see no reason why this necessarily has to be the case. Extra movement speed would set it apart even more from other midlines by increasing its ability to threaten a one-shot, letting it disengage faster, and just making it harder to deal with in general, but without the need to change something like its fire rate or endlag. I want my fast blaster to be fast.
 

Algae

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Reduce Painbrush's start-lag by 2 frames. Make Wave Breaker send three different-speed pairs of waves. Say what you will, the vanilla kit choice is a real gem.
 

QuagSass

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I got a list, baby

Heavy: More firing duration for better uptime
Mini: More ink efficiency so it can use it's subs more
Hydra: 1-second chargehold at full charge (idealistic) / More strafing speed (realistic)
Nautilus: Better painting so it's more independant (bad idea, do not make Naut independant)
Ballpoint: Give it it's perfect accuracy back plsthx (this would not change how the weapon plays or feels, it just irks me. This is more of a sidegrade.)
Heavy Edit: Give it 190p pfs back >:( (Edit is already perfect. I just want it to be a better cooler bot than pencil, because screw pencil)
 

isaac4

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A Machine fire-rate buff is pretty self explanatory.
Reverting its final direct nerf from patch 4.0 would finally let Machine compete with Slosher and RB for the midline aoe slayer role.
Something that's even more important now with the recent Fizzy nerf but the devs seem to hate every bucket that isn't Slosher so it'll never happen (exaggerating but it feels that way sometimes).
More importantly though, it would just make the weapon feel better to use.

Besides that, I don't think Tri and Slosher need any main weapon changes. I certainly wouldn't complain but they're both in a perfect spot.
If I had to pick something though, I would revert the ink efficiency nerf they gave to Bucket so the weapon could have as much gear freedom as before and increase the minimum damage from falloff for Tri-Slosher to around 40 (currently 35).
Nothing crazy but it would be nice.
 

LemonBoy

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A hammer buff is the main thing that wiper needs buuuut I'm still gonna give it 35 damage on an uncharged slash. This can let it combo with other bombs, blaster AOE, and other things, while still keeping it four swipes to kill. I'm gonna be greedy and also do RB. I personally think that the AOE nerf was totally justified, so instead I'd decrease the end lag from 30 frames to 23. This would make the weapon feel soooo much faster, and would have an easier time keeping up with the current meta (mainly s-blast)
 

Cephalobro

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The ink consumption on the Octo Shot Replica's Splat Bomb could get a slight decrease. That would definitely help with my cornering the opponent strategy I like to do with the Octo Shot Replica.
 

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H-3 Nozzlenose is completely deserving of a fire rate buff. It currently has a 20 frame delay between its bursts, I would shorten that to 18 frames keeping things realistic, and 16 frames not doing that. A 16 frame delay would actually make a lot of sense, considering that it's exactly double the delay of the L-3 Nozzlenose. While its ink efficiency buff has been fantastic so far, the low fire rate compared to other options like Forge Splattershot Pro really hurts, especially with said weapon becoming a lot more prominent.

For Flingza Roller, higher minimum vertical flick damage would be the best buff it could reasonably receive, but I would personally prefer a buff to the weapon's abysmal horizontal flick paint. The main appeal of rollers is either strong sharking capability, or in the case of support rollers like Flingza, high versatility with their two distinct flicks. Making it so Flingza doesn't necessarily have to use its vertical flick to paint would make it feel a lot more flexible.
A minimum vertical damage buff with damage scaling changes would also be huge for Big Swig Roller. A maximum damage buff to its horizontal flicks would also be appreciated. Preferably to 100.

Finally, Mini Splatling. The best buff it could receive is a Toxic Mist buff, specifically the mist cloud doing damage to opponents caught in it, maybe at a rate of 20 or so DPS. Just four points of damage from Toxic Mist would turn the main weapon's fire into a three-shot splat, giving the Zink kit an actual sub weapon worth using in more than extremely niche scenarios.
This same buff would also do wonders for Recycled Brella 24 mk II, Custom Jet Squelcher, and Tri-Stringer.
 

DzNutsKong

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...I'm going to be honest, I've been thinking about this for a few minutes and don't have an answer for you. Giving it any kind of boost to mobility, frame data, damage, range, or anything similar would push it directly towards being super overtuned or mess with the weapon's identity too much, or in many of those cases do both at the same time. There's not really much in the way of quality-of-life stuff you can do either.

There's one QoL thing I could see some people arguing for, but I personally wouldn't. Something you might not know about Decav is that if the Sword user does a charged slash perfectly level with the horizon, then with good enough timing, you can use a jump to completely go over the attack. Honestly though? It has a decent little back-and-forth with it where you can react or read them right back if your opponent relies on this, or you can aim just a tiny bit more upwards than you'd need to. It's just an extra little piece of depth that I can appreciate on both ends. It's super fun to dodge an opposing Decav's horizontal and I always say "fair enough" when one of my opponents does this to me, plus it's nice having something to help make it just that much harder to aim with a weapon where it's otherwise very easy.

So my answer is no answer, and it would've been like this too before the weapon became a top tier. There you have it.
 

Grushi

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For Recycled Brella I don't even have to think about this, it's shield HP. 150HP would be huge for the weapon, I think it should happen, I don't even need to explain this.

For Tent though... Well Nintendo's obsession with shield regen times would actually help a lot here, to give it less downtime and let it cycle its shields with no vulnerability window, though it's definitely unhealthy for the game, I don't want this.
So I'd definitely say less endlag. The endlag on this weapon is kind of crazy considering how close to the enemies you typically play, so even two frames less endlag would help a lot, I'd argue it should happen, with how fast the game is, though it's in a fine spot as is.
 

Mili

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So people mentioned machine and recycled brella with the changes I would've given them so I'm trying to think of another thing uhhh...
I don't main recycled btw, it's just a weapon I've been using a lot as of late, I think it's a pain to try and hit with this weapon since it's so precise but I like that about it, the shield really is the thing that could use a bit of a buff, as for machine I really think reverting the frame nerf is ideal...
I think most of the buffs I would want are for weapons I only play occasionally tbh, like Paint fixes for Dynamo and Bamboo, reverting the machine nerf is my true answer though,
 

Neko :D

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HmMmM...
I feel like if E-liter had even a slightly faster charge time, it would be LOADS better. It's good on range :P And my brain stopped working now, so all I can think of is faster charge time :D
 

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