- Joined
- Sep 20, 2009
- Messages
- 405
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- Ya_Boi_Rapture
YES! YES! YES! YES!I need more Splatoon and I need it now.
But yeah Splatoon is a pretty good game.
YES! YES! YES! YES!I need more Splatoon and I need it now.
Senpai welcome!I need more Splatoon and I need it now.
Yo, I get that problem as well! Thank God I'm not the only one. I had to use Internet Explorer just to post in it.A little off topic but does anyone know why I can't make any posts in this topic? http://squidboards.com/threads/advertisement-differences.686/
Every time I press "Post Reply" nothing happens.
Just keep in mind we haven't seen every weapon, and they'll be adding weapons and gear later on. There's a roller that can deflect enemy fire already confirmed and I'm sure there will be masters at flinging Charger and Shooter shots back at enemies down the line. Even if there is a majority preference, I'm sure every weapon set will have a weakness to exploit maintaining diversity.The one thing I'm afraid of is one weapon type dominating the meta to a point where choosing anything else but that type would be disadvantageous. It would cripple the game's diversity, constrict its competitiveness, and ultimately turn people off after a while.
For example, knowing of the jet squelcher's range and its ability to take down enemies from a very safe distance, it could potentially outclass every roller that needs to get in semi close to do damage.
I'm definitely hoping the weapon variety will keep every weapon type balanced.Just keep in mind we haven't seen every weapon, and they'll be adding weapons and gear later on. There's a roller that can deflect enemy fire already confirmed and I'm sure there will be masters at flinging Charger and Shooter shots back at enemies down the line. Even if there is a majority preference, I'm sure every weapon set will have a weakness to exploit maintaining diversity.
Any ranged weapon can take down a roller. The dynamo roller might be able to mitigate this to a certain point, but if you are not being sneaky with the roller, then you won't go far with the weapon.The one thing I'm afraid of is one weapon type dominating the meta to a point where choosing anything else but that type would be disadvantageous. It would cripple the game's diversity, constrict its competitiveness, and ultimately turn people off after a while.
For example, knowing of the jet squelcher's range and its ability to take down enemies from a very safe distance, it could potentially outclass every roller that needs to get in semi close to do damage.
Rollers will definitely have to play sneaky, and only fight head to head within their "shake attack" range.Any ranged weapon can take down a roller. The dynamo roller might be able to mitigate this to a certain point, but if you are not being sneaky with the roller, then you won't go far with the weapon.
Shooter weapons are going to be a very popular choice in multiplayer, since they are versatile, and they also have many different weapons in the same category. Other weapon types will still get picked since they fill in roles that the shooters cannot. The biggest weakness that many shooters share is that they use sustain damage and not burst damage.
It depends really. The target has more of a chance at evading a couple of your shots, and living the engagement. The longer the distance is, the easier it is to evade getting killed by. The TTK is low, but it isn't CoD low. It isn't a strong weakness, but it is still a weakness, since it is a weapon type that take multiple shots to kill with in most cases.Rollers will definitely have to play sneaky, and only fight head to head within their "shake attack" range.
Sustain damage isn't necessarily a weakness since a player's health is relatively low, and a steady shot would bring someone down quickly.
They could also miss their burst the same way a few shots could miss from sustained damage. In which case the sustained damage would have a higher RoF and could afford to miss a shot or two by quickly making up for them, but a burst weapon missing their shot would be missing an opportunity to deal larger chunk of damage per shot at a lower RoF and would likely lose the engagement. But it's all contingent upon the weapons themselves, and we've seen so few of them to generalize a whole category for sharing the same strengths/ weaknesses.It depends really. The target has more of a chance at evading a couple of your shots, and living the engagement. The longer the distance is, the easier it is to evade getting killed by. The TTK is low, but it isn't CoD low. It isn't a strong weakness, but it is still a weakness, since it is a weapon type that take multiple shots to kill with in most cases.
I agree. I saw a lot of people act as if it doesn't exist, or they at least didn't realise it could splat an enemy easily. I even used it to climb some walls and completely catch some people off guard at the top. Of course, that won't be possible on every wall. It only worked because they were smaller blocks leading to the top and I was barely able to flick ink high enough anyway. If it was just a straight wall all the way up, I wouldn't be able to get up there alone.Rollers gotta understand that they've got a pretty scary projectile on them too. I'm certain good Roller users will make a ton of use of their sub-weapon of choice to cover the Roller's ranged weaknesses.
Not funny."I'm just here for the splatoons hype train"