SewenNewes
Inkling
- Joined
- Sep 26, 2015
- Messages
- 5
- NNID
- wikestar
I disagree with the idea that the .52 Gal Deco and .96 Gal being rare means it's only the Splash Wall that makes them centralizing. Those kits just suck compared to their counterparts. Even if you have zero intention of using the Splash Wall you're still going to use the kits with Killer Wail and Kraken over the ones with Inkstrike and Echolocator.
That said, I do think it is the Splash Wall/Kraken combo that makes the .96 Deco so dominant. I find the gun itself to be comparable to the other top shooters. Honestly as a CJS main I find the .96 to be a bit weak. The only time I have trouble with them is on Tower Control where their kit is unstoppable.
The .52 Gal is just too strong in my opinion. It's too easy for a user to run around guns blazing and hope for their insanely high dps to overwhelm the opposition. Even if you see them coming there's nothing you can do if their first two blobs hit. Their time to kill is just ridiculous. It's also too easy for them to get lucky kills because a stray shot does so much damage.
I'd nerf the .52 by lowering its fire rate but making it slightly more accurate. Ideally it's ttk would be similar to a Splattershot. For the .96 I'd rearrange the kits so that one was Sprinkler/Kraken and the other Splash Wall/Echolocator.
For buffs I'd like to see the Bamboozler have better turf coverage. It's killing ability is phenomenal but it's too easy to get flanked and pinned down when you can't cover any turf.
I'd also want to see Bomb Sniffer reworked. It's actually kind of decent now (it makes it easier to discern where the squid who threw a bomb is hiding) but it has some flaws. The biggest is that Bomb Rushes ruin your day. The little skulls flood your screen and you can't see ****. I'd rework it by having a better way of indicating bomb locations. Maybe just highlight them with a ring around them similar to an enemy under echolocation. I'd also have it highlight sprinklers, beakons, and disruptors too. Currently it only highlights bombs in your line of sight. I think it'd be okay if you showed you bombs behind you too if you're in their explosion radius.
That said, I do think it is the Splash Wall/Kraken combo that makes the .96 Deco so dominant. I find the gun itself to be comparable to the other top shooters. Honestly as a CJS main I find the .96 to be a bit weak. The only time I have trouble with them is on Tower Control where their kit is unstoppable.
The .52 Gal is just too strong in my opinion. It's too easy for a user to run around guns blazing and hope for their insanely high dps to overwhelm the opposition. Even if you see them coming there's nothing you can do if their first two blobs hit. Their time to kill is just ridiculous. It's also too easy for them to get lucky kills because a stray shot does so much damage.
I'd nerf the .52 by lowering its fire rate but making it slightly more accurate. Ideally it's ttk would be similar to a Splattershot. For the .96 I'd rearrange the kits so that one was Sprinkler/Kraken and the other Splash Wall/Echolocator.
For buffs I'd like to see the Bamboozler have better turf coverage. It's killing ability is phenomenal but it's too easy to get flanked and pinned down when you can't cover any turf.
I'd also want to see Bomb Sniffer reworked. It's actually kind of decent now (it makes it easier to discern where the squid who threw a bomb is hiding) but it has some flaws. The biggest is that Bomb Rushes ruin your day. The little skulls flood your screen and you can't see ****. I'd rework it by having a better way of indicating bomb locations. Maybe just highlight them with a ring around them similar to an enemy under echolocation. I'd also have it highlight sprinklers, beakons, and disruptors too. Currently it only highlights bombs in your line of sight. I think it'd be okay if you showed you bombs behind you too if you're in their explosion radius.