I've always wondered if that's possible. What has happened to me, at least in a couple of Splatfests, is that I meet one or two of the same players in a different lobby, which is always a pleasant surprise, but... maybe there's some active measure preventing one from rejoining a given lobby.Has anyone ever left a lobby, searched for a new one and landed back in the same lobby?
I swear it has happened to me before. I'm sure I left a lobby to switch from my .96 to my Octobrush, rejoined and was paired with the same people. Unless the people in the new lobby had similar names.I've always wondered if that's possible. What has happened to me, at least in a couple of Splatfests, is that I meet one or two of the same players in a different lobby, which is always a pleasant surprise, but... maybe there's some active measure preventing one from rejoining a given lobby.
Yes, it happens. either that or several people left the lobby at the same time and rejoined a new one at the same time and all got put on the same new one together.I had it the other day where someone in my team idled for the entire match IN RANKED. Yeah, go ahead and idle in Turf War because it means nothing, but you're REALLY going to do it in ranked, where people are trying to rank up? Like, SERIOUSLY?? I know I shouldn't be so irate as something serious could be going down in that player's rl, their nan could be having a stroke or anything, but in the moment it induces rage. It's very frustrating to get KO'ed in a match due to a player on your team that's not even bothering to play.
I promptly left the lobby. No way in hell I'm going to be paired with that guy again.
Has anyone ever left a lobby, searched for a new one and landed back in the same lobby?
You've seen that too? It does make me wonder just how small the active Splatoon player base really is these days....i see a player in private match then 1 hour later i go on ranked see that player again then again like how and why. then theres that one player that hunts you every round everytime. i have some what tolerance to leaving
Yesterday I learned that sometimes the worst looking player is the best one :P The rounds in zones where I had only a few splats and double digit deaths while my teams appeared to be better were coincidentally the matches I was painting the zone alone while my team avoided it because it's just too dangerous. :PI change them when I feel like I'm not happy with the set of weapons everyone has. For example if six of us are using chargers. And although I hate nothing more than blaming my team, I also leave when someone simply is clear deadweight and the matches go down to who gets him in his team. I mean, I'd also leave if I noticed that I was being deadweight to my team. It's not about blaming others or yourself. But sometimes a player doesn't fit with the standard of the others. Like I wouldn't fit if everyone else was a professional S+99 player.
Well it would be shallow to base performance exclusively on one's K/D ratio of course. Kills are a lot more important in ranked, but far too many people don't know that it's not everything. There are not just those who rather follow the objective, but even support types providing terrirorial advantages for the team to have them perform a higher number of kills or following the objective safely. In the end, both of those usually have a higher death count. But I would never consider either of that deadweight unless they were bad at following the objective or bad at acting as a support type along with having a bad K/D ratio though.Yesterday I learned that sometimes the worst looking player is the best one :p The rounds in zones where I had only a few splats and double digit deaths while my teams appeared to be better were coincidentally the matches I was painting the zone alone while my team avoided it because it's just too dangerous. :p
Some people are against blaming their teams. But one has to be able to see their teams at least on the half of the map containing the objective to be able to exonerate them. Less than 1/4 of my teams did that yesterday :p
And that was WITH changing lobbies every single match!
Yep. Though it's hard figuring out who's the dead weight given the speed of the play. Granted, the one all the way in the enemy base, alone, encased on all sides in enemy ink...it's kind of obvious. As is the zones round we lost in skate park where I look at the map and see one wide (dynamo!) roller path painted (rolled!) right through the enemy base :P Those are obvious. But short of the obvious ones I always find it difficult to pick out who really failed. I have an urge to assume it's me....but then I realize I'm the one carrying the next winning match :PWell it would be shallow to base performance exclusively on one's K/D ratio of course. Kills are a lot more important in ranked, but far too many people don't know that it's not everything. There are not just those who rather follow the objective, but even support types providing terrirorial advantages for the team to have them perform a higher number of kills or following the objective safely. In the end, both of those usually have a higher death count. But I would never consider either of that deadweight unless they were bad at following the objective or bad at acting as a support type along with having a bad K/D ratio though.
Though I'm really angry I always try to think how to best support team mates, but that Dynamo you mentioned was incredible lolYep. Though it's hard figuring out who's the dead weight given the speed of the play. Granted, the one all the way in the enemy base, alone, encased on all sides in enemy ink...it's kind of obvious. As is the zones round we lost in skate park where I look at the map and see one wide (dynamo!) roller path painted (rolled!) right through the enemy base :p Those are obvious. But short of the obvious ones I always find it difficult to pick out who really failed. I have an urge to assume it's me....but then I realize I'm the one carrying the next winning match :p
Oh, I'm just talking about the clear deadweight here. There are others that for example obviously try to be the offensive type, hide in the enemy territory to land sneak kills but are the ones constantly being killed. But other than that, I mean if they're not bad enough to stick out in the first place, it's not that much of a big deal. All of us have been the worst of a team at some point and there is no problem with that. But if it's obvious that the teams are getting dragged down, I see that as a reason to leave and search for a new group (after the match of course).Yep. Though it's hard figuring out who's the dead weight given the speed of the play. Granted, the one all the way in the enemy base, alone, encased on all sides in enemy ink...it's kind of obvious. As is the zones round we lost in skate park where I look at the map and see one wide (dynamo!) roller path painted (rolled!) right through the enemy base :p Those are obvious. But short of the obvious ones I always find it difficult to pick out who really failed. I have an urge to assume it's me....but then I realize I'm the one carrying the next winning match :p
I suppose there's the other problem. When the WHOLE team is the dead weight. Which seems frequent for me :( :pOh, I'm just talking about the clear deadweight here. There are others that for example obviously try to be the offensive type, hide in the enemy territory to land sneak kills but are the ones constantly being killed. But other than that, I mean if they're not bad enough to stick out in the first place, it's not that much of a big deal. All of us have been the worst of a team at some point and there is no problem with that. But if it's obvious that the teams are getting dragged down, I see that as a reason to leave and search for a new group (after the match of course).