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Hey everyone who has contributed to this thread:
I've really cut down on my playtime in this game, as it was causing too much anxiety. I didn't even play the last splatfest. I'm probably not going to be updating this thread anymore, so if someone wants to take over the builds, I'm totally cool...
WAAY back in high school I went to diabetes camp (yes, there is diabetes camp), where each group had to come up with a cheer. The movie "Superstar" had recently come out (dating myself), so at the end of our cheer one girl went "Super-E!" ("e" was the first letter of our team name). After that...
Custom JS doesn't really need it, as the burst bombs are more used as a finisher for closing enemies than a pressuring tool or long range option. The gun itself is really good at distance pressuring. It wouldn't hurt, but ink recovery is probably better in this case.
The vanilla splattershot is...
Short range. Bad accuracy. Bad time-to-kill. Up until PG, sub-par kits.
You can do anything the aerosprays can do, but better, with other weapons.
That doesn't mean you'll get owned every time you use them, and they can still be effective and fun, but you can find a better weapon with a...
Sometimes it is frustrating getting one-shotted by a .52 because you were slightly injured - just enough for one hit to take you down after they stacked a bunch of damage. It often does seem like they always get lucky with those shots. However, it actually takes time and familiarity with the gun...
I think the Wasabi is really powerful for turf war. It is a splattershot, so very effective in combat, but also paints efficiently and has the inkstrike (when used correctly is a good tool). I is basically a better aerospray.
For Splatzones, lots of things can work. Splattlings are really good...
I think it is map dependent. If you have a splattershot pro, jet squelcher, or dual squelcher then on some maps you can challenge the charger with the proper tactics. If the charger is looking somewhere else, then you can approach and splat them before they have time to readjust. At the very...
Hacking Splatoon is not anything like netdecking in M:tG. Using a netdeck, especially a fast turn-one combo deck requires insane skill and intimate knowledge of both your deck and the format you're playing in. Hacking to win requires no skill at all. Deckbuilding is only part of winning in...
Yes! I got two strength and one bomb range up on it, which fit perfectly into my pre-nerf splattershot (burst bombs) build. Ultimately, losing it was fine because special saver wasn't all that important, but it was good for that splatfest.
I always level my shirt early so that I can determine...
Hrm. The NZaps have the same range as the splattershots and only kill 11 frames slower, which is hardly noticeable. They are actually a little bit more mobile than the splattershots, especially if you use run speed, which seems to suit your playstyle as I understand it (but I could very well be...
I want a survival mode like Black Ops 2 Zombies, where you fight lots of waves of octolings. It would let you play the game much less competitively and would add a way to relax if you're getting frustrated with PvP.
Attack/Defend might also be fun.
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