a

binx

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binx33
No problem. But about "A", they should rank up fairly fast.

I wanted to add something because I forgot in the other post: yesterday I played more than one hour with only two real losses (plus a disconnection on results (winning results) and an ally disconnection where I left -5 like before the patch), so I believe you still can have streaks.
 

Smashling79

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Linkmaster3000
..................TL;DR. It's like I'm listening to Luigi and the Waffle Kingdom all over again from Paper Mario TTYD.


lol jk
 

Award

Squid Savior From the Future
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Now while I can remember the discourses on matchmaking between you and BlackZero, I can't remember the outcome of it all. So to avoid us digging way back into those threads (no offense mate!), I must ask: does this further reinforce your conclusions, or does it throw a wrench into everything?

And I've never really paid much attention to the effects of alts. I guess it isn't really fair to newer players, to have them get crushed by supersquids in disguise. But how do you determine when someone's an alt? Is it just that they're playing far better than others in the same level/rank?
Personally I believe BZ's results to be incomplete at this point. His reasoning was firmly fixated on the determination that it was using a simple elo matchmaking system, which I agreed with at the time, and trying to fit all our experiences into the results of what elo would do. I've seen enough to determine that the system IS indeed tracking and matching upon player specific values we do not see. As a result, whatever it is doing is not merely elo. I don't think BZ is willing to let go of his thought process on elo for it though so I'm at a point I'll have to continue disagreeing with him.


One way to tell if someone is an alt is comparing their level and rank. I have reset files several times and I can give a few ranks with levels.

C-/C – 10/11 <> C+ – 11/12 <> B- – 12/13 <> B – 14 <> B+ – 15 <> A- – 16/17 <> A – 18/19 <> A+ – 19/20

It might not be that way at the lower ranks, but if you find an A- at level 16 then they are definitely an alt. Hope this helps a little!
I'd extend that bracket a little wider. I think my alt is currently at lvl 17 (almost 18) in mid-B+. I messed around with some different weapons, did some squadding during the "sunday curse" against actual high ranks, etc. (seriously, every time I'd take eliter there'd be 1-2 other chargers on the team...bad ones...it was a mess.) that inflated the level with some losses along the way. If I were just blasting through the ranks with no squads and no experimenting maybe. Taking some detours I'd say that lv18-19 for A- is more than reasonable. A+ by level 23-25 is probably more reasonable for someone doing something other than a straight play-through in solo q with mains from the main account. But overall your charge is spot on. The best way to tell is first time players are pretty unlikely to be climbing the ranks that fast. Getting to the A's before the scoped eliters are even unlocked is pretty much a guarantee this is someone who's done this before.

Also, I usually watch the killcam. High rank players tend to move differently in general. And S+ players tend to have VERY different movements from everyone else including most S. If I see a "B+", regardless of level, that moves like an S+, I have a pretty high confidence they ARE an S+.

Or in my alt account squadding yesterday, with a lower ranked squadmate, I was having a hard time against opposing snipers with excellent aim. Better than excellent. 1v1'ing some of them they could countersnipe me excellently and walk away with the kill, they had the same amount of dodging and decoying ability as myself. They were no real "C+". Then again, I was no real "B+"..... Proving yet again the problem of alts. To all the other players in that match that were trying to have a real game, they were getting sniped, on both sides, by real A+/S/S+ snipers posing as C+ and B+ snipers. That was not the only round that one of the players on the other team was clearly demonstrating the performance of an alt. While I have little room to comment playing as an alt myself, it makes it very clear when I'm a "low level player" and keep getting outplayed by other "low level players" - Since I'm not actually the level I appear to be, what are the odds that they're REALLY the level they seem to be if they can strongly counter me? There are MANY. Over a few lobbies there were numerous enough players that the whole thing feels like a giant masquerader's ball. NONE of us were really the rank we were pretending to be. So what is the REAL B- in the lobby supposed to be thinking about their rank? From their perspective they barely deserve their rank, they can't even keep up with the C+'s and B+'s in their lobby....meanwhile we're all really A+/S/S+ players, so the poor B- has to play at A+/S level just to feel like they ALMOST deserve their B. The whole thing is a sham. Add in the scummers - where the REAL S sniper in one lobby did terrible and I countersniped him with ease (while the C+ sniper wiped the floor with me....) while I'm parading around as a "B+" - It's just a joke.

But well this is indeed interesting, I have not much to say, as I don't have alt account (I don't like it either), but... Are you saying some A/S/S+ guys are making an account just to play against C-? This is boring as hell. I mean, ok I can understand someone playing let's say, maximum one hour of this, because he finds it fun to destroy new players and probably has some complex about a part of his body or a problem in his brain. But more?! Are you saying they are saving their rank at C- just to stay there? Because obviously, they're not playing to lose, so they should rank up too fast to stay there.
Basically yes. Like xXShadeXx said, some people do that for fun. They're basically mere bullies, but they are quite numerous anywhere the internet is involved. And your description of them having a complex is pretty much spot on. But this is the internet...

I think it's more common for them to over in the B's and A's than C's. Most of the ones in the C's are just new alts being started....the fact that they're so easily seen indicates just how MANY new alts are always being created. Earlier in this thread it was pointed out there's a trend among S+ players to create a new alt for every new weapon they want to learn and bring to S+. They're not doing to be griefers, but lets assume 10,000 S+ players want to learn 6 weapons, and it takes them about 2 weeks to master a weapon to S+ level, that's 60,000 alts over 3 months. it would be interesting to hear from Nintendo how many user accounts exist versus the number of copies sold. Also don't forget the people playing on hacked PC emulators and such.

Others, the ones intending to lose, and let themselves drop back to the C's (or B's) - these are your teammates in the A's (and B's) that are inexplicably standing around spawn, jumping over the edge, carrying the RM backward perhaps. Standing on spawn looking at the sky. Some of them are incompetent scummers....others are possibly griefing alts throwing the match to derank. Also the players like MeTaGross that delete their account to start fresh a few times. That's still a number of matches over time that you'd be able to play against someone with MeTaGross's skill in the C's. Add in a million other people doing the same thing....

Also Momo (I can't tag her since I don't have a Japanese keyboard :) ) clarified for me in another thread about carrying, that some people create C alts just to carry their (real) C friend to S. It's easier to win a bunch of back to back games if you're an S+ playing 3v4 pretending to be a C. So they'll just keep creating new alts to carry their friend while tricking the matchmaker to think they're noobs. (I'll never understand why a C wants to become an S since that means they have to play guaranteed losing matches after that....nor why an S+ would help them do it. But apparently it's common.)

B. They get tired of going against opponents equal to, or greater than their skill level, so they create an alt to destroy noobs to boost their self-esteem. I know a lot of people personally who do it for this reason instead. They can go hours and hours on just destroying new players to get a laugh out of it. No matter the game. If someone comes into the lobby who are better, or equal skill to them, they leave and find a new lobby to do the same thing over again.
Yep, while I was bringing my alt through the C's the other day that Dual Squelcher with the 27 kills seemed to be one of those people. He had a vastly higher kill rate than mine, but he wasn't good at playing the objective, he was just having fun by destroying noobs. So while he was busy reking noobs, I was painting the zone (and as a biproduct, recking some noobs and interfering with him as well. With my lowly inkbrush.) We won. He left. :D

But these people are known as "griefers" apparently. Destoying the fun of other people is what is fun to them. They play simply because causing grief for others is what gives them joy. No doubt they pulled the wings off butterflies as kids.
 

Rellek

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The mode that is most devastating with stupid teammates is Rainmaker. You can be as good as you want and get a million kills with your main weapon, but once you have to inevitably pick up that rainmaker, you are now relying on your stupid teammates to protect you since you have a handicap to speed and firepower. The moment you get the rainmaker, your best choice is to just run it as far as you can as quickly as you can because your teammates clearly aren't doing squat.
 

CknSalad

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The mode that is most devastating with stupid teammates is Rainmaker. You can be as good as you want and get a million kills with your main weapon, but once you have to inevitably pick up that rainmaker, you are now relying on your stupid teammates to protect you since you have a handicap to speed and firepower. The moment you get the rainmaker, your best choice is to just run it as far as you can as quickly as you can because your teammates clearly aren't doing squat.
To be honest, all modes have their issues, not just rainmaker at S/S+ ranks. If my teammates are not good at protecting me when I have rainmaker, I try not to get the rainmaker the next few times and focus on getting ink control of map and inking a nice straight path for the rainmaker. If I notice teammates are doing that, I typically cover flank as there will be typically a flanker behind the rm carrier. RM is definitely the hardest since it by far the most team-reliant vs. the other two modes in solo q. That said, it is still my favorite mode despite all these issues.

As for tower control, people tend to take a good 3-5 seconds or so to get on tower despite getting a near or full wipe. The worst is when you get a nice lead and then you go down, and because it is overtime or the enemy's last push, your team-mates start to choke and go in at tower dying one by one. I have been KO'd or lost the lead so many times because of this.

Splat zones is a hit or miss for me as it is highly dependent on whether or not your team slowly, but surely inches their way back ink control wise to recover the point instead of simply giving up or just stupidly going in and dying one by one. The main issue I see a lot is when I died and my teammates and I got a near wipe on the enemy team, it literally takes them 5 seconds for them to realize that the timer is going down for us because we did not ink the point enough to recover it. The saddest part is this happens probably in half of my splat zones matches. I notice that most of the time, I am the only one with maybe one other teammate that actually fully makes sure that the point is fully inked and recovered.
 

Rellek

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To be honest, all modes have their issues, not just rainmaker at S/S+ ranks. If my teammates are not good at protecting me when I have rainmaker, I try not to get the rainmaker the next few times and focus on getting ink control of map and inking a nice straight path for the rainmaker. If I notice teammates are doing that, I typically cover flank as there will be typically a flanker behind the rm carrier. RM is definitely the hardest since it by far the most team-reliant vs. the other two modes in solo q. That said, it is still my favorite mode despite all these issues.

As for tower control, people tend to take a good 3-5 seconds or so to get on tower despite getting a near or full wipe. The worst is when you get a nice lead and then you go down, and because it is overtime or the enemy's last push, your team-mates start to choke and go in at tower dying one by one. I have been KO'd or lost the lead so many times because of this.

Splat zones is a hit or miss for me as it is highly dependent on whether or not your team slowly, but surely inches their way back ink control wise to recover the point instead of simply giving up or just stupidly going in and dying one by one. The main issue I see a lot is when I died and my teammates and I got a near wipe on the enemy team, it literally takes them 5 seconds for them to realize that the timer is going down for us because we did not ink the point enough to recover it. The saddest part is this happens probably in half of my splat zones matches. I notice that most of the time, I am the only one with maybe one other teammate that actually fully makes sure that the point is fully inked and recovered.
Yeah I said that it was the mode that suffers the most from stupid teammates. Because in Tower Control or Splat Zones, you could theoretically hold the weight of two or more squids when you're down one and anyone could collectively add to the objective (two people on the tower or everyone inking the zone). Rainmaker forces the burden solely on a single player while the other three need to escort. If they are stupid, your chances of winning are exponentially smaller than that of the other modes.

That being said, I excel in Rainmaker, IF my allies allow me to get the Rainmaker. I usually play the neutral game with steady pushes into enemy territory, scoring splats and when my teammates get the Rainmaker... they make the stupidest decisions... even when I escort with a kraken, they insist on attacking enemies that could easily be dealt with by our other allies if he just kept moving...
 

Flareth

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Personally I believe BZ's results to be incomplete at this point. His reasoning was firmly fixated on the determination that it was using a simple elo matchmaking system, which I agreed with at the time, and trying to fit all our experiences into the results of what elo would do. I've seen enough to determine that the system IS indeed tracking and matching upon player specific values we do not see. As a result, whatever it is doing is not merely elo. I don't think BZ is willing to let go of his thought process on elo for it though so I'm at a point I'll have to continue disagreeing with him.
Ahuh, I see. Well, he hasn't been on in a while, so perhaps things will have changed when he logs on next. Rest assured I'll be there for it (and do my best to keep track of everything... I dunno how you guys don't get burnt out after all that. =Þ)

Or in my alt account squadding yesterday, with a lower ranked squadmate, I was having a hard time against opposing snipers with excellent aim. Better than excellent. 1v1'ing some of them they could countersnipe me excellently and walk away with the kill, they had the same amount of dodging and decoying ability as myself. They were no real "C+". Then again, I was no real "B+"..... Proving yet again the problem of alts. To all the other players in that match that were trying to have a real game, they were getting sniped, on both sides, by real A+/S/S+ snipers posing as C+ and B+ snipers. That was not the only round that one of the players on the other team was clearly demonstrating the performance of an alt. While I have little room to comment playing as an alt myself, it makes it very clear when I'm a "low level player" and keep getting outplayed by other "low level players" - Since I'm not actually the level I appear to be, what are the odds that they're REALLY the level they seem to be if they can strongly counter me? There are MANY. Over a few lobbies there were numerous enough players that the whole thing feels like a giant masquerader's ball. NONE of us were really the rank we were pretending to be. So what is the REAL B- in the lobby supposed to be thinking about their rank? From their perspective they barely deserve their rank, they can't even keep up with the C+'s and B+'s in their lobby....meanwhile we're all really A+/S/S+ players, so the poor B- has to play at A+/S level just to feel like they ALMOST deserve their B. The whole thing is a sham. Add in the scummers - where the REAL S sniper in one lobby did terrible and I countersniped him with ease (while the C+ sniper wiped the floor with me....) while I'm parading around as a "B+" - It's just a joke.
Good God, is this what Ranked Battle's turned into? That's a damn shame. I'd sworn off of it since I rejoined B+ (hell of a n uphill battle, that), with the intent to better myself as a player so I wouldn't get crushed like I usually did... and this makes it sound like it'll all come to naught, because I'll get crushed anyway by S players in sheep's clothing.
Although, if I as a player am supposed to get better, I could agree that having to fight false B players is a crash course in learning to "git gud." But then, it's remarkably difficult to get better if you're not given the chance to.

I think it's more common for them to over in the B's and A's than C's. Most of the ones in the C's are just new alts being started....the fact that they're so easily seen indicates just how MANY new alts are always being created. Earlier in this thread it was pointed out there's a trend among S+ players to create a new alt for every new weapon they want to learn and bring to S+. They're not doing to be griefers, but lets assume 10,000 S+ players want to learn 6 weapons, and it takes them about 2 weeks to master a weapon to S+ level, that's 60,000 alts over 3 months. it would be interesting to hear from Nintendo how many user accounts exist versus the number of copies sold. Also don't forget the people playing on hacked PC emulators and such.

Others, the ones intending to lose, and let themselves drop back to the C's (or B's) - these are your teammates in the A's (and B's) that are inexplicably standing around spawn, jumping over the edge, carrying the RM backward perhaps. Standing on spawn looking at the sky. Some of them are incompetent scummers....others are possibly griefing alts throwing the match to derank. Also the players like MeTaGross that delete their account to start fresh a few times. That's still a number of matches over time that you'd be able to play against someone with MeTaGross's skill in the C's. Add in a million other people doing the same thing....

(I'll never understand why a C wants to become an S since that means they have to play guaranteed losing matches after that....nor why an S+ would help them do it. But apparently it's common.)
See, it boggles the mind that they feel making an alt account is necessary to learn the ins 'n' outs of a weapon. I mean, I kinda know why, it's beacuse they want to learn all that without putting their rank at risk, but is it necessary to make a whole separate account for that purpose? I mean, I just take new weapons to Turf War and do what I can with it there—of course I can be fooled into thinking a weapon is universally good when it's only good for that mode, but I can still see how effective it is at the most basic things (those being its inking and combat capabilities). Is that so hard to do?
(Also holy cow, I didn't think Wii U emulators were even a thing yet. I'll bet they run like crap tho.)

I'll admit, there was a time when I was so frustrated from the threat of dropping into B- that I considered throwing every match from then on in an attempt to manually reset my rank. Thankfully, I'm too honest with myself to do that, and so I instead elected to fight back for my old standing. (And since then I've been too scared to join Ranked out of fear that I'll lose it again...)

I think the mentality is along the lines of "Hey, if I can get that high, that means I'm one of the best! And I want to be the best, like no squid ever was!" Then they realize they can't do it on their own, so they then think "Well, if I have all S players on my team, they can cover for me!"
Which in a game like Splatoon, where the small squad size means everybody has to pull their weight if they expect to win, is terrible reasoning. They're not only setting themselves up for failure, they're basically dooming any team they end up on to perform miserably as a whole. So everybody suffers.
I'm wondering if there was some sort of vote-to-kick-player feature so that the actual good players don't have to put up with false S players' bullshit... a player that's been reported enough times by multiple people would expect to be either banned from online play or kicked back down to the lower ranks... as always it's open to abuse, and it would need all players' ranks to be stored on Nintendo's servers (as @モモコ suggested) in order to make the effect truly permanent.
 
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Spiderface

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See, it boggles the mind that they feel making an alt account is necessary to learn the ins 'n' outs of a weapon. I mean, I kinda know why, it's beacuse they want to learn all that without putting their rank at risk, but is it necessary to make a whole separate account for that purpose? I mean, I just take new weapons to Turf War and do what I can with it there—of course I can be fooled into thinking a weapon is universally good when it's only good for that mode, but I can still see how effective it is at the most basic things (those being its inking and combat capabilities). Is that so hard to do?
I have an alt but it's Just as much to be fair to my teammates as it is about protecting my rank. I'm happily S rank as a roller and I can get away with th octobrush and a few shooters but I am hopeless with some weapons and I don't think it's polite to jump into an S rank match with something like a charger because I'll be letting the other squids down.

I tried just practicing in turf wars and thought I got pretty good, so I tried ranked and OH GOD NO. So alt is the answer.
 

Flareth

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@Spiderface
That's fair, I guess. Really, I will concede that using Turf Wars to practice weapon strategies 'n' such isn't the best course of action, but as there's no real way to practice them for Ranked Battles outside of wingin' it and/or through Private Battles, it'll have to do.

However, I do take a little issue with this:
I don't think it's polite to jump into an S rank match with something like a charger because I'll be letting the other squids down.
I for one think it's not any fairer to do that with your C-rank teammates. No matter the rank bracket, you're all playing to win in that mode. Foregoing playing your best in order to focus on learning a new weapon is still foregoing your best, even if the overall skill level of the lower ranks means its impact on team play is lessened. If you don't get any better with the new weapon, you're wont to lose, be you in the C bracket or the S bracket.
 

birdiebee

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@Spiderface
That's fair, I guess. Really, I will concede that using Turf Wars to practice weapon strategies 'n' such isn't the best course of action, but as there's no real way to practice them for Ranked Battles outside of wingin' it and/or through Private Battles, it'll have to do.

However, I do take a little issue with this:

I for one think it's not any fairer to do that with your C-rank teammates. No matter the rank bracket, you're all playing to win in that mode. Foregoing playing your best in order to focus on learning a new weapon is still foregoing your best, even if the overall skill level of the lower ranks means its impact on team play is lessened. If you don't get any better with the new weapon, you're wont to lose, be you in the C bracket or the S bracket.
The thing is that even with your worst weapons, generally speaking, if you're playing in C rooms your skill level will be on par with those players at worst. It's not impolite because you aren't really dragging C rank players down anymore than they are dragging themselves. I can dominate in C rooms with a charger but wouldn't dare use them in S rooms, not a chance. You feel me
 

jsilva

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I have an alt but it's Just as much to be fair to my teammates as it is about protecting my rank. I'm happily S rank as a roller and I can get away with th octobrush and a few shooters but I am hopeless with some weapons and I don't think it's polite to jump into an S rank match with something like a charger because I'll be letting the other squids down.
That's a good perspective. Learning new weapons doesn't just affect one person. It bothers me when I'm playing a game and a charger/sniper has a terrible K/D and there's no good reason for it other than that they're bad at it, and so they contribute to my loss (or make me work harder for the win). I know they didn't get to S on that weapon, so why bring my (and other's) rank down learning it?

On the other hand, creating an alt should be done wisely, by not dominating weaker players and making the game less enjoyable for them and exacerbating problems with inconsistent skills within ranks.
 

Award

Squid Savior From the Future
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Good God, is this what Ranked Battle's turned into? That's a damn shame. I'd sworn off of it since I rejoined B+ (hell of a n uphill battle, that), with the intent to better myself as a player so I wouldn't get crushed like I usually did... and this makes it sound like it'll all come to naught, because I'll get crushed anyway by S players in sheep's clothing.
Although, if I as a player am supposed to get better, I could agree that having to fight false B players is a crash course in learning to "git gud." But then, it's remarkably difficult to get better if you're not given the chance to.
Basically...yes. If what I saw last night in a trio of all B+ lobbies with my alt was any indication. Those matches were FIERCE....the play was identical to A+/S. Almost every player had double digit kills. Most of my mains ceased to work well and I had to go TTK meta and play at the same capacity I play A+/S in. Either almost everyone in those rooms were alts, or B+ is now what S was 4 weeks ago. Just in 3 lobbies, we're looking at 15 or so alts if they're indeed alts. And TBH I really don't expect REAL B+'s would be playing like that. Especially given the derpy B+'s I'd played with on the prior rotation that didn't touch the tower. So in all likely hood that was around 15 alts I saw over 3 consecutive games. (And, yes, I won. :p )

OR does the matchmaker KNOW we're alts and pair us together? If so, there's proof that BZ's theories are wrong. It DOES track individual players ;)


See, it boggles the mind that they feel making an alt account is necessary to learn the ins 'n' outs of a weapon. I mean, I kinda know why, it's beacuse they want to learn all that without putting their rank at risk, but is it necessary to make a whole separate account for that purpose? I mean, I just take new weapons to Turf War and do what I can with it there—of course I can be fooled into thinking a weapon is universally good when it's only good for that mode, but I can still see how effective it is at the most basic things (those being its inking and combat capabilities). Is that so hard to do?
(Also holy cow, I didn't think Wii U emulators were even a thing yet. I'll bet they run like crap tho.)
I learned all my weapons in TW, but they play so different in ranked and even in different maps in the same mode. I spent a good 2 months on eliters in TW before taking them into ranked. But it was a whole new game with new perches and new strategies in ranked. Every map/mode/weapon combination needs to have its own set of strategies, IMO. Generally I DO take out experimental weapons in ranked, since I know the general weapon. I took inkbrush one day when every lobby in A+ (or was it A?) had a lack of turf control. It led to a number of wins back to back. But other times? I fail with it. I think weapon classes (charger,s blasters, brushes, etc) are more difficult than just "try another shooter" in your current rank.

That's a good perspective. Learning new weapons doesn't just affect one person. It bothers me when I'm playing a game and a charger/sniper has a terrible K/D and there's no good reason for it other than that they're bad at it, and so they contribute to my loss (or make me work harder for the win). I know they didn't get to S on that weapon, so why bring my (and other's) rank down learning it?

On the other hand, creating an alt should be done wisely, by not dominating weaker players and making the game less enjoyable for them and exacerbating problems with inconsistent skills within ranks.
As a charger main myself, I don't mind a low k/d on a charger too much since I know "stuff happens" - but I do mind it if it's consecutive. And I mind it a lot more when they majorly outrank me. The round where I had to cover for my S+ fellow eliter and take their shots for them too...that was a bit much :p I'm capable of 3/2 and I'm capable of 20/3 (tower riding/RM carrying excluded) - and which is which depends on if I'm getting flanked by a sploosh non-stop or not :p But if you're going to be an S+ eliter you'd better darned well be better at it than I am against the same enemies while standing on the same darned platform! :p And if I give up the ideal perch assuming sniper #2 is better than me and go prowl from the ground, sniper #2 better not go 3/8 while I go 7/5 :p

Same goes for the people who don't play all modes. It's a poor design you can have people in a rank that haven't played all modes, then when they play that mode they enter at the same high tier and bring everyone down. I did that to people myself when I reintroduced RM and tanked my rank. But it's just wrong that it's even possible.

The interesting part about "not dominating" weaker players is I think the people who "dominate players" were playing wrong from the start. I went into the C's, won handily even against other alts who were dominating (mr. dual squelcher) who massively outdid my k/d. 27 kills? But they spend the whole match dominating for fun instead of playing. While he was busy killing my 3 teammates repeatedly, I was controlling the zone with a flipping inkbrush :p I never "dominated" players through the C's but won consistently just focusing on the objective. Now in B+ it appears I'm getting dominated :p By "B+" players. It sure explains the mess :)


The mode that is most devastating with stupid teammates is Rainmaker. You can be as good as you want and get a million kills with your main weapon, but once you have to inevitably pick up that rainmaker, you are now relying on your stupid teammates to protect you since you have a handicap to speed and firepower. The moment you get the rainmaker, your best choice is to just run it as far as you can as quickly as you can because your teammates clearly aren't doing squat.
Yeah I said that it was the mode that suffers the most from stupid teammates. Because in Tower Control or Splat Zones, you could theoretically hold the weight of two or more squids when you're down one and anyone could collectively add to the objective (two people on the tower or everyone inking the zone). Rainmaker forces the burden solely on a single player while the other three need to escort. If they are stupid, your chances of winning are exponentially smaller than that of the other modes.

That being said, I excel in Rainmaker, IF my allies allow me to get the Rainmaker. I usually play the neutral game with steady pushes into enemy territory, scoring splats and when my teammates get the Rainmaker... they make the stupidest decisions... even when I escort with a kraken, they insist on attacking enemies that could easily be dealt with by our other allies if he just kept moving...
So much this. Everyone on my team races to grab the RM. Then they retreat backward and try to attack with it. And they STAY back there attacking with it. "ooh, charger! fun!" yet the amazing thing is on my alt, in C+ I had teams working as TEAMS. i'd carry the RM and Id' have a full escort cleaning up ahead of me and painting the way. It was absolutely amazing. I haven't seen teamwork like that in the A's in ages!

TC has the other problem. Nobody goes and gets on the tower. And if I do, I'm all alone while they're out brawling in the rest of the map, just like RM. Except fighting with chargers and brushes on the tower is a little difficult...
 
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BlackZero

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Now while I can remember the discourses on matchmaking between you and BlackZero, I can't remember the outcome of it all.
The end result was me explaining the mathematics of how Elo operates, explaining the formulas used, worked out a sample Elo K-factor equation to show how erratic it can be, and was repeatedly getting told I didn't know my *** from a hole in the ground because people didn't think it worked that way based on personal experience. At that point, I said "**** it" and gave up. You people can believe whatever you want. You can believe Nintendo has a department dedicated to screwing up your matches for all I care.

Before saying anything, I'd like to say that everyone tends to see some reason or logic in random, while there is none. Human's biais again. (Though it's not real random in games...)
Most video games use stochatics in lieu of actual random calculations. They are very unpredictable, but still exhibit patters that can be statistically analyzed. So people may in fact be finding patterns in something that is supposed to be random. This isn't always a product of bias. If you're shooting a rifle at a target, your grouping may be random, but all the shots will likely be on the target marker (you won't have a bullet shoot out of the gun, turn around in mid-air, and fly right back into the barrel, which could happen in a truly random system). That's the same thing as stochatics: random, yet clustered.

From my point of view, I'd say the matchmaker works like this:
"You're under level 4? There, play with some noobs like you are."
"You're above level 4 now? Well, play with everyone, I don't care anymore."
Turf Wars doesn't have the rank restrictions that Ranked Mode supposedly has, so you will get a lot of very mismatched teams on a regular basis. Ranked Mode's rank system is very erratic, so you'll still get mismatched teams even though you are all technically within a certain range of ranks. That's the best way I know to put it, and the mathematics behind how this matchmaker works proves there will be consistent dramatic shifts in the quality and caliber of players on your team. The matchmaker only cares about a 50/50 chance of either team winning (or as close as it can get). To do this, sometimes it has to pull dirty tricks like putting one extremely good player on a team with three other bad ones and pit them against a team of four people who are all around the same skill level, but also better than the three bad players on your team. This is how you get put in matches that seem one sided so often: it needs to balance the teams out, so it shifts people around so that it's fair based on the very rudimentary matchmaking formula it uses rather than considering each individuals actual performance history compared to the rest of the lobby.

But what do I know? Personal experience is far more reliable and accurate than objective data and mathematics.
 

jsilva

Inkling Cadet
Joined
Oct 30, 2015
Messages
262
The end result was me explaining the mathematics of how Elo operates, explaining the formulas used, worked out a sample Elo K-factor equation to show how erratic it can be, and was repeatedly getting told I didn't know my *** from a hole in the ground because people didn't think it worked that way based on personal experience. At that point, I said "**** it" and gave up. You people can believe whatever you want. You can believe Nintendo has a department dedicated to screwing up your matches for all I care.

...

But what do I know? Personal experience is far more reliable and accurate than objective data and mathematics.
Or, maybe your argument that Splatoon uses Elo is not actually based on objective and mathematical data ;)

I've taken the matchmaking issue we've discussed before, where it creates repeatedly imbalanced teams, pretty seriously. And I have constantly reexamined my perspective on it. Have you done the the same, or have you remained convinced Splatoon uses Elo and all experiences can be explained within that framework? Award and I have recently proposed an idea that Splatoon can determine player skill with some intelligence (we already know it can...), and that perhaps it incorrectly overestimates some players and repeatedly balances the teams incorrectly as a result, leading to extended losing streaks which are difficult to get out of, or even difficult for some players to rank up. I suspect you would argue that it would mathematically balance in the end so it doesn't matter, except even if that were true, you have no idea how many games are needed to balance out–what if that value is unattainable? Then the 'mathematical balance' is useless.

We are quite happy to have a discussion about it, but don't expect us to be particularly receptive to you basing your arguments entirely on Elo when you have no idea whether Splatoon uses it or not, and if it does, if it isn't modified in some way to act differently than your understanding of Elo :)
 

MeTaGross

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On another tangent from the actual thread, I have had much better matches since the update. It might be that I am the one on the great teams fighting bad teams, but I have won around 5 ranked matches in a row and am now at S 85. Turf war was a little iffy though, as there was a match on bluefin depot where it was 4 snipers vs 2 snipers, and I got a 4 game win streak with the hydra. I think it has improved, but I might have just gotten lucky.
 

Flareth

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623
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In the Paradox of Spring
I get the feeling y'all kinda missed the point I was making. I'm well aware that using an alt to practice weapons in the lower ranks doesn't have quite the same effect that it does in the higher ranks, I said as such. The point is that the results are still the same: you intentionally gimp yourself for the sake of learning a new weapon, and you risk losing a fair few matches for that reason.

But eh, I guess it boils down to fundamental disconnects again. What's good for the goose isn't always as good for the gander, & so forth. It's trial-and-error either way.
 

birdiebee

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Jan 6, 2016
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394
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Omg I'm just poking fun at BlackZero, jsilva and Award's matchmaking discourses xD

I've actually found them very interesting, but at the same time hilarious that they keep on cropping up in various threads over the past several months xD
 

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