binx
Pro Squid
- Joined
- Sep 16, 2015
- Messages
- 144
- NNID
- binx33
I don't think I'm that strong, but I'm kinda biaised and have low self-esteem. Several guys said I was strong, but I can't stop looking at all these ****ty plays I regularly make... And well, I believe S+ is still weak, after all. So everything lies in where you put the limit between strong and the others, after all.That's the one and only thing the devs have been very very clear about from the beginning: "playstyle" has been the cornerstone of their matchmaking. They have never defined what they mean by "playstyle" of course, only that even through the 2.6 patch notes with the Splatfest rules changes, the word "playstyle" was used again in the context that it will rely less on playstyle and more on rank & fes power. Most of us assumed early they meant "inkers" versus "killers" in a TW context - but I suspect it's a lot more nuanced than that, as "inkers" doesn't really apply as a role in ranked at all. Well recently for me it does since going inkbrush to compensate for my teams inability to paint anything, but that's a different issue. :)
So if we assume "inkers" isn't a valid sorting style for ranked, then we can assumed "support" "aggressor" "carrier" etc all might be.
I haven't seen a HUGE amount of 20 second ko's but you're right, I have seen multiple. Once in TC and several times in RM, where nobody even NOTICED the objective was moving. One the other day I was running inkbrush, my team rushed to pop the bubble, so I ran ahead to ink a trail for them as the "designated inker". Instead I see the objective heading toward our base....I kept inking for a moment thinking "oh the enemy grabbed it first, but my team will get it back fast and turn it around, I need to make sure they have a path" I looked at my map and nobody on my team is anywhere near the RM. So I'm deep on the other side of the warehouse, riding/rolling my brush right behind the RM carrier chasing after him up the hallway....too slow! I SJ to the spawn to try to head him off...not fast enough. ko. I didn't even SEE another teammate this whole time. They were off in the corners doing whatever. That is not the first time a similar scenario has played out.
Generally eliters are very good in ranked, IF the team is not all "support minded" and hoping "someone else" will push the objective. But if you're playing defensively with eliter you can splat the whole enemy team again and again and you're team will still lose if nobody else ever USES that cover to push. That's what was happening to me the other day, and even switching to brushes couldn't salvage the group of players that day. That said, an aggressive eliter isn't always a bad thing in ranked. I tend to play it very aggressively, or, specifically I main Custom and use my beacons to alternate between "perch sniping" and being more aggressive on the ground. I don't mind pushing the tower as an eliter, especially with Custom as I try to save my kraken just for that purpose. I try to wait until the objective is sufficiently forward to justify using it, or if we're failing to keep it back as a defensive measure. If nobody is having success pushing it I'll use it just to get it moving at all to start momentum. BUT all of that works fine and dandy when squadding in higher tier games with S/S+ players. When playing with teammates will simply not push, it is as you describe, you give up defensive cover and the actual sniping role on the team to instead play aggro with a weapon that is ill suited for playing aggro. Aggressive eliters are a thing of beauty. I've noticed most of the best S+ eliters I've come across, particularly Japanese S+ eliters, are aggressive, down on the ground, in odd places, and very offensive. The most impressive was the one sniping at us from the perch IN OUR OWN BASE! :) But what happens with bad teammates like you describe is you start actually using the eliter like a midrange shooter, running headlong into enemy ink, trying to lead an offensive direct into 4 opponents....and that's just a bad habit to get into. Worse, while you keep getting splatted there's no defensive cover. I switch weapons when that happens, but in rotations like that other day that's unfortunate, because my sniping was playing a vital role that was missed without it, but the team did not use it.
Yes, I tend to play that way with getting a lead and then trying to defend it, though I do so only if the lead is sufficiently wide that I think the inevitable incremental pushing in the remaining time is unlikely to catch up to said lead. If it's a lead of 10 or so it's too risky to try defending it. If it's a lead of 40-60 it can be worth it. But in solo....it's inevitable, they WILL stop playing once they're in the lead, and the other team WILL turn it around. They just assume they've won. I get very tired of losing in the last minute over and over because the team didn't take defense seriously due to their huge lead. That goes double in Splatzones where there's no incoming objective to potentially tip them off and it's easy to lose track of the score. They see that huge clock on the other team's side and, worse, since those counters aren't in whole seconds, assume it's mathematically impossible for the other team to win, as I watch the 20+45 vs 90+10 clock dissolve to a loss.
While what you say is true to an extent, the patterns we're talking about aren't a pure bias of "I must have been great and everyone else isn't" - there are hard numbers to back it up in terms of the ranks assigned to each team (one team consistently assigned the higher rank players versus the other, etc.) along with k/d (questionable in value) and win ratio (as you pointed out, possibly questionable.) However the in-game score (as well as observing) tells us the most. or lets put it another way.
Lets assume that I and xxShadexx are not actually good players. We just got lucky to get as far as we have, but we're really the weakest links on our teams. Worst case assumption. Now we can assume we're not the only lucky bad players that go to our ranks. So there should be a fair chance that the other team has a similar weak link player. Therefore there should be a fair chance that despite our own weakness, our teams are in fact equal, and still have an equal chance to win at least half the time. In that scenario we would also have to assume that we are rarely either the k/d leader or the lead objective pusher.
I can also very specifically tell the difference between playing with bad players, and playing with the weaker team who is not bad. The scenarios xxShadexx is describing, I'm very familiar with. These are bad players. Or specifically players that either are less capable of fighting than their opponents, or are capable of fighting but ignore the objective. Or are completely inattentive entirely. HOWEVER, that's not the only "losing team" situation I've described. The other is when the system goes into hard mode (again I think it's when there's a bunch of alts playing - the gameplay pace, skill, tactics of the A's suddenly jump to S/S+ levels) BOTH teams are in fact GOOD teams. No bad players anywhere. My team works very well as a team keeps the battle tight and contested, and the objective goes back and forth just like I'd expect in a good S/S+ game. IT's just that the other team is even better, generally superior in combat and map utilization. Those cases are not cases where I believe any player in the game is in fact bad, or worse than me. It's just very clear that the opponent is superior in skill. Specifically one or two team members who outplay they rest of their team considerably. But even in those cases, it is far more often or not that that is the OTHER team. It is also telling on that one stray round where you get that player on your team and do win (after 4 rounds with them on the other team and them winning.)
It's also very obvious when, in the A's, the majority of the team is split A+ vs A-, and you're always on the A- side. Imagine S+ pre-2.6 when your team always had the A+s, and your opposing team was always S+'s. Imagine that was how it nearly ALWAYS sorted you, at least 70% of the time. ;) You would have to be a FAR better S+ player than any single S+ player on the the other team to compensate the difference in skill between teams. That is how I'm sorted in the A's. A- (incl. former B+) vs A+ (incl. former S.) And on the rare occasions the other team gets the A-'s, it's the player I described above....a lv19 A- who plays with the tactics of an S+ player that pretty much never loses no matter the team and is in all probability an alt. maybe even you! :D
Interesting insight on Japanese tactics. I've never (ever) heard the Japanese players accused of being passive. Normally they're blamed for being "too aggressive" :) However I've seen what you speak of and I agree about that attempted strategy at waiting to build specials and get a team wipe. And that it can be a devastatingly effective one. HOWEVER, that's also a highly risky strategy when it's not a squad with a prepared tactic. there's no guarantee your teammates have any clue what you're trying to do. There's also high risk that it goes wrong and the enemy takes advantage of the delay. I suspect it's more likely to be successful in true S+ matches where everybody can be counted on to be very solid. I also fear some lower rank players attempt to emulate what they see S+'s doing but don't understand the how and why of it. I've seen too many RM/TC matches where the tower doesn't move. Or worse, everyone races to pop the shield, and then nobody touches the RM, it just sits there, shieldless nonstop. I've tried to play the "maybe they're waiting for a strong moment" game and didn't pick it up. The result? A minute and a half into the game the enemy grabs it and runs it straight to the goal. No...my team had no strategy, they just thought the RM had cooties.
In my case, sadly, I've tried both routes. I used to main luna for TC and be the tower pusher. I got too fed up with that and stopped when I found too many rounds where my team did NOTHING. I was aggro, I was riding the tower, I was shooting everyone around FROM the tower with 18/12 and similar k/d's, I never had any escort, AND my team was not defending, so I had to race back from spawn after getting splatted off the tower, and then defend it incoming too. That's when I started to pick up support roles and observe the team more. The "do nothing" teams are just that. It's not that they're bad at pushing but can defend/escort. It's not that they focus on the objective to the detriment of defense. Is that they mostly aren't playing, or are deadly afraid of fighting (or just aren't good at it.)
Again this is in contrast to the OTHER situation that I get equally as often where the team IS good, and does push and does play and CAN splat, but is simply outplayed by what is a superior opponent, every time.
IMO I'm often very focused on what I need to accomplish, especially in the opening 30 seconds, and the weapons I play, as you see in my sig, are all very specialized and require a very deliberate setup and a lot of focus. As a result I don't often get to observe what my team is doing right in the beginning. When squadding, it has recently been pointed out to me numerous times that I apparently miss just HOW bad some of my teammates can be. There are multiple cases where I believed we were simply outplayed only to find out later we had a teammate that very literally did nothing for the first 30-60 seconds. Just hovered around spawn (or disconnected in more fair cases.) I suspect I get these "did nothing" players more often than I'm aware in solo that make for a 3v4 team. If i don't notice them in squad, I wouldn't notice them solo either.
No, actually on this topic there's a lot of S+ players that just take up the position of "just get better" without really discussing the points, so you're a breath of fresh air among S+'s :) Granted, I think you still might not have a perspective on how it really plays out since I do suspect you're one of those top-tier players that couldn't really experience the problem because your skill is way past it. ;) If you weren't like 5 hours time difference from me I'd invite you to squad to see if you could see it for yourself. The dreadful matchmaking doesn't apply to EVERYONE I squad with, but it DOES carry into squads with some people but not others. That said, it might not be apparent with you in a lobby since it wouldn't really be lopsided with an S+ on my team from the start. If you had an alt in the A's or S it would work - but you'd probably power through the match anyway. :)
Post patch it seems more likely to "win one here and there" than solid losing streaks like before. However, the trend is still a downward one. You mean even in S+ your teammates don't see the comeback coming? :(
P.S. I'd reply separately to each of you since it's easier to read, but the mods get upset and issue warnings if you post two posts back to back, so I have to have this monolithic text walls to everyone in the thread at once instead :(
Well anyway. Even though I don't know big losing streaks, I know the "do nothing" teams. I have a kind of general plan for them. Actually that's the opposite of a logical plan, but I have success with it and I can explain it, so here it is: I actually do nothing much either. Basically, I wait for the end game by just defending. I make the game the closest possible, but the most important thing is *not* to have the lead. That feels stupid, but there are a lot of players (bad or good doesn't matter much) who will still try something desperate just because there are 5 seconds left. The last pushes are deadly, so I try to make it happen. Actually, it's easier to keep a game close than to try to push. You don't need to endanger yourself (or not as much), and you just go back if needed. If someone comes after you, that will be a classical example of overextending. Well anyway that's my way, and I have more wins with this than when I was trying to wipe out the whole team by myself with awesome flanks, because well... Amazing is rare.
Errr, what did I want to say again... Oh, before the last patch. Actually A+ were nowhere to be seen. I played almost exclusively with S and S+. Actually I even noticed that my first games of the day were often with 7 S, and I didn't like that (because well, the games are less understanble, and some S don't like to play with S+ either so I'd prefer S+). So I always changed lobbies when it happens, until I had several S+ with me.
Some S+ can see the come back coming, but most players are not taking the psychology into account, or underestimate what a single push can accomplish even when the whole game felt like we were overwhelming. When the time runs out, some things will definitely change. These changes make that everything that was true in the game might be wrong at the end, and so, you must be careful. But I saw several S+ (and I think this is not only S+ skill) keeping a deadly special to end the timeover, as myself. So keep faith, some players have smart habits.
PS: And, I don't have an alternative account, though I could take my wife's account to troll the A/A+ I guess, but I don't like the idea.
PPS: I finally understand what "alt" stands for, awesome!