PrinceOfKoopas
Inkling Commander
Don't do it again.My bad lol I just never saw him coming
Don't do it again.My bad lol I just never saw him coming
The thing is, you said Corrin was the worst possible choice overall and you hope Nintendo realizes it was a bad move like those were facts or unanimous, opinions without acknowledging them as your trivial opinions. When you state a negative opinion like it's the truth, it tends to tick off folks.Woaaah, I was not expecting that much backlash on what I thought was a pretty reasonable post. I don't like Corrin, nor the series he comes from and I think he was a really bad choice, so I'm not buying him. I figured more people would feel the same but I guess people will play anything lol
My bad lol I just never saw him coming
That is a blatantly elitist remark you just made. "People will play anything lol" because folks defended Fire Emblem and don't mind Corrin? I understand if you don't really like the series or the character, that's your opinion, but to make such a remark is an unreasonable, big spit in the face to all FE fans (including myself), all because the games do not interest you. And that's not a trivial opinion about the remark.I don't like Corrin, nor the series he comes from and I think he was a really bad choice, so I'm not buying him. I figured more people would feel the same but I guess people will play anything lol
Lol, oof, I'm not even that blunt sometimes. And apparently I'm notoriously known to be an *** (couldn't possibly care less if I tried). You're right though in your statements. I've just decided to refrain from replying to emotionally driven arguments.Didn't expect backlash? Expect it now.
Well, I apologize that my tone was misread, I think Corrin is a bad choice, I think he's the worst pick because there were droves of better ones in my opinion, and that is why I will not buy him. You can do whatever you want with your cash lol"Corrin was a bad choice for Smash because..."
"I think Corrin was a bad choice for Smash because..."
Doesn't the bottom remark sound less harsh on opposing yet trivial opinions than the top one? Unfortunately, your post was more like the top remark, and thus cue backlash.
Ehhhhhhhhh there's a big difference between saying Corrin's a bad pick and saying FE fans are idiots with too much money, which is what you're making it seem like i saidThat is a blatantly elitist remark you just made. "People will play anything lol" because folks defended Fire Emblem and don't mind Corrin? I understand if you don't really like the series or the character, that's your opinion, but to make such a remark is an unreasonable, big spit in the face to all FE fans (including myself), all because the games do not interest you. And that's not a trivial opinion about the remark.
My stance: Everything, and I mean everything requires fresh blood to sustain itself. Otherwise, your audience is going to leave one by one until therer's no one left, or your audience will grow old and die. If your product cannot be profitable appealing only to the hardcore, then you have to decide on one of two things: Either you stick with your guns and let the product become a niche and then die (usually taking your company out with it--look at companies like Oldsmobile or Image Epoch for examples), or you decide that this hardcore audience is not worth your time and appeal to a newer, hopefully larger market (which is how businersses like Pepsi-Cola and Blizzard have lasted so long).About the hardcore fans point, I can see both sides of that issue somewhat. I think some hardcore fans feel that by appealing to more causal audiences that there is a risk of the franchise becoming more and more casual or easy over time in order to stay profitable and keep the new players coming back. Now those fears could be unfounded, IS has somewhat tried to address this with the 3 versions of the game. I'm just not sure how I feel about the harder route being linked to specific games.
In a way this reminds me of the whole Casual/Hardcore debate that occasionally still goes on when discussing the original Wii. I know people who still feel that the Wii was profitable but ultimately failed because Nintendo didn't seem to retain all of the new players the system attracted. Though I blame part of that to mobile game market explosion that made phones the equivalent of a handheld for a lot of people. I suppose the true test will be if FE went back to more punishing or difficult games would those who came in on Awakening or Fates stay.
Of course there are going to be different opinions. I am responding to a specific criticism that justifies itself on gameplay mechanics and design, when the people who make that criticism also rant about how much they hate the new FE games. I'm not ignoring other people's perspectives or saying this all comes down to one thing, I'm responding to a specific point: people who make up reasons why Corrin is a bad character when they show rather clearly that they just don't care for the new games. My point is and has always been, if you (the generic "you," not you personally) don't like something that's fine. Just acknowledge that you don't like something. Don't justify your opinion for not liking something based on arbitrary game development standards.You keep saying that only anti FE fans are saying these things and that is clearly not the case. Unsurprisingly like fans of anything, people are simply going to have different opinions on these things.
That's my exact thoughts on the original "long time fan" statements: people trying to validate their opinions by attaching longevity to them. I reminded these people (not you specifically) that, unless they've played some of the Japan-only games, their own tenure a as a fan is comparatively short in the context of the entire series. It's a bit like fans mounting a true fan high horse because they've been a "long-time" Pokémon fan since Diamond/Pearl. They aren't technically wrong, but they've also missed a good chunk of the series.This is a digression and is probably not your intention but that statement reeks of 'True Fan' arguments.
I could easily turn this around and say at what point can someone validate their opinion with the long term/true fan argument? The length of time they've been a fan makes no difference, as I believe people should take each game for what it is. So the true fan argument means absolutely nothing to me in terms of game reviews. It just tells me a player is imposing their own idea of what a game should be instead of seeing that game for what it is. It's one thing to say "if you like X, you'll like Y." It's something else to say "X isn't Y, therefore it sucks." I WILL make a point to humbly remind someone they've missed out on half the series if they throw True Fan statements into the discussion if they've only played the NA releases. What can I say? It's one of my guilty pleasures.Even if someone only had access to games that were released in their country, why would they still not be counted as a long term fan? What if they don't have access to the systems some of the other games are on, are they not a real fan? What arbitrary number of games in a franchise does someone have to play in order for their opinion on a feature to matter?
I enjoy these discussion too. It's good to expose yourself to different points of view. I'd rather have a friendly debate with someone than live in an echo chamber where all I hear are thoughts I agree with. As I always say, "all thoughts are worth hearing; whether they're worth listening to is up to you."I will repsond to your earlier comment later, don't view this are me arguing with you or trying to change your mind though. I like discussing these types of things with people and can get long winded in my replys. If all else fails we can settle it in Smash! 1v1 me, 3 stocks, no items on final destination. :)
I hate to make a "back in my day," statement, but I think the whole hardcore gamer thing stemmed from an older generation of gamers who bought games without the benefit of LPs and You-Tube reviews. The only way to find out that Battletoads was a cold mistress was to spend $50 on it. If you got a game, you learned to play it no matter how brutal it was without any video walkthroughs or GameFAQs guides. My half-joke/half-serious theory is that, older gamers got so accustomed to brute-forcing their way through downright unfair games that many don't honestly see why people don't like games with steep learning curves. It's almost like gaming Stockholm Syndrome.About the hardcore fans point, I can see both sides of that issue somewhat. I think some hardcore fans feel that by appealing to more causal audiences that there is a risk of the franchise becoming more and more casual or easy over time in order to stay profitable and keep the new players coming back. Now those fears could be unfounded, IS has somewhat tried to address this with the 3 versions of the game. I'm just not sure how I feel about the harder route being linked to specific games.
In a way this reminds me of the whole Casual/Hardcore debate that occasionally still goes on when discussing the original Wii. I know people who still feel that the Wii was profitable but ultimately failed because Nintendo didn't seem to retain all of the new players the system attracted. Though I blame part of that to mobile game market explosion that made phones the equivalent of a handheld for a lot of people. I suppose the true test will be if FE went back to more punishing or difficult games would those who came in on Awakening or Fates stay.
I honestly think that's a big part of it. Inolder FE games, you had to rely on strategy. In Awakening, you can level grind until your units are strong enough to beat the map head on. Tedious? Oh yes, but entirely do-able. Classic FE also killed off non-essential units for good, meaning that you either had to do a "perfect" play-through, or lose potentially valuable characters for the rest of the game. Casual mode got rid of that, which rustled some veteran jimmies. Lastly, Robin is super OP. It's not unheard of for Lords/player inserts to be OP, but imagine playing Pokémon Yellow with Mewtwo as a starter and you get the idea.Change is necessary for anything intended to make money over a long period of time. It's been mentioned here in this very thread: If you're in business, you adapt or die. Personally, I don't see anything to fear with the Fire Emblem series undergoing a change in its difficulty if it means staying alive as an IP, but then again, I've never played a Fire Emblem game. All I see is a fear of change.
I would tend to agree. Games should be fun. If they're too hard, they aren't fun. If this was like developing professional skills (carpentry, computer programming, etc), I could understand telling people to tough it out. Most "career gamers" don't seem to care whether a game is hard or not though. They are more worried about whether it makes for entertaining videos. We aren't talking about building trade skills or learning an instrument you can play professionally. We're talking about a hobby, and elitism in a hobby is pointless.I have been gaming all my life, and I have followed a bunch of waves and taking it as I go. Inconvenience for the sake of nostalgia just isn't worth it, and there's no point in taking pride that you needed any of those skills to play a video game. As far as I'm concerned, the addition of easier options in a Fire Emblem game is the same kind of change as having a screen to stare at instead of a row or two of red LEDs: It makes the games more accessible, and I will always support that.
I'm not exactly sure what you mean by this. Intelligent Systems is a "2nd party developer," which is a fancy way of saying "not Nintendo itself, but might as well be." They develop exclusively for Nintendo, so they are not 1st party only on paper. They also worked on such classics as Metroid, Super Metroid, the Paper Mario series, and Wario Ware games. FE is as much 1st party as any of those. GameFreak of Pokémon fame is another 2nd party developer, but the Pokémon series is treated like Nintendo IP. That's because though they are somewhat independent from Nintendo, they are still owned by it.I used to word significant to emphasize importance of the overall franchise globally and to Nintendo as a company. Plus all those other franchises are "classic" franchises or at least 1st party ones. FE should be considered more niche even considering its age.
If you played the US version, that was either a mistake in translation or the localization team trolling American gamers. "Normal" and "Hard" are actually "Easy" and "Normal" modes respectively in the Japanese version. Idk why they changed that, because that's exactly what those modes are.In my opinion Awakening fell flat on the difficulty settings since the normal was pretty easy
Naturally, this is still a business first and foremost and with that comes making things profitable. Sometimes that works and sometimes it doesn't, there are a lot of examples of both. I have seen companies try to appeal to new audiences for a product while chasing away long term and loyal customers. They ultimately weren't able to attract a large enough new base and fell flat on their face. Though that normally came from not understanding why people liked their product in the first place. Personally I feel Japanese companies are far better at understanding fanbases ( I don't think that's the right word really) and how to cater to multiple audiences simultaneously. I will disagree that hardcore players are not worth paying heed too, you should give them consideration just not to the extent that you alienate new comers.My stance: Everything, and I mean everything requires fresh blood to sustain itself. Otherwise, your audience is going to leave one by one until therer's no one left, or your audience will grow old and die. If your product cannot be profitable appealing only to the hardcore, then you have to decide on one of two things: Either you stick with your guns and let the product become a niche and then die (usually taking your company out with it--look at companies like Oldsmobile or Image Epoch for examples), or you decide that this hardcore audience is not worth your time and appeal to a newer, hopefully larger market (which is how businersses like Pepsi-Cola and Blizzard have lasted so long).
Change is necessary for anything intended to make money over a long period of time. It's been mentioned here in this very thread: If you're in business, you adapt or die. Personally, I don't see anything to fear with the Fire Emblem series undergoing a change in its difficulty if it means staying alive as an IP, but then again, I've never played a Fire Emblem game. All I see is a fear of change.
Then it seems like you and I are arguing against both extremes of the situation. Also I know you weren't referring to me personally, I am basically saying that there is a middle ground to this issue. With that said, I am not a fan of ranting about something you don't like non stop without good cause but people are free to dislike both Corrin and FE as a whole. It would all depend on the types of reasons they are giving for not liking the character. If you are saying they are giving unfounded reasons to try and hide their dislike then fair enough. Even though their criticisms can be valid if not for the wrong reasons. By personal experience I do know people who like Awakening and plan on getting Fates yet still disagree on the number of characters in the franchise. As shown earlier even Sakurai himself feels the number is too high.Of course there are going to be different opinions. I am responding to a specific criticism that justifies itself on gameplay mechanics and design, when the people who make that criticism also rant about how much they hate the new FE games. I'm not ignoring other people's perspectives or saying this all comes down to one thing, I'm responding to a specific point: people who make up reasons why Corrin is a bad character when they show rather clearly that they just don't care for the new games. My point is and has always been, if you (the generic "you," not you personally) don't like something that's fine. Just acknowledge that you don't like something. Don't justify your opinion for not liking something based on arbitrary game development standards.
People who criticize Corrin because (s)he is not a well-done character is not the crowd I'm talking to. I'm not really addressing general complaints about another FE character either, even though I really don't understand it for reasons already mentioned. Rather, I'm specifically addressing people who quite clearly don't like the new games and are upset because their dislike for FE:A and Fates is carrying over to FE characters in SSB.
So we basically agree but are taking umbrage with both extremes. What I am saying is that being familiar with only so many games in a long running series doesn't discount a persons criticism of a newer entry. At that point fans of all levels are experiencing a new product together so everyone should get to have a say without someone going "If you don't like X or Y (the Pokemon games as well, heh) then your not a real fan!" I have seen people go both routes and accuse others of having "Nostalgia Goggles" or having just jumped on the bandwagon as reasons why certain critiques don't matter. Going with your example lets say the D/P fan says they don't care for OR/AS games, should their relative history with the franchise matter? Someone else who has played since the R/B games could argue that if they had played the original R/S they would understand that certain mechanics or game segments existed in the original entries. I argue that just because mechanics were implemented previously in a series does not shield them from criticism. A newer fan having that opinion is not a cause for dismissal. The same could be said for Kingdom Hearts/Tales/and FF fans. There are so many different types of opinions in those fans that writing another person off for playing too much or not enough is strange to me.That's my exact thoughts on the original "long time fan" statements: people trying to validate their opinions by attaching longevity to them. I reminded these people (not you specifically) that, unless they've played some of the Japan-only games, their own tenure a as a fan is comparatively short in the context of the entire series. It's a bit like fans mounting a true fan high horse because they've been a "long-time" Pokémon fan since Diamond/Pearl. They aren't technically wrong, but they've also missed a good chunk of the series.
I mostly agree save for most of the people I see making the True Fan arguments are people who relentlessly inform everyone of how many games they've played in a franchise. You can still be a long term fan of something even if the releases you have access to are limited. You can't really help if only half a series is released commercially in your country. For a series like FE I believe there are enough games for that statement to apply if you are speaking of NA players, I don't like 'True Fan' arguments so I can't speak much to that attitude. The only alternative would be for them to go out and emulate/buy all the Japanese releases to satisfy someones idea of being a long term fan. It would be a silly thing to do especially if their opinion didn't change afterward. :) I mean think about someone saying you had to play EVERY Pokemon game released to be considered a 'True Fan".I could easily turn this around and say at what point can someone validate their opinion with the long term/true fan argument? The length of time they've been a fan makes no difference, as I believe people should take each game for what it is. So the true fan argument means absolutely nothing to me in terms of game reviews. It just tells me a player is imposing their own idea of what a game should be instead of seeing that game for what it is. It's one thing to say "if you like X, you'll like Y." It's something else to say "X isn't Y, therefore it sucks." I WILL make a point to humbly remind someone they've missed out on half the series if they throw True Fan statements into the discussion if they've only played the NA releases. What can I say? It's one of my guilty pleasures.
If we agree so much how did we start debating? The only thing that would impress me in a statement like that is that they more than likely care enough about the franchise to criticize it. I prefer a fan like that to anyone who buys anything released and likes everything without taking the time to see if a game if worth their adulation.On a personal note, I don't see it as "true fans" and "other fans." It's a continuum, from people who like a few of the games going all the way to cos-players, re-enactors, and super obsessive fans who live and breathe the series. It takes all sorts. For me, all I care about in a "valid opinion" is that someone took an honest look at the game and based their opinion on what it is. This will differ from person to person, which is fine. I'm not impressed by people saying "I played Fire Emblem: Ankoku Ryū to Hikari no Tsurugi so I know what I'm talking about!"
That's why you rented, traded, went to garage sales or got hand me downs. How else were we supposed to get games? Jokes aside I know exactly what you mean but I never seemed to develop that mindset as much as some friends of mine did because...I don't know. I know games from that era were unforgiveable at times but I did love the challenge they presented and still do for some games. But I love me some lighthearted stuff as well. I was never too perturbed by steep learning curves and repetition but knew not everyone would like it. Sometimes I do question not wanting ANY difficulty in games, as in if there is not any effort involved and no story to benefit from either, then from what are you deriving enjoyment?I hate to make a "back in my day," statement, but I think the whole hardcore gamer thing stemmed from an older generation of gamers who bought games without the benefit of LPs and You-Tube reviews. The only way to find out that Battletoads was a cold mistress was to spend $50 on it. If you got a game, you learned to play it no matter how brutal it was without any video walkthroughs or GameFAQs guides. My half-joke/half-serious theory is that, older gamers got so accustomed to brute-forcing their way through downright unfair games that many don't honestly see why people don't like games with steep learning curves. It's almost like gaming Stockholm Syndrome.
Nowadays, there's a ton of resources to help people weed out excessively difficult games, so it's harder for devs to sell games that are very punishing outside of a niche market. They have to shift their focus to a new generation of gamers that aren't willing to put up with "Nintendo hard" games like my generation was.
Awakening wasn't even the first FE game to lower the difficulty level either.I honestly think that's a big part of it. Inolder FE games, you had to rely on strategy. In Awakening, you can level grind until your units are strong enough to beat the map head on. Tedious? Oh yes, but entirely do-able. Classic FE also killed off non-essential units for good, meaning that you either had to do a "perfect" play-through, or lose potentially valuable characters for the rest of the game. Casual mode got rid of that, which rustled some veteran jimmies. Lastly, Robin is super OP. It's not unheard of for Lords/player inserts to be OP, but imagine playing Pokémon Yellow with Mewtwo as a starter and you get the idea.
Basically, the game added several safety nets for players who got stuck. In earlier games, you pretty much had to reset every time you screwed up. That's fine for tactical errors on a single map, but long-term screw ups like overusing Jeigan characters (Xp sponges that don't amount to anything long-term) early on could royally screw you half-way through the game with no way to recover. A person wouldn't know to avoid using them unless they a) fell in that trap or b) read a guide or someone warned them. I can imagine a few copies of Radiant Dawn got returned because newbies overused Nailah or Tauroneo and crippled themselves in later maps. That may have actually inspired some of the safety nets in Awakening. Anyway, the devs took a few measures to ensure that people didn't get screwed like that, yet left the option for classic FE play for people who wanted it.
I have no complaints with that, I just don't like the visual novel look the game is adapting. Yes it is optional for the most part but I have more that enough reason to continue to refer to it as 'Waifu Emblem' and reserve the right to do so. :)It's the principle of the thing: FE is no longer a "hardcore only" series. I think that's what bother's people more than anything. The game's hardcore elements are still there, the devs only installed a kiddie pool. Players don't have to swim in the kiddie pool, but the fact that it's there bothers them. It's a shame, because the FE veterans could try to mentor the newcomers so that they don't have to rely on safety nets (and I think many do) but the loud minority is what most people hear.
In my opinion, a good character trumps representation or some franchise proportion. People can complain about too many FE characters, but I don't think the number should matter if the character is well made and fun to play. If the character was poorly made, that's one thing. It seems that the devs actually tried to make Corrin a genuinely original character though. For me, that carries more weight than having too many characters.Even though their criticisms can be valid if not for the wrong reasons. By personal experience I do know people who like Awakening and plan on getting Fates yet still disagree on the number of characters in the franchise. As shown earlier even Sakurai himself feels the number is too high.
Precisely. It's a form of self-validation and elitism. It's one thing if people are drawing comparisons to show how the series has grown, or how a game mechanic evolved throughout the series. It's something else to say "I played the original therefore my opinion matters more," or "real fans don't like this game."What I am saying is that being familiar with only so many games in a long running series doesn't discount a persons criticism of a newer entry. At that point fans of all levels are experiencing a new product together so everyone should get to have a say without someone going "If you don't like X or Y (the Pokemon games as well, heh) then your not a real fan!"
Final Fantasy and Sonic fandoms are leviathans of true fandom and obnoxious fans in general. Sonic in particular is a case of fans ruining the series. FF is more a case of fans ruining the series for newcomers.There are so many different types of opinions in those fans that writing another person off for playing too much or not enough is strange to me.
There are actually people who do this. Granted, it's very very niche, but there were actually North American FE fans before it crossed the Pacific. In fact, there was a You Tuber with Channel Awesome who did a series on how to play imported Japanese games if you don't know Japanese. I can't say how good he was (I personally don't care for any of Channel Awesome), but the interest was there. I don't think that factors into them being real fans, but it would show a dedication one would have to admire.. The only alternative would be for them to go out and emulate/buy all the Japanese releases to satisfy someones idea of being a long term fan. It would be a silly thing to do especially if their opinion didn't change afterward. :)
If we agree so much how did we start debating?
My brother and I made our own. We actually drew our own Super Metroid map. That is something I miss about gaming today: making your own guidebooks. Yeah it was a pain in the ***, but it was fun. It was like keeping a logbook of your journey. I wish I kept our Super Metroid binder.:(Now if a game proved too difficult I just went back to it later and tried again. Or read game guides in the store because what kid could afford those things for every game?
I'll agree to disagree on this, but I still think it is overblown. If it was just a matter of shipping people, that'd be one thing. There is an actual gameplay mechanic at work though, hence my comparison to Pokémon. The presentation is different (dating vs breeding), but it's the same gimmick: creating more powerful teammates and giving characters abilities they wouldn't be able to get otherwise (like giving male characters Galeforce). Are there a lot of shippers who squee over their ideal matches and claim some girls as their waifu? Sure, but that is on the fans not the game itself. "Waifu" claimers are in every fandom and send nails down the chalkboard of my soul.I have no complaints with that, I just don't like the visual novel look the game is adapting. Yes it is optional for the most part but I have more that enough reason to continue to refer to it as 'Waifu Emblem' and reserve the right to do so.
I think people are crying wolf with this particular thing, possibly because Steam has a ton of ****ty date sim/visual novel games. Dating/marriage has been a long-time component of the Sims, yet there's a lot more to the game than dating. The Harvest Moon/Rune Factory games (which are far more like dating sims than FE:A) makes a big to do about dating, but marriage has very little impact on the games themselves beyond setting up New Game + data with the child character. I think people get fixated on the dating itself and don't realize that it's more-or-less a secondary gimmick/feature in these games. As I've pointed out in Awakening: most people I know who aren't Waifu hunters don't really care about support convos or character pairings; they want to optimize the stats of children characters. If someone turns it into a dating sim, that's something they're imposing on the game not the game itself.So should we call it "Wiferim" now? So any game with a marriage system is a waifu simulator? Is that how this works now?
Or are you running out of straws to grasp?
Appealing to a new audience is always a risk. Sometimes it pays off, and sometimes it doesn't. That's what separates a bad businessperson from a good one (or just a lucky one--the guys at Rovio have been pretty open about how they don't understand why Angry Birds is so popular, for example).Naturally, this is still a business first and foremost and with that comes making things profitable. Sometimes that works and sometimes it doesn't, there are a lot of examples of both. I have seen companies try to appeal to new audiences for a product while chasing away long term and loyal customers. They ultimately weren't able to attract a large enough new base and fell flat on their face. Though that normally came from not understanding why people liked their product in the first place. Personally I feel Japanese companies are far better at understanding fanbases ( I don't think that's the right word really) and how to cater to multiple audiences simultaneously. I will disagree that hardcore players are not worth paying heed too, you should give them consideration just not to the extent that you alienate new comers.
To some people, simply playing a game will provide all the satisfaction they want. This is particularly true if you are catering to beginners or even people who have never played a game before. Case in point: Boogie. Popular enough to get a sequel, Boogie pretty much plays itself: It is a rhythm game so forgiving, as long as the WIi Remote is moving when the prompts appear, you'll get credit for doing it right. This annoyed a lot of long-time gamers, but to the expanded Wii audience, this was perfect.I know games from that era were unforgiveable at times but I did love the challenge they presented and still do for some games. But I love me some lighthearted stuff as well. I was never too perturbed by steep learning curves and repetition but knew not everyone would like it. Sometimes I do question not wanting ANY difficulty in games, as in if there is not any effort involved and no story to benefit from either, then from what are you deriving enjoyment?
Poor, poor Stephen Frost. He thought the Sonic fandom was going to be normal and set up an avenue for Sonic fans to speak directly to him. The complaints and death threats he got in return caused him to have to withdraw from the project for months, and development for Sonic Boom: Rise of Lyric crashed after that.Final Fantasy and Sonic fandoms are leviathans of true fandom and obnoxious fans in general. Sonic in particular is a case of fans ruining the series. FF is more a case of fans ruining the series for newcomers.
I don't feel it's a cultural thing so much as an industry model. Western developers have to deal with EA and other publisher gatekeepers who can pretty much force them to follow a specific formula or implement certain features. If the devs don't, the publishers kill the project by refusing to market and distribute the game. Publishers don't lose a thing for pushing devs aside if they don't conform because there are several other devs that will.What's different is the culture. Japanese culture stresses a strong work ethic and a desire to please customers, whereas in North America and Europe, creators are more likely to create or sell whatever they feel like without much concern for its popularity.
I've always wondered why Sonic fans are like that. I know every fandom has it's radical element, but Sonic and Final Fantasy fans are two very special breeds of nutter (though the latter appears to be settling down a little from what I've seen). We can't blame it on Sonic appealing to kids because I haven't noticed that same frothy rage from Pokémon fans over any of their creative choices (save for Misty leaving the show, perhaps). Perhaps subliminal messaging is a thing after all?Poor, poor Stephen Frost. He thought the Sonic fandom was going to be normal and set up an avenue for Sonic fans to speak directly to him. The complaints and death threats he got in return caused him to have to withdraw from the project for months, and development for Sonic Boom: Rise of Lyric crashed after that.
Though in terms of fans not having any clue what they want and being completely unable to come to any form of agreement due to a total refusal to compromise, causing the series to suffer from conflicting ideas, The Legend of Zelda is up there too.