okay. so ya. Debating about what is good and what isn't at this point is super premature. We need to see how many other weapons and stuff there are to unlock and the different combos.Yeah, it will.
Highest I got was like, 11 kills and around 900 points or something, but I'm gonna pretend like that guy was me. Thanks!roller jousts are cool. I like the splattershot jr. for rushing. And to the guy in my lobby who got 13 kills and 700 points with a charger wow you're good. 10/10 would preorder again.
lol my best kill wise is 11 and 1067 points but thats with splattershot jr on the really small map.Highest I got was like, 11 kills and around 900 points or something, but I'm gonna pretend like that guy was me. Thanks!
You were able to turn it off and adjust sensitivity, though the options menu was only accessible at the main menu.My thoughts:
- I started to get used to the controls a few games in, but the day I can use no tilt controls can't come soon enough. I was fighting myself with the tilt and right stick to turn the direction I needed without missing an opponent. Hopefully there's also sensitivity in turning left or right, as that's definitely needed.
I went in expecting to only use the Charger, and that's exactly what I did.lol my best kill wise is 11 and 1067 points but thats with splattershot jr on the really small map.
You can use control stick only controls in the demo.My thoughts:
- I started to get used to the controls a few games in, but the day I can use no tilt controls can't come soon enough. I was fighting myself with the tilt and right stick to turn the direction I needed without missing an opponent. Hopefully there's also sensitivity in turning left or right, as that's definitely needed.
- The rest of the game felt good. I won all but 2 matches, and could win even if I felt I didn't play well just due to how Turf Wars functions.
- So I learned something about strategy very very quickly in that larger stages are going to rely not just on covering opponent ink, but also making sure that you cover your side of the level to a higher percent than your opponent. There are so many ways you can travel about Saltspray Rig, that you're going to have players cutting into your territory all the time so there's easy back and forth of the line between teams. It comes down more to which side covers the most area of the rig that doesn't see much change in color.
- But thinner levels, like Walleye Warehouse (I think that's the name) where there's generally just one way to go to cover turf in the level, are ones where you're whole team is going to want to just get out and go. You're always spraying paint in front of you, so no matter what direction you go, you're going to get that direction covered in paint. It means that when you die, you'll always be traveling on that same path over to the other side's base, letting you cover the lane more and more as the game progresses. In the games I played there, the winner was always the team that set the line of battle at the start of the game furthest into opponent's territory, and it wasn't even close. It's hard to turn the tide as well, since you can just super jump to your team if you die and continue giving them support. The two games there, I played both this and the Saltspray Rig strategy and the difference in paint covered was about a 60% margin.
- Squid Jump was actually kinda great to pass the time while waiting for the match to start. It's just basically a mobile game, but I really liked it.
- But I didn't like playing it for 10 straight minutes. Yeah, that happened to me. Our lobby couldn't get the 8 players required so the countdown timer just kept resetting at 120. Myself and the twitch chat just got bored out of our minds. The worst part was that there wasn't a way to quit the lobby. The + button ran Squid Jump, the - button did nothing, and the home button was locked! I had to turn my Wii U off and back on again to play the last 2 games I got before the game shut down for the evening.
THAT is really good to know. Also a shame that you couldn't change your loadout or settings in the lobby.You were able to turn it off and adjust sensitivity, though the options menu was only accessible at the main menu.
Yeah, immediately after the tutorial I went looking for a way to turn gyro controls off. I was annoyed that you couldn't adjust sensitivity controls mid-match, though. I had to back out and adjust in between matches until I finally settled on one setting.THAT is really good to know. Also a shame that you couldn't change your loadout or settings in the lobby.
Basically, THIS GAME IS OPJust had some wacky games with Warchamp7. Yo, this game is the truth. And I'm not forced to use motion controls? GOTY.