Honestly.... I would be completely livid if my rank was reset. I'm at S+ 38 and it would make me angry for it to be reset. Yes, I could probably make it back up to S+.... But why do I deserve to be punished? I never cheated and it seems highly unfair for Nintendo to punish us because some people are deciding to cheat. That's honestly an absurd notion. I have to agree with what someone said before. The people who savescummed their rank will fall naturally. If we store the ranks on the servers, there is no need for a rank reset. The people who cheated their way into a certain rank will fall naturally. There is absolutely no need to punish all of us for it.
Resetting our ranks would only anger the community and make lower ranks a complete hell for months on end. Has anyone even considered how this would affect the lower ranks? They wouldn't be able to play and would probably grow to hate the game if those of us at a higher rank and skill level were put back with them. It wouldn't be fair to the lower ranks nor would it be fair to us.
One thing to keep in mind is that periodic rank resets are *NORMAL* for the majority of ladder rank scored games. Especially the most competitive among them. Somehow in the Splatoon community there seems to be this attachment to "I earned my rank and want to maintain it forever" - but that's part of what is broken. The meta changes constantly in any competitive game. People who earned a given rank in one meta are not necessarily that rank in a later meta and you end up with ranks filled with people playing on all different meta's. The result is a mess unless everyone comes up through the same meta.
If we look at some other very dominant ladder based systems, there is a ladder reset almost arbitrarily for Starcraft II - the resets coincide with Blizzard's tournament schedules. Sometimes it's every 4 months, sometimes it's in 2 weeks. Diablo III resets quarterly. Halo resets monthly. Battlefield resets quarterly. Not sure about COD, I know they reset, I don't know how frequently. Even card/board games do it in a slightly different way. Someone was telling me about a Magic the Gathering competition and pointed out they changed the allowable "versions" or "system" to the newest one, obsoleting all old ones, so the knowledge and collections of playing the old "meta" are now irrelevant in their competitions...a ladder & meta reset.
The point is resetting the ladder on schedule is normally a part of any functioning ladder. But it's a perception issue. Splatoon players have been taught that rank is a "title you've earned until you lose" while in other games players have been taught to perceive it as "this is the highest I've achieved for the current cycle" - HOWEVER that's why I advocate for a progressive ladder replacement entirely. Those games work that way because upward movement is favored over downward movement, so you play each "season" to see how high up the ladder you can climb before the season ends, not to try to prevent yourself from dropping down too far. For the people that like preserving their status and defending their title there are usually awards/trophies/titles handed out for 3x champion etc (e.g. you achieve your S+ for 3 seasons, you get a special title for that, etc. It actually gives more goals to achieve rather than trying to tread water in S+ forever and ever and helps the game "stay fresh." Technically many Splatoon players do that anyway - with alts. Instead of creating 5 alts for 5 weapons and aiming to get S+ they'd just try a new weapon next "season."
So both sides are right. I agree, I'm SOOO close to getting my S back on my main. I'd be kind of annoyed if I finally got it back only for them to follow my suggestion and reset me. But if they do resets it must NOT be with the same scoring system we have in place. It would have to be a new ladder scoring system to accommodate being a progressive seasonal ladder. It wouldn't affect the lower ranks any differently then the majority of other wildly popular highly competitive games (Starcraft, Diablo, Battlefield, COD, Halo, etc.)
However, yes, even though I'm advocating for it, I'd also be kind of upset losing my S in a reset should I get it back soon.
I really wouldn't care if my rank was reset, since just recently I challenged myself to get to S+ with only chargers, and it took me 5 days, probably like 10 hours or so. People need to calm down about rank a little bit. As far as the Splatfest, I had a pretty bad time on Sandcastles, partially since I couldn't find any matches, but the teamwork I experienced was pretty bad too.
I have NO idea how you managed to get through the lower ranks on chargers. Granted I don't have my scopes on my alt yet, so my aim is a little wonky, but I could not get ANYWHERE in B+ yesterday with even unscoped eliter. The team couldn't push worth anything, so I'd have to jump on the tower, and of course with the sniper on the tower half the time, things aren't going to go so well.... I ended up with exactly the same point total I started with in B+. The lesson I learned is: Don't take chargers into the B's. (To be fair the map was the ungodly triggerfish TC where the tower is stupidly over water the whole time...I'm sure that didn't help.)
I do not know the proper time since I am unfamiliar with such things, I just know they exist like that. I know be harder then now since everyone would be put back to c- but like that video I shown, the truly super S skilled people could make it in 6-11 hours (assuming they had other people playing around the times they do otherwise A- vs Bs may be a crawl, but they do it based on average team rank anyway. Anyways there be some crazy people make it to S+ in 1-2 days even under such conditions, that is why I shown the video, making S ranks appear to be effortless just as long as her teammates went completely worthless. I really do not know a good time window for a reset but the oppistie effect can happen to, give some people a reason to play and not sit on 1+ million coins and 100+ snails.
Does 6 months sound better? idk
You hit one one good point though - we're focusing on alts and scummed/carried players, but we should not omit the matchmaker's culpability in all of this mess. Keep in mind if they base things on an average rank, just using the Splatfest Power numbers for EXAMPLE, for ranked, if you have one team of A- that have an average rank of 1300, and each member is 1300, versus another team with an average rank of 1300, but you have one member that's an 1800, and 3 members of 1060 - that is going to be a VERY bad match for team B. It's not that they were carried, it's that the matchmaker willfully pairs overall bad teams against overall good teams because "the numbers even out." Even though the gameplay does not. That is as big, if not a bigger issue.
Something you said yesterday about "the alts get paired with the alts" in another thread clicked with me while I played yesterday. I'm working on my alt, stuck in B+ ATM. Before the 10:00 map rotation my problem was weak teams that could not push the tower AT ALL. Ok, it's B+, that's expected. (but why is my team ALWAYS the one with the weak team??) But after 10:00 I found something different. At first I thought it was other alts. Then I realized it was the whole lobby. The entire LOBBY of all B+ players suddenly played WELL above normal B+. They played identically to an A+/S match. IDENTICALLY. The speed, pace, accuracy, map strategy (zones) were, in every way, exactly what I'd expect to see on my main account at A+94. it felt like the challenge match before S (except I won...I seem to always lose in OT on that darned A+94 match :P ) It wasn't just one alt. It was all players. The whole LOBBY was playing at A+/S tier. And they're all B+. It happened in the following lobby as well! And the following lobby after that! We're talking double digit kills for all but one or 2 players in the lobby. None of my normal mains (that I play in A+ & against S/S+ in squads regularly) were actually getting the job done. I had to, like in Splatfest, go Tentatek meta (which I NEVER play!) just to compete and play at full capacity 150%. In B+. Were these complete lobbies of alts? Did the system KNOW we were all alts and paired us together? OR does B+ genuinely play the same as A+/S now?
I'm starting to fear part of the problem is that the active player base of Splatoon is presently very small, and that most of the people playing (in all ranks) are just alts for people who are already in the high ranks. So all ranks are really largely the same rank, at least above the C's. And particularly at different times you either get the handful of "real" B+ players, or you just get a bunch of S alts and call it "B+". Though a reset would flush that out as well...
Why do I play now? I still play because I have friends. Frankly, they're the only things keeping me coming back to Splatoon. However, if we constantly reset our ranks, I would probably cease playing solo Ranked as there would be absolutely no point to it any longer. I would still play squads but I wouldn't waste my time going solo when it's pointless anyway. Also... Still a completionist. Still a perfectionist. There's more to complete in Splatoon than just Rank. :)
Taking a page from other games with reset's there's still a point. Think of "Mirror Mode/Master Quest" and "Hero Difficulty" in Zelda games for example. The ladder resets basically preset a new challenge each reset - like a new randomized campaign. Or like starting a new 100 Mario Challenge in Super Mario Maker after you complete one (troll levels and all.) And with "badges" or rewards for defending a title, etc, it kind of gives you a new game to play each reset (like making an alt, except fair.) There's good and bad, but there's definitely positive ways of doing it too. And like Splatefest they could make an event/tournament out of it with prizes for getting a rank etc. Because it's Nintendo...why do a DB reset when you can have Callie give a fleek speech about it too? :)
I can kind of see both sides of the reset argument. I don't think resets are completely pointless. To reset is to balance out the skill gaps intermittently, as Momoko said, but also, it doesn't really diminish anything that you've earned. Besides, you could motivate yourself to climb the ranks faster each time. That in itself is a unique objective/goal you could set that you can't currently do. It'd add another dimension to ranking up. Each time it resets, climb faster than before. Perhaps it could even save your records so it wouldn't be like "erasing" it.
But on the other hand, staying in S rank is itself a challenge. And having that stripped away periodically could be grating. I enjoy being able to play tough matches consistently without worrying about falling back down to the bottom and tearing through the noobs again. It helps me stay polished and continue to improve.
I don't think anyone is going to change anyone else's mind on the issue, though. Both stances have their advantages and drawbacks, so its really a matter of preference. I think each side makes valid points.
Implementing a seasonal reset must must must must MUST include an overahul of the whole scoring/points system. The current system doesn't work for a reset system, it's too punitive. It needs to favor upward movement with skill check barricades between ranks. It should be easier for an S to get to S, and harder to lose the S, but require more overall games played to move between ranks, because now there's a timer on how long you have to achieve it and maintain it. With the addition of the time based objective, it does not need to punish losses so severely which it's right now using in PLACE of a reset system.
I stopped reading the later posts because I'm in a hurry...
I got the game in July last year and played well for a while, but things got more difficult. When I reached level 10 I tried ranked and didn't do very well. I kept playing casually in ranked, I don't know where I was, but when tower control was added I got more serious. With S ranks available I tried harder, the matches did too. When rainmaker was added I loved it and eventually reached S rank. This was back in October or November and I am still trying to reach S+. I have just reached S 81 since being S 30ish after the update. I want to reach S+ to say I did it, and I want to know if I am an S+ player or just an S. If the ranks reset I will easily reach S, I've reached it by level 20 once, but I will stay there for 2-4 months, and it will reset, and so on. If it resets I will literally be trapped in S rank forever.
Now let's say we did reset the ranks. What does that do for us?
Nothing. It wastes everybody's time and makes rank complete hell for the weeks after. All the savescummers are going to get back to their ranks without trouble. They just win a battle and save, and they can keep doing that because everybody wins some battles by chance. The carried players will get back too, as they will still have their carrier to get them there.
We need to change the way ranking works and how ranks are stored, this would cause the problem people to fail naturally, or to stop bothering us in ranked. Reseting only brings more problems to the already problematic matchmaking.
Right, like I said to Birdiebee, the reset system would HAVE to be accompanied by a change to a progressive ladder. Like every other reset ladder game has. Using the current scoring system would be DISASTROUS.
And as Momo said (Sorry, can't tag you - no kana on MY keyboard ;) ) it would also need the rank data on the server side to cut off scumming once and for all (gear scumming too, because why not?)
And I still don't believe in "carrying" - I've yet to see a carrying effect in matches I've played in squads. Even on my alt - if I was going to carry someone it was shut off fast by being put against S & S+ players as always. I was well matched even as a fake B. We lost more than we won. At least for twins...
But no argument to just changing how ranking works....