Your Hot takes!

silvr_nouveau

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I am working on a Youtube video where I go over the communities hot takes, I've asked Bluesky and Twitter and now I'm asking here! What are YOUR spicy hot takes?
 

Cephalobro

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The name changes for the battle modes are unnecessary and stupid. It's one thing to have a theme, it's another to change the name from what it truly is. "Anarchy Mode" is simply "Ranked Mode", no need to overcomplicate it when the whole ranked stuff is already nuanced.
 

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The name changes for the battle modes are unnecessary and stupid. It's one thing to have a theme, it's another to change the name from what it truly is. "Anarchy Mode" is simply "Ranked Mode", no need to overcomplicate it when the whole ranked stuff is already nuanced.
Yeah I agree
 

sly_snivy

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Dart (Angle Shooter) is not as bad as people think. Hitting people for 40 damage and then making it known to your team that they're hit is awesome to throw out in neutral. If you have front liners or long ranged chip on your team to capitalize off of it, it can result in a unexpected pick that could shift the game in your team's favor. It is also good in that enemies leaving your weapon's range are still vulnerable, which is good to punish smaller positioning mistakes your opponent expects to get away with. Finally, setting it up across enemy ink at choke points as a barrier can be great for spotting sharks or flanks.
 

Smash Arena

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The name changes for the battle modes are unnecessary and stupid. It's one thing to have a theme, it's another to change the name from what it truly is. "Anarchy Mode" is simply "Ranked Mode", no need to overcomplicate it when the whole ranked stuff is already nuanced.
I do have a theory that there are differences in how it handles matchmaking and team comps compared to Splatoon 2's Ranked Battle. I do remember hearing that Splatoon 2's system put a lot more priority on putting you in functional comps compared to Splatoon 3. Considering how many more games I see in Splatoon 3 where the comps decide the match before the timer starts, I'm starting to think that may be true.

As for a hot take, I would say that Splatoon 3 is a worse game than Splatoon 2. In Splatoon 2, it feels like the developers had a plan, stuck with it, and got to include everything they wanted and more. For Splatoon 3, it feels like the developers were scrambling through the entire lifespan of the game and had to make many compromises. Not to mention the asinine map design in many cases.
 

silvr_nouveau

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Dart (Angle Shooter) is not as bad as people think. Hitting people for 40 damage and then making it known to your team that they're hit is awesome to throw out in neutral. If you have front liners or long ranged chip on your team to capitalize off of it, it can result in a unexpected pick that could shift the game in your team's favor. It is also good in that enemies leaving your weapon's range are still vulnerable, which is good to punish smaller positioning mistakes your opponent expects to get away with. Finally, setting it up across enemy ink at choke points as a barrier can be great for spotting sharks or flanks.
Mama Mia, now thats what i call spicy
 

OnePotWonder

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Let's go with something a bit more agreeable than usual.

Sting Ray should return in Splatoon 4, reworked to have much better handling at the cost of its global range and damaging shockwaves. The concept of a special that trades its user's main weapon for a massive, wall-piercing laser is incredibly fun, but Nintendo pretty much immediately fumbled the bag with the special in Splatoon 2 by giving it a giant AoE while being fired consistently. Add onto that the fact that they never limited its range, and it's no wonder it ended up being so hated. With those two aspects removed, the special could finally enter a spot where it would be loved for its high skill expression and supportive nature.
 

SAMICOM

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I am working on a Youtube video where I go over the communities hot takes, I've asked Bluesky and Twitter and now I'm asking here! What are YOUR spicy hot takes?
Don't we already have a thread for this-

but anyway:

Goo Tuber should be looked at in the competitive scene with more seriousness.
Snipewriter mains don't deserve to vote
Diss-Pair is PEAK
 

silvr_nouveau

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Don't we already have a thread for this-

but anyway:

Goo Tuber should be looked at in the competitive scene with more seriousness.
Snipewriter mains don't deserve to vote
Diss-Pair is PEAK
I think we do but this is specifically for a YouTube video, i'm not about to go in a random thread and take peoples responses for my video
 

DzNutsKong

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Most of the community seems to completely despise it but I think Lemuria Hub is a pretty good map, especially on Clam Blitz. I like the dynamic mid has where as you get to the opponent's side of it, you can go across their big drop which is less safe but faster if you know where your opponents are or more towards the back of mid which is safer, but much slower.

(i'd normally elaborate but i imagine these are getting read out in the youtube video and didn't want to blab for too long lmao)
 

silvr_nouveau

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Most of the community seems to completely despise it but I think Lemuria Hub is a pretty good map, especially on Clam Blitz. I like the dynamic mid has where as you get to the opponent's side of it, you can go across their big drop which is less safe but faster if you know where your opponents are or more towards the back of mid which is safer, but much slower.

(i'd normally elaborate but i imagine these are getting read out in the youtube video and didn't want to blab for too long lmao)
Please elaborate I would love to hear your thoughts!
 

Rime

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Dart (Angle Shooter) is not as bad as people think. Hitting people for 40 damage and then making it known to your team that they're hit is awesome to throw out in neutral. If you have front liners or long ranged chip on your team to capitalize off of it, it can result in a unexpected pick that could shift the game in your team's favor. It is also good in that enemies leaving your weapon's range are still vulnerable, which is good to punish smaller positioning mistakes your opponent expects to get away with. Finally, setting it up across enemy ink at choke points as a barrier can be great for spotting sharks or flanks.
Agreed, I feel the main downside of dart has always been the difficulty of using it at range, it's never been weak.

My hot take is that splatoon is reaching the point tf2 was with sniper players, and that more than snipewriter is needed to check the ability to deny areas charger players have.
 

isaac4

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SJ being able to conceal your jump marker from further away should be implemented as a regular mechanic instead of being exclusive to a primary gear ability.

I'm not sure if this counts as a "hot take" but it's not an idea that I've seen talked about a lot outside of discussions I've had with other users here.
 

silvr_nouveau

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SJ being able to conceal your jump marker from further away should be implemented as a regular mechanic instead of being exclusive to a primary gear ability.

I'm not sure if this counts as a "hot take" but it's not an idea that I've seen talked about a lot outside of discussions I've had with other users here.
Yes holy ****
 

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