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All Multiplayer Maps

Discussion in 'Competitive Discussion' started by Setu, Apr 24, 2015.

  1. Setu

    Setu Moderator
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    What do you guys think some good strategies, weapon combinations, popular areas, etc. will be for all of the stages?
    This should give a good general idea of what all of the stages will be like:


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    Factory Stage:
    [​IMG]
    Town Stage(reused background from Arowana Mall):
    [​IMG]
    City/Railroad-esque Stage:
    [​IMG] [​IMG]

    [​IMG] [​IMG]
     
    #1 Setu, Apr 24, 2015
    Last edited: Jun 4, 2015
    Mithical1 and FunkyLobster like this.
  2. FunkyLobster

    FunkyLobster Inkling Commander

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    and so this thread returns from the beta

    honestly the only map i think i DON'T like is camp triggerfish

    in camp triggerfish water is very prevalent so there's a HUGE hazard, and the only way over the water are really linear docks with sharp corners, effectively making it a map full of corridors, just without walls
     
    JulienIsTheMan likes this.
  3. Lyn

    Lyn Squid Savior From the Future
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    Nice, useful to keep track of! This is in the wrong section, though. You could have been the first to post in "Maps"! :eek:
     
  4. TheRapture

    TheRapture Dystopian Future Paint Desperado
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    Moved to the correct section.
     
  5. youthCAT1590

    youthCAT1590 Pro Squid

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    Awesome. I had only seen 3 maps until now. These all look great. :D
     
    Lyn likes this.
  6. pixelatedcody

    pixelatedcody [S+99] Octoshot {AKA Pixel]
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    I can totally see myself accidently squid diving into the camp triggerfish water.....
     
  7. WaifuRaccoonBL

    WaifuRaccoonBL Inkling Fleet Admiral

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    The water hazards do have to make me wonder if there is a type of weapon, special, sub, that pushes back opponents. If there is, that will certainly make those weapons useful on those maps.

    Anyway, Anowa Mall looks amazing! Good unique use of the water hazard as well as having an interesting layout. The wave like fashion is has going on also offers a lot of high and low point postions. Lots of chances for sneak attacks if the opponent isn't paying attention.

    Saltspring rig will bring a ton of salt is also interesting. Lots of interesting wall placements and it is an area with use of machinery so I expect things like lifts.
     
  8. Draayder

    Draayder Inkling Cadet

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    I like how the map layouts look, they seem to have a good mix of obvious chokepoints and ways to get around them. The E3 map looks like you'd need the most momentum to cover the opponent's side in a turf war but looks like a very straightforward and hectic splat zone. Saltspray rig looks like people will be EVERYWHERE and there'll be a lot less direct fights even in splat zone.
     
    Raethien likes this.
  9. trikis

    trikis Inkling

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    didnt realize there was more than 3 announced, awesome!
     
  10. KawaiiChao

    KawaiiChao Full Squid

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    Just realized how big these maps look like from first glance. They look really fun.
     
  11. suavevillain

    suavevillain Inkling Cadet

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    The Map Design looks solid which is greats maps are vital to these type of games.
     
  12. Lyn

    Lyn Squid Savior From the Future
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    Yeah, that map seems dangerous. :p

    I just hope they don't decide to ban it in competitively play for any reason.
     
    pixelatedcody likes this.
  13. DaKid

    DaKid Pro Squid

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    The E3 map is called Urchin Underpass.
     
    TheSpeedyMouse likes this.
  14. Nin☆Jun

    Nin☆Jun Semi-Pro Squid

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    [​IMG]

    In Walleye Warehouse, there are grated metal platforms just above the ground floor. If you go squid mode right on top of it, you'll just sink through and hide away if your team's ink's below. It's great for some surprise attacks toward unsuspecting players!
     
    suavevillain, Endymion and Mithical1 like this.
  15. DaKid

    DaKid Pro Squid

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    Also another map you're missing. A construction site map.
    [​IMG]

    Also proof of the Urchin Underpass name.

    [​IMG]
     
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  16. jp4464

    jp4464 Jazzy Inkling
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    The key to this game (like most competitive games) is keeping pressure on your opponents.

    Players will want to take advantage of narrow choke points and sniping nests. I'd imagine Sub weapons like the Splash Wall will be great at pushing back enemy fire.
     
    pixelatedcody likes this.
  17. Lyn

    Lyn Squid Savior From the Future
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    Man, you're developing meta before the games even out. Talk about a professional.
     
  18. LinkGamer2207

    LinkGamer2207 Inkling

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    Awesom! Im exited I cant wait^^
     
    Rescue22 likes this.
  19. Setu

    Setu Moderator
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    Updated, construction stage looks cool imo
     
  20. Setu

    Setu Moderator
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    Sorry for double post, but where did you find this? Could I somehow fine this footage and get some more screenshots?
     

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