it's not as awful as i thought when i started.
the splash wall is useful against ... poor sniper players (ones who don't back down despite you being invincible and having plenty of range) and machine guns with ****ty aim (you can throw it out and dash through it for cover while they're busy storm-troopering in your direction). killer wail feels odd to me, but whatever it should make this gun more useful in rainmaker (killer wail AND splash wall?)
my biggest complaint is probably that you can hardly even swim along a charged line let alone a semi-charged line. pretty much every shot has to be a double shot.
definitely think the MK II with the disruptor/echo-locator combo will be more useful (kinda thinking i want that on my squiffer :x)
the splash wall is useful against ... poor sniper players (ones who don't back down despite you being invincible and having plenty of range) and machine guns with ****ty aim (you can throw it out and dash through it for cover while they're busy storm-troopering in your direction). killer wail feels odd to me, but whatever it should make this gun more useful in rainmaker (killer wail AND splash wall?)
my biggest complaint is probably that you can hardly even swim along a charged line let alone a semi-charged line. pretty much every shot has to be a double shot.
definitely think the MK II with the disruptor/echo-locator combo will be more useful (kinda thinking i want that on my squiffer :x)