ThEvilHasLanded
Inkster Jr.
- Joined
- Jun 18, 2015
- Messages
- 22
- NNID
- ThEvilHasLanded
I suspected as much. I'm a big Gears of War player I know all about Client side hit detection vs server sideThat's just lag for ya. I've noticed it with inkzooka blasts too.
Ever play a multiplayer FPS and die even when you CLEARLY got a wall between you and your attacker before you did?
They implemented CSHD in TU6 for gears 2 to mask the fact their netcode wss on par with what Nintendo have lumped us with here
All of a sudden you're trading kills with players
My favourite is dying a good 2 seconds after I kill someone else but knowing I probably should have died myself anyway and probably got a lucky kill