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Global Testfire General Discussion

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Fakevox

Senior Squid
Joined
Apr 23, 2015
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59
I think the charger might even be better to cover area than the roller!
Honestly, I felt a little bad when I covered a corridor in a single shot just as one of our rollers was getting started on it. I visualized a single tear rolling down their cheek.
 

abbs_price

Inkling
Joined
Apr 25, 2015
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1
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abbs_price
I feel like it might be a little bit easier to post a Splatoon Global Testfire General Discussion thread for miscellaneous questions or posts about the demo.

Now that the first hour is almost up, I'd like to hear some of your guys' first impressions of the Global Testfire. The past hour has been an absolute blast for me.
lets just say I AM SO EXCITED FOR MAY 29TH! I loved the splat roller and that will probably be my main!
 

Reila

Inkling Fleet Admiral
Joined
Feb 8, 2014
Messages
877
Why do people think that rollers need to be nerfed again?

The loadout has its weaknesses, like being susceptible to getting rekt by chargers, etc.

If the Dynamo roller was as fast as the standard roller was, then I would agree that it should get nerfed.
Rollers are this game's Little Mac. Until people learn how to deal with them, the pls nerf comments will be frequent.
 

Deru

Inkster Jr.
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May 9, 2015
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Derick
Honestly, I felt a little bad when I covered a corridor in a single shot just as one of our rollers was getting started on it. I visualized a single tear rolling down their cheek.
Haha, yeah! Maybe it's because the Warehouse (I think that's the name) had those narrow pathways, but the charger was much more efficient as a turf claimer. And it's not totally useless as a ranged weapon like the roller. Honestly, getting comfortable on top of those crates in the north part of the map sniping the rollers trying to get at me was hysterical
 

WispBae

Pro Squid
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Apr 24, 2015
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122
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The-Wispy
It looked fun on streams, but I was getting fustrated with people aiming dosn to tag the ground. In all the videos, people aiming foward still ink the ground and the area ahead of them, due to how gravity works on the ink. I guess it's just a lerning curve. How are the gyroscope controls?
 

Fakevox

Senior Squid
Joined
Apr 23, 2015
Messages
59
Haha, yeah! Maybe it's because the Warehouse (I think that's the name) had those narrow pathways, but the charger was much more efficient as a turf claimer. And it's not totally useless as a ranged weapon like the roller. Honestly, getting comfortable on top of those crates in the north part of the map sniping the rollers trying to get at me was hysterical
My favorite thing was seeing an enemy landing point and lining up a shot, just waiting for the second they land. From spawn to death before they take a single step.
 

Fakevox

Senior Squid
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Apr 23, 2015
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59
With this small tease from Nintendo, I bet we are eating right out of their hands, begging for more...

...at least I am...
I'm patiently awaiting the day I can afford buying the game.

I've got dignity.
 

CyberHyperPhoenix

Senior Squid
Joined
Apr 23, 2015
Messages
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It looked fun on streams, but I was getting fustrated with people aiming dosn to tag the ground. In all the videos, people aiming foward still ink the ground and the area ahead of them, due to how gravity works on the ink. I guess it's just a lerning curve. How are the gyroscope controls?
It like people aiming down to the ground in CS:GO.
I mean, its not like its going to hurt you lol :P

Wait a minute....
We've made Three connections to other games with Splatoon.

First the Roller and Little Mac....

Then the tower game mode and Payload from TF2....

And now CS:GO.



Confirmed.
 

WispBae

Pro Squid
Joined
Apr 24, 2015
Messages
122
NNID
The-Wispy
It like people aiming down to the ground in CS:GO.
I mean, its not like its going to hurt you lol :p

Wait a minute....
We've made Three connections to other games with Splatoon.

First the Roller and Little Mac....



Then the tower game mode and Payload from TF2....

And now CS:GO.



Confirmed.
HALF LIFE 3 CONFIRMED AS SPLATOON SINGLE PLAYER?!
 

Agro

Inkling
Joined
Apr 23, 2015
Messages
6
Location
Wisconsin
I didn't have as much problems with Rollers. As long as they don't sneak up on you, you can beat them down pretty well. They can't charge you from in front since hitting them slows them down. Sure, they can try to splat you, but it's a lot easier to hit them from a short distance than it is for them to hit you.
 

Rescue22

Semi-Pro Squid
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Apr 24, 2015
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97
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South Carolina
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CheckMyAboutMe
What's up everyone?? I finally have enough time to sit down and come back here to see all the excitement once again. Whew, Senior year is very stressful! So, as most of y'all have done also, I've just played the first Testfire session and oh did the it's ink sink in for me (it took me forever to think of a bad squid pun here, appreciate it!). I'm like having Splatoon withdraw right now and it just ended, haha. So, here are my thoughts on the game based on my experience during the testfire:

1. I have absolutely have no complaints with the controls, I honestly couldn't ask for any better! The game felt very fluid all the way through from match progression to finding lobbies. I love the squid mechanic and I think it gives this game a very diverse and unique gameplay experience rivaled by no other game on the market right now. It's such a breath of fresh air! Also after playing the game, my doubts on a lot of gameplay aspects have been crushed. I'm completely on board right now gameplay-wise. The only thing I could come up with to complain about is the gyroscope camera, but that can easily be turned off so...nothing from me.
2. The online had little to no lag for me and it felt very smooth all the way through which is quite new for me. Most of the online games I play have lag that is beyond noticeable. These servers are really strong from what I can tell which makes me love this online even more!
3. This game isn't hard to pick up and play, but it's also not a cake-walk either. Learning the controls is a breeze (at least for me it was), but you need to play your cards right and come up with the best strategy for the situation you are in. That's where the game gets very interesting and has loads of depth. You need to mold your gameplay style around what the people around you are doing at that exact moment, which has kept the experience vastly different and fresh everytime I encounter an enemy. That and also you can approach them in many different ways if you're more of an offensive person. Me personally, I prefer a good use of both offense and defense when needed.
4. Love the weapons overall! I think the Splattershot Jr. is my favorite weapon as of right now while the Splat Charger is my least favorite. I have nothing against the gun or anything, it just doesn't suit my gameplay style. The Paint Roller at first seemed a little ridiculous, but as I kept playing, I came up with strategies to fool the Rollers and found ways to overcome them. I think they are fine as is honestly. I cannot wait to see the rest of the weapons at launch though, it should be fun.
5. My only two complaints about this game are that there is no way to leave a match and of course that there's no off-TV play. The first issue makes sense really because if somebody leaves, the teams will be uneven and in the end will leave the smaller team at a disadvantage. I can understand why they did that, but I'm still not big on it. As for off-TV play, that's the only awesome thing that this game is lacking as of right now. I'd love to be able to navigate around my house and play this from the comfort of my room to the couch downstairs, but alas, it is not so. It is disappointing, but doesn't ruin the game by any means.

When Splatoon was announced, I was full of high hopes and nervous energy as I waited to hear more about information about the game. After playing the testfire, I am more stoked than I've ever been for Splatoon, and the only energy rushing through my body now; is the itch to sit down and splatter the enemy team once more. This game is going to be a mess of fun (I'm still very punny) and I cannot wait to get my hands on the full game. It's truly everything I'd hoped for and probably more. I'd rate my hour of gameplay with a 9.2/10, I had a blast! Great looking game, Nintendo.
 
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