Cyan
Inkling Commander
I definitely have to say that the special depletion is making me stay away from the weapons in the Heavy category, I played the Tentatek for one match with 1 main, 3 subs of Special Saver and I still struggled to charge my special, since that isn't enough to bring up the special lost to a reasonable amount. So this is one of the reasons why I want to learn the Wasabi, I wasn't maining the Tentatek for quite some time before this update, but now I've lost interest completely. The Wasabi has a more flexible sub, and can be used in more ways than the Suction Bomb, and the Inkstrike is a special I do like, because it has potential when used in less "boring" ways (doing predictable bog-standard things with it). At the moment, I am looking at the following weapons being in my line up:
1. Wasabi Splattershot
2. Neo Splash-o-Matic (Nice kit, and with its buffs it's even better, have been learning for a while now)
3. Soda Slosher (Love its set, and the colour scheme is amazing, just need to play better with this weapon to unleash its potential)
4. Slosher Deco (Started learning and need to play it more, but I prefer it to .96 Deco since it has a Light Special Loss and is more balanced in my eyes)
5. Custom Jet Squelcher (I've seen Dude play really well with this weapon, and I've been interested in it for a while, but haven't got round to picking it up)
6. Custom Hydra (After getting salty at it last night, I picked it up and tried it in Turf, and I enjoy it with a Run/Swim build, went 8-1 in my first match on Bluefin)
7. Tempered Dynamo (Nice kit, and doesn't fall in the Heavy Special loss, I do like playing the Dynamo, and this is my favourite version)
8. Custom Blaster (A weapon I picked up for Tower a while back, and would like to bring it back and improve)
Those are the main 8 for now, and its quite a varied list. 3 Guns, 2 Mid-range (Splash-o-Matic barely outranged by the Splattershot now) and a Long Range in the form of the Jet. The Jet is really good, since it has amazing range and accuracy, and I enjoyed playing it recently as well. 2 Sloshers are there, both in the same category. I did like the Tri-Slosher, but it's kind of irrelevant since the Zimi outranges it, and I dislike the short range, it could do with a slight range buff. The Sloshing Machine feels like its fighting against me all the time, and it has a really high learning curve, and I'm not taking it into Ranked unless I start squadding with other S/S+ players in Twins and decide to learn it. The Deco is really nice for trapping on narrow pathway maps (quite a few of those) and the Kraken protects it when threatened in CRC. The Soda is literally too good for words, and a main reason for staying away from both SMs, since it takes the sub of the Vanilla, and the Special of the Neo, and combines into a fair superior package. That leaves a Splatling, a Blaster and a Roller, each of which with their own merits.
From that point I'm going to consider other possibilities, such as the Rapid Blaster and its Deco variant, the Heavy Splatling Deco and the SSPros. The Splattershot Pro is really nice, but I want to learn it once I've mastered the 8 above, so I can apply a combination of playstyles and tactics into this one weapon to do well with it, since I feel like I only do it justice in Turf War, when it's clearly meant for Ranked. I'll probably take the Tempered into Ranked later since Zones on Mackerel is happening, and the Seekers can help me approach their side of the map to harass them and attempt to take the zone.
1. Wasabi Splattershot
2. Neo Splash-o-Matic (Nice kit, and with its buffs it's even better, have been learning for a while now)
3. Soda Slosher (Love its set, and the colour scheme is amazing, just need to play better with this weapon to unleash its potential)
4. Slosher Deco (Started learning and need to play it more, but I prefer it to .96 Deco since it has a Light Special Loss and is more balanced in my eyes)
5. Custom Jet Squelcher (I've seen Dude play really well with this weapon, and I've been interested in it for a while, but haven't got round to picking it up)
6. Custom Hydra (After getting salty at it last night, I picked it up and tried it in Turf, and I enjoy it with a Run/Swim build, went 8-1 in my first match on Bluefin)
7. Tempered Dynamo (Nice kit, and doesn't fall in the Heavy Special loss, I do like playing the Dynamo, and this is my favourite version)
8. Custom Blaster (A weapon I picked up for Tower a while back, and would like to bring it back and improve)
Those are the main 8 for now, and its quite a varied list. 3 Guns, 2 Mid-range (Splash-o-Matic barely outranged by the Splattershot now) and a Long Range in the form of the Jet. The Jet is really good, since it has amazing range and accuracy, and I enjoyed playing it recently as well. 2 Sloshers are there, both in the same category. I did like the Tri-Slosher, but it's kind of irrelevant since the Zimi outranges it, and I dislike the short range, it could do with a slight range buff. The Sloshing Machine feels like its fighting against me all the time, and it has a really high learning curve, and I'm not taking it into Ranked unless I start squadding with other S/S+ players in Twins and decide to learn it. The Deco is really nice for trapping on narrow pathway maps (quite a few of those) and the Kraken protects it when threatened in CRC. The Soda is literally too good for words, and a main reason for staying away from both SMs, since it takes the sub of the Vanilla, and the Special of the Neo, and combines into a fair superior package. That leaves a Splatling, a Blaster and a Roller, each of which with their own merits.
From that point I'm going to consider other possibilities, such as the Rapid Blaster and its Deco variant, the Heavy Splatling Deco and the SSPros. The Splattershot Pro is really nice, but I want to learn it once I've mastered the 8 above, so I can apply a combination of playstyles and tactics into this one weapon to do well with it, since I feel like I only do it justice in Turf War, when it's clearly meant for Ranked. I'll probably take the Tempered into Ranked later since Zones on Mackerel is happening, and the Seekers can help me approach their side of the map to harass them and attempt to take the zone.