From here on out I'm not going to follow up on this side of the conversation much, if at all, because it's starting to derail the thread.The blast radius. 80 damage for just being in a circle is wild. And where did slowing it down come in? 3 jumps around a player(there's a lethal inside ring too) would make it very, very annoying. You could traverse the map easily and it would practically be safer zipcaster. Changing height would just be a bad idea because you would be able to jump safely into the enemy base or backlines with invincibility most of the time.
I quite literally say the words "even if it'd still need tweaks" in my post. I know the special would have a horrible imbalance from how competitive vs casual players would manage it if it were just directly plopped in like that. Otherwise, I should not need to go into absolute perfect detail about every single idea I present in a thread where I'll need to touch on 19 specials and will have less to say about some than others. The one thing I should've clarified was that I meant this would be a rework of regular Splashdown, not Triple. That much is my bad.
If you're implying that you think this idea could never work then that's an extremely dismissive way of looking at game design. All of this idea's parts are very similar to a lot of other specials that are already in Splatoon 3, and there are plenty of things you could adjust here (the amount you can move between jumps, the time it takes to attack, the explosion radius, vulnerability etc.). The Zipcaster comparison isn't apt at all either because a major strength Zipcaster has that this would lack is the powerful ability to immediately get behind entire teams and begin hitting at them from there.
So if I'm understanding correctly the user basically jumps much higher and has invincibility and a little bit of maneuvering? If so then my fear is that this would even further push it into being a panic button which isn't ideal but it would ultimately fix the biggest problem Splashdown has had.I'd like to hear your thoughts on my Splashdown rework idea
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