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https://mynintendonews.com/2017/03/30/show-off-your-skills-in-the-splatoon-u-s-inkling-open-tournament-for-a-chance-to-win-a-trip-to-e3-2017/
You go to preferences and there's a little bar you can click that has a few themes to choose from
Standard, Blue, and Orange are the choices. All have dark screen variants
I assume we'll be agent 3 again, personally.
I could imagine that we follow two separate story lines though, it would make sense why we don't see Callie in the trailer because she needs our help with some secret mission, while Marie leads us on a standard mission of sorts.
The difference between A+ and S rank isn't drastic. It's literally difference of one rank - you're thinking of the rankings wrong if you think S is a massively different league. A+ is a player who plays enough to have a solid concept of the game, mechanics, and teamwork. S players simply put...
The idea I had was something like a tournament mode? Not really sure what it would be called, but as you queue up, you're assigned a random weapon set. The players on your team in the first match make up your team for the rest of the run, until your team loses. Maybe even have it like an Arena...
I hadn't thought of this bit about the subs. The Beakons are my biggest concern, because those are actually very useful in certain situations.
The mines you're suggesting also do sound viable. Multiple mines could make for some deadly traps, or make them a larger radius and manually detonated...
Squelchers are just as viable as any other weapon from what I can tell. The range is big for the Jet squelchers, and Dual squelchers are decent range with higher rof. They probably have a lackluster appearance to most players because their sub & specials aren't as reliable for the known meta as...
lol I'll friend you, sure
Also, the Aerospray is a bit lackluster in terms of being any kind of competitive weapon. It can do great in the right scenarios, but ultimately is outclassed by others. Splattershot Jr is a superior weapon, in my humble opinion, so take that as you will, but in my...
Starting off, mobility is highly important for the Jr. due to its short range. Swim Speed or Run Speed, and I highly recommend Ink Resistance Up shoes.
Damage up is nice in the event you notice a good portion of players are running Defense Up, but don't invest heavily - shooters can't go under...
Splatoon as a whole has impressed me in so many ways in terms of how the game has evolved. It's got fantastic game balance, a good deal of weapons & sets to choose from, and highly addictive. I'm pretty shocked that I ended up liking it as much as I do to be honest, but Nintendo does know a...
I'm excited for pretty much everything Splatoon
What's exciting for me is the accessibility for mobile play in Splatoon. This means you can take it to your nearest arcade and/or gaming center, connect to the wifi there, and hop into battle with friends. It also leaves open opportunity for large...
One thing I would like to point out here, the Bamboozler I and II are not useful in all game modes & maps. Picking this weapon on a mode and/or map that is unsuited for it can lead to frustrating results, making it feel more difficult to learn than it is.
Also, I feel ink resistance up is...
I switch hats depending on my weapon.
I main Chargers, most commonly using the Splatterscope. While I have that I typically run Pilot Goggles (Main::ability_bombrange: Subs: :ability_specialduration::ability_specialduration::ability_specialduration:). With Shooters it varies greatly, depending...
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