Fantastic guide! On a personal level of preference, I'd say the Splat Charger (and its scope variants) score the highest on the dominance board. Few stages are actually that catering to the high range of the E-Liter (granted, there are some), and Splat Chargers possess the ability to get down on foot to fight, or remain controlling high ground.
From personal experience, I find it's best to be up in the air when there are a lot of rollers around, and be on the ground when there are other chargers around. Do you believe it's best to attack the other team's charger (if there is one), first? That will set that charger back, and won't allow them to apply pressure to more high traffic areas.
Awesome guide—chargers are my favorite weapon class... this was very helpful.
Also, that information is slightly outdated; Shooters now have significantly decreased accuracy when they jump, so they don't do that anymore (they just kinda dance around). I'll get that changed and try to keep the humor for all to enjoy :)