Silxer
Inkling Cadet
- Joined
- Jun 17, 2015
- Messages
- 242
- NNID
- Dan1771
I'm surprised you didn't recommendI also played around with the abilities on this thing, and here's what I would recommend:
Stackable:
Main-Exclusive:
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I'm surprised you didn't recommendI also played around with the abilities on this thing, and here's what I would recommend:
Stackable:
Main-Exclusive:
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And don't forget someOn a somewhat unrelated note. Triple bubbler (zink mini splatling and two other bubbler weapons) with a bunch of, paired with a long range shooter or charger would be both fun to do and annoying as hell to fight
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Huh. I never found myself in need of ink so much, because this weapon is so ink friendly, and with a full ink tank, two entire Disruptors can be thrown.I'm surprised you didn't recommendsince it's generally a good ability to keep your ink tank up and it allows you to spam your
more since you are able to recover your ink more quickly.
I believe it can fire about 7 full charges without Ink Saver Main, although each fully charged barrage only lasts about 1.5 secondsHuh. I never found myself in need of ink so much, because this weapon is so ink friendly, and with a full ink tank, two entire Disruptors can be thrown.
Well, I guess ink-friendly compared to most chargeable weapons. ;) I'm just too used to my E-Liter which can only fire four fully-charged shots per ink tank.I believe it can fire about 7 full charges without Ink Saver Main, although each fully charged barrage only lasts about 1.5 seconds
Edit: So I finally got to use it twice in Kelp Dome, and I have to say I love this weapon. It retains the deadliness of the standard Mini Splatling, but I find the kit on this weapon a lot more fun to use for a couple of reasons:
- You can actually use your sub weapon without destroying your ink reserves
- The special weapon is a lot more interesting than the Inkzooka. Not only does it help you and your team, but it also creates interesting strategies for both teams to do, something the Inkzooka lacks
- It promotes team effort and helps create a feeling of comradeship that I've only felt on good Splatfest teams
The Zink Mini Splatling is still pretty accurate though, which is why I'm worried that some people will overlook this for the Tri-Slosher. The range is still excellent for a weapon with Bubbler however, pretty much equaling the effect of the Classic Squiffer and Rapid Blaster. The Custom Hydra Splatling, however, when it comes out, will surpass it.I think this is the most effective bubbler weapon. The problem with bubbler is that, although you are invulnerable, it is so easy to push around. Weapons like the jr with such short range can be pushed away from being able to hit people if they have longer range and a decent fire rate. And other weapons like the squiffer or rapid blaster have a decent amount of range but because you may get pushed around a lot landing shots becomes quite difficult and those weapons have pretty costly shots. With the Zink Splatling you basically have enough range to take anything out that tries to push you away and a quick fire rate that means landing shots won't be hard to land.
Don't forget that you can throw a disruptor too, making it near impossible for enemies to escape you.I think this is the most effective bubbler weapon. The problem with bubbler is that, although you are invulnerable, it is so easy to push around. Weapons like the jr with such short range can be pushed away from being able to hit people if they have longer range and a decent fire rate. And other weapons like the squiffer or rapid blaster have a decent amount of range but because you may get pushed around a lot landing shots becomes quite difficult and those weapons have pretty costly shots. With the Zink Splatling you basically have enough range to take anything out that tries to push you away and a quick fire rate that means landing shots won't be hard to land.
I know at the professional level, Static uses the Zink a lot, so watch him, he can be seen in a lot of different squads, but I think ThatSRB2Dude has some gameplay with him on tournament matches on his YouTube.I just have 2 questions
-Does anybody have high level play of this weapon? I'm curious to see how other people use it.
Funnily enough I mainly transitioned from Inkbrush to Octobrush to Splatlings. I think the Mini is one of the fastest turfing weapons like the brush.As someone who has been using the Inkbrush almost exclusively for months now, I've been trying out the Zink because I like the idea of Splatlings and it's the first one that's appealed to me (based on speed of charge and special/bombs); BUT I'm having a hard time locking in on targets using the analogue stick.
I'm actually curious who here uses motion controls for this weapon or what sensitivity you use for the camera if using analogue controls.
Turf speed is one of the reasons I'm attracted to the Zink Mini. I like to play more of a support/turfing role than offensive, but like to be able to defend myself when necessary. I've been using analogue controls since I started playing and found that most of the of the weapons I was interested in were fine to use this way (Inkbrush, Splattershot Jr etc.). Trying to use the Zink Mini though, I found that it required a level of precision when finding myself in up-close-and-personal situations that stick controls couldn't provide.Funnily enough I mainly transitioned from Inkbrush to Octobrush to Splatlings. I think the Mini is one of the fastest turfing weapons like the brush.
I use motion controls, and for sensitivity, I go back and forth with sensitivities, partially for chargers and splatlings. I like to play at +5 for Splatlings, and -3 on chargers. Or since I speedrun a bit the default of -2 is fine for all, and I recently have been trying -1. Sorry if that isn't helpful, but sensitivity does not affect my results usually. I use higher sensitivities in general on the Splatlings, so I can quickly turn around with the analog stick, and splat someone behind me easily.