I think the 3 map rotation was there because the servers could handle another map in rotation.Didnt realize that it ended today so I didnt push to the highest rank last night. Sucks cat lost, but Im actually more peeved that it's gone back down to only two stages per rotation again. Im really hoping 3 per rotation isnt splatfest exclusive :(
I only spread 'em for the fan.I guess you could say... Team Cat's p**** game wasn't strong enough
A 2% difference while dogs vastly outnumbered us, lol. It's far larger than you think.A two percent difference isn't exactly enough to make such a broad claim. If anything the results show that both teams are relatively even in skill.
Only matches where it was Cat vs. Dog/Rock vs. Pop/etc. counted toward the final result. Not including disconnects, which most likely did not favor one team over another in the grand scheme of things, that means the "effective" number of players for both sides were considered equal. That's why that change was added in the 1.3.0 patch, so the more popular team can't jack up their win percentage by virtue of their popularity - they have to earn those wins to the same degree as the less popular team.A 2% difference while dogs vastly outnumbered us, lol. It's far larger than you think.
This!Did anyone else feel bad about giving spyke the snails when he sits there deliberately telling you that all he wants is the gooey stuff inside. Those poor poor snails. Granted I wouldn't give 2 splats if they didn't have faces and quiver so bad D:
Why bother even having a popularity score in the first place then?It was a good run, and I got quite the winning streak for Team Cat in the festival's final hour, but overall I do feel like the tally should've been handled differently.
Maybe if the win count was given a x3 multiplier instead of x2, it would've felt more skill-based.
I'm not mad though. It was fun pretty much all the way through, and I'm looking forward to the next one for sure. I got so much money out of it that I might just not ever use my sea snails, though.
Look at it this way. Think of victories as a way of getting your voice out on your choice of animal. Whatever side speaks the most aboutPopularity shouldn't even matter. We won more matches, so Team Cat still wins in my mind. Good job guys! :)
Now now, where did I say that? Don't read too much into it.If you think excluding popularity makes the event purely skill-based, you're wrong
As a cat, I played roughly 160 games during splatfest, and ended with a vibe of 64. I point this out not to brag, but to give a sense of scale and to explain why I think my observations might be indicative of overall trends.A two percent difference isn't exactly enough to make such a broad claim. If anything the results show that both teams are relatively even in skill.
You would have a point, but matches that started without players did not count the same way dog vs dog matches did not count.As a cat, I played roughly 160 games during splatfest, and ended with a vibe of 64. I point this out not to brag, but to give a sense of scale and to explain why I think my observations might be indicative of overall trends.
About 17 of the games I played began with missing players on my side, and only one began with a missing player on the dog team - and each time my team had missing players, the remainder of the team was broken up. This isn't counting mid-game disconnects(which don't count for what I'm getting at), or times in which I error'd out of the matchmaking lobby which presumably left the rest of my team without me(or at least, the change in vibe would suggest this was the case).
This is nothing new. The first splatfest in Japan had this issue, where the less popular side was very very often given matches with uneven teams to their detriment, to the point that the US splatfest was delayed to attempt to address the issue, resulting in the dog-on-dog matches. It seems that the fix wasn't comprehensive however, and if my ratio of normal games to uneven games against me is at all representative of what everyone else got...
Well, call it 10% of games lost directly because of the matchmaking issues - then add some fudge factor for lost effectiveness due to the loss of good team compositions and the extra practice new players on team dog got because of dog on dog matches...
After all of that, the final battle results were 51 to 49 in cat's favor. It would have taken a score of 57 to 43 or better for team cat to have won, and based on what I saw that's most likely what would have happened absent the disadvantages team cat received from the iffy splatfest matchmaking. 6% isn't that huge of a swing, all things considered. That we won the most matches at all is honestly extraordinary.
Source? Nintendo's twitter, and the Splatoon tumblr say nothing about this.You would have a point, but matches that started without players did not count the same way dog vs dog matches did not count.